How does loot work?

The value of loot is generated the second you press the "Give me my bacon" button...
 
Loot is skilled based (Basically)

Ofcourse it is more indepth than that, which no one of us will be able to work out.

I would say the higher your skills the more Average return you get.

Example;

Skills Return
0-50k.............. 40%
50-100k ................ 50%
100-150k ............. 60%
150-200k.............. 70%
200-250k ................... 80%
250-500k ............... 90%


Somthing like this (not saying this is it so do not pick it apart)

The Hofs/Globals, are things like Bonus which you get when you reach around a certain level of skill.

So lets say you Global every 1000 in the same skill
and a Hof every 4000 skill poins the same skill
The somthing is done with amount you deposit

i think somthing like that :)

that is my theory
 
Loot is skilled based (Basically)

Ofcourse it is more indepth than that, which no one of us will be able to work out.

I would say the higher your skills the more Average return you get.

Example;

Skills Return
0-50k.............. 40%
50-100k ................ 50%
100-150k ............. 60%
150-200k.............. 70%
200-250k ................... 80%
250-500k ............... 90%


Somthing like this (not saying this is it so do not pick it apart)

The Hofs/Globals, are things like Bonus which you get when you reach around a certain level of skill.

So lets say you Global every 1000 in the same skill
and a Hof every 4000 skill poins the same skill
The somthing is done with amount you deposit

i think somthing like that :)

that is my theory

Well would be logical, but my trackshheets show basically the same return rate from 0-130k skills as those of my friends with > 2ook Skills. So i highly doubt it works that way. And the globals / HOFs are already included in the calculation. Note: I am convinced skills do matter as some of JC's math examples show how it could be possible in systems with same return rates, i just don't think there are "classes" of return rates like described above.
 
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My decay theory... sorry, I spent less than 45 seconds thinking on this one:

An item that has value is an asset for MA. This is similar to your vacation days where you work. At my work, we are forced to take our vacation days, since they tie up revenue and looks bad when we do our financial review.

I am not sure the difference between UL and L items for decay regarding where the released value goes.
My opinion is that Decay frees up tied up monies which in turn makes MA benefit in their financial portfolio. Now, for UL items, these need to be repaired. This is where is gets tricky, as you repair an item, That is monies injected into the system, but now becomes tied up in the stored assets. When that repaired item decays, the value is now freed revenue that boosts the portfolio.

Sorry for my limited knowledge. There has to be some correlation to decay and the profit loss margin. Remember a year or so ago when they introduced clothing decay when equipping? There has to be a reason this was implemented, and where does this minimal decay go? I like my gift from MA, sunglasses. However, with their low value, I have to spend 2-3 peds every month depending how many times I equip/remove them. Remember in the movie Superman III where Richard Pryor steals all the less than a penny leftover cash?

Ok, I will quit my babbling,

Savya
 
ppl tend to either think too little or too much when making up their theories :)

its more complicated than some of you think , and a little more simple and straightforward than some others think.

cheers

ermik
 
Loot is skilled based (Basically)

Ofcourse it is more indepth than that, which no one of us will be able to work out.

I would say the higher your skills the more Average return you get.

Example;

Skills Return
0-50k.............. 40%
50-100k ................ 50%
100-150k ............. 60%
150-200k.............. 70%
200-250k ................... 80%
250-500k ............... 90%


Somthing like this (not saying this is it so do not pick it apart)

The Hofs/Globals, are things like Bonus which you get when you reach around a certain level of skill.

So lets say you Global every 1000 in the same skill
and a Hof every 4000 skill poins the same skill
The somthing is done with amount you deposit

i think somthing like that :)

that is my theory

nope , too short
 
So is this true and if so why do people say they loose so much when working at their profession?

Minimum return for slotmachines in Las Vegas, iirc, is 87%. How do casinos gain THAT much and gamblers lose same THAT much?

Because the game needs hofs and casinos need jackpots. And those hofs ought to be payed from somewhere and if hofs would be eliminated from game and every 100 ped run would return 90ish tt, I am eager to bet that 99% of active players would quit.
 
:scratch2:
So is this true and if so why do people say they loose so much when working at their profession?
If the return rate on the 3 major professions is 80% (example) then what happens to the other 20%?

after 8 Long years playing i always hope for 50% return in any profession no luck yet though, my deposit button is shattered. good luck figuring it all out i havent yet after all these years lol
 
I'm sure there are a lot of players that figured out how to profit from hunting. They just don't talk about it for obvious reasons. But yeah, it's possible.
 
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