siremi
Old Alpha
- Joined
- Sep 18, 2007
- Posts
- 817
- Avatar Name
- Emi Odyssey Sir
Hey everyone,
One of my personal goals has been to skill Evader / Dodger to level 100 (and I'm very close now).
Thus I’ve gathered some good tips on how the system works, that could be useful for new / older players that want to skill this as well.
As I've been asked to explain several times and I did in soc chat, I can put my answer in here so I can always refer to it.
There are two things you can get while defending from mob attack:
A.) MISS (not related to Evader but other things, creature parameters and maybe your combat professions)
B.) EVADE / DODGE (depending on attack type and your Evade / Dodge level vs. mob stats). Several things determine this:
To those asking why even skill Evader because a high percentage of armour / fap costs during combat is returned in loot, the answer is:
Hope this helps. Good Luck!
One of my personal goals has been to skill Evader / Dodger to level 100 (and I'm very close now).
Thus I’ve gathered some good tips on how the system works, that could be useful for new / older players that want to skill this as well.
As I've been asked to explain several times and I did in soc chat, I can put my answer in here so I can always refer to it.
There are two things you can get while defending from mob attack:
A.) MISS (not related to Evader but other things, creature parameters and maybe your combat professions)
- This is a bit of a black box, so can not provide too much info on it. It does look like you're getting more misses as you progress your combat profession levels.
B.) EVADE / DODGE (depending on attack type and your Evade / Dodge level vs. mob stats). Several things determine this:
- Under The Creature Level. The mob hits you every time. You will notice your stress level will raise as you're trying to jump around, heal, sometimes panic as crits come flying left and right. You die a lot of times, you wonder what armour / plates / fap you could get. Repair bills are very high. This could be fun, but could also be frustrating. This is what it means when they say you are "hunting above your level". If you have good armour, continue and skill up, if not maybe find a lower level mob. That could be just changing mob maturity. Your chances to EVADE are NIL so don't even bother with "Evade Chance Buff" items, they will NOT work.
- Matching Creature Level. In general you start to get this shortly before your level approaches creature threshold (if creature has high regen it will be lower threshold but don't need to complicate it here). Safe to say you will start to see the message at this point e.g. spider L52 you will start to see it around L49 Evader or so. This will be when the Athenic ring will start to work, not before. The "Evade Chance Buff" does not modify your Evader level as is popular belief, but in fact it increases the chance to get EVADE. Your chances here are low, ~=2% of attacks will EVADE and 24% Evade Chance Buff will increase that to 2*1.24 = 2.48%
- Passing Creature Level. As it says in Wiki, "The good news seems to be that the first levels of Evader give the most significant improvement." This is where your "Evade Chance" jumps the most. With each level you will notice a significant increase in the EVADE messages. Again, forget about the regen mobs. At about 5 levels above creature, as Alina said you feel it, the chance is now about 20% - 25% on each attack. This is where the Athenic ring will start to work to increase that chance further. You will notice your repair bills go down by about 30%, esp if using a "Evade Chance" buff, either ring, armour or melee amp.
- Owning the Creature Level. The creature can not longer mob the floor with you. At this point you can do the creature naked, not that you should, but you probably could. Your level is 20+ levels above the creature and your chance to EVADE is very probably maxed. Your "Evade Chance" is ~= 40% and the "Evade Chance" buff provides the greatest benefit. A 25% buff (max) can make the chance 40 * 1.25 = 50% of all attack can EVADE on top of MISS. This is were you hear people say they are evading 75% of all attacks (50% EVADE + 25% MISS). Safe to say it's not on all mobs, but 50% - 60% is a good estimate here. A note here, THIS is your "Goldilocks Zone" where your repair bills are minimum and were you should be hunting long term to maximize your profitability. There is no armour / plate that can match this 60% bonus to your overall defensive capabilities. Your repair bills have decreased by up to 75% compared to the first point. You are now the BOSS of it!
To those asking why even skill Evader because a high percentage of armour / fap costs during combat is returned in loot, the answer is:
- There is nothing in the game that will increase your survive-ability by 60% and reduce your armour / fap repair bill by up to 75% with no additional cost.
- Every time you HEAL, even if it's with restoration chips, you are losing some time due to switching tool and tool reload time. During that time, the mob can hit some more. This reduces your DPS, increases your repair costs and lowers the optimized loot you get, generally reducing your efficiency of generating markup.
- As mentioned in a reply, the percentage you do not get back from armour / fap, if left unchecked and with high repair bill, can add up on long run and could drain your PED card balance.
- If using L markup armour / plates, there is also an additional cost often times overlooked, e.g. 100 PED @125% mu on armour / hour vs. Evader 25 PED @125% mu / hour. The non-Evader loses an additional 25 PED (mu paid by Non-Evader) - 6.25 PED (mu paid by Evader) = 18.75 PED in markup / hour
Hope this helps. Good Luck!
Last edited: