I tried to vote here a few times but it was too difficult with only 4 choices available...
Skills are the backbone of Entropia and so this is a very important topic, so kudos on recognizing this and doing a poll on the subject.
Here's some general feedback from me about Skills:
1. Do we need more Skill paths?
Hmmm, I can't bring myself to unequivocally declare that this is desperately needed. But in line with this question, there is the famous Armor Profession that was promised to us, I dunno now, like 8 years ago? I think that one is a no brainer and will add a lot of opportunity for players. But back to the original question, I would say that the Skill paths we already have are not being fully utilized and I would much prefer see MA develop the Skill paths that already exist much more so they each have a far more complete progression and each have end-game (or at least high-level) content to strive for or work towards.
So for me the answer to the main question is this: Take a look at each Skill path and give each one more meaning to even engage in (more interesting content, more rewards, etc...) and add end-game, higher-level content to each one. If there's no reason to pursue any giving path, then the skills of that path have no value.
2. Should there be skills for trading via Shops and/or Auctions?
No. I would much rather see a system where the experience is gained by the property (Shop) and stays with it, in the same way that Land Plots accumulate experience points and increase in level to eventually unlock more functions. So if that system were to exist, the property would remain usuable by anyone, but more value could be given to a property (Shop) with more experience points and more unlocks.
For the auction, there has been some
suggestions to make it possible for people to obtain more than 30 slots, this takes various forms but none of these suggestions involved skills.
3. "Appearance profs: avatars, fashion, colouring, texturising"
I tied this to Land Plots in my suggestions back in 2021 in this way:
"2. Texturing workshop buildings where people can make/skill textures
The market for Skins and Texture extractors is not healthy; the markup on looted Skins and Texture extractors is quite consistently low, except for the items required for the lower level Textures (level 0 to ~5). I believe the reason for this is that it just takes too much time, money and effort to actually skill up Texturing. Many get interested with the idea of being able to apply textures but soon give up when they see that they aren't getting anywhere. For that reason, the majority of looted Skins aren't worth anything because only a handful of players in all of EU can actually use them.
"To remedy this situation a new system is needed where players can cheaply and consistently skill up texturing. What comes to mind is the repair system which was introduced for Motherships and the Fort Walls which players can get Engineering skills from. A similar system should be implemented in a Land Plot building where players can come to 'make' textures and gain cheap skills for doing so. With time, many will have the requisite skills to apply textures and this I believe will cause the markup value of Skins and Extractors to go up. This in turn would serve to increase returns for Hunters and Miners, and would make use of a system (textures) which sadly hasn't been very useful in the game to date.
"The building comes with a feature which allows the owner to set persistent 'buy' orders for Skins and texturing materials. The building owner can then 'load' these materials into the texture equipment in his building which players can operate to 'make' textures and gain skills from. The Building owner gets completed textures from this operation which he can then sell (preferably right there in his building). The players get 'free' skills (in exchange for their time). It's a self-feeding loop which has the added benefit of increasing demand (and therefore value) for some hunting loot, as well as mined resources which can also be used for making textures."
You can read all of my suggestions for Land Plots
here.
That's it for now I think
Legends