Question: HP Boostin'

Angel O2 Mercer

Marauder
Joined
Mar 1, 2010
Posts
7,246
Location
Spain
Society
Rangers
Avatar Name
Angel O2 Mercer
Hi again <3 <3 <3

Now that I have some more PEDs in my card I was just wondering which one is the best to boost my hp a bit (or at least make something different and have fun, cause I start hating pew pew ma lazors).

Knuckles, shortblade, longblade, or what?

Any advice is welcome, even the ones like: aw yo n00b st1ck to Opalozz...

Thank you very much ! ;)
 
Hi again <3 <3 <3

Now that I have some more PEDs in my card I was just wondering which one is the best to boost my hp a bit (or at least make something different and have fun, cause I start hating pew pew ma lazors).

Knuckles, shortblade, longblade, or what?

Any advice is welcome, even the ones like: aw yo n00b st1ck to Opalozz...

Thank you very much ! ;)

probably the most eco way to start melee is to wait until at least the damage level is maxed on the low level weapons...

I think the speed of the power fist is alot of fun...

If you really want to do something different, I really enjoy having an UL masher one... it's pricey for beginners, but you'll feel uber with it compared to an opolo... GREAT for baby argo and merp...

the primary skill that affects HP from melee is "melee combat", which can be attained through using any melee weapon.
 
Search is your friend. There's a lot of good threads on hp related topics, you just have to get creative with your search criteria to not pull the whole site.

Chip it up or grind are your options, both are going to cost you time and money if you want to ramp it up in a hurry, otherwise sweat and buy a tt fist or blade, burn it, rinse and repeat. Buy some probes and bombs and drop em as you go too.

You will get hp gains from mining, and hunting with any weapons but Melee will give you the best gains early on, plus you'll build fap and defensive skills faster with Melee.
 
Last edited:
aw yo n00b st1ck to Opalozz...

That one.
For the purposes of hp keep hunting till you have at least profession level 30 in one discipline...but i would even go so far to say 40 or 50 since hp skills real fast up till then. If that seems too far, try 6k (or at the least 5k) in rifle, then change.
 
hunt and mine a lot.. yeh spend a lot of peds lol it will work
 
That one.
For the purposes of hp keep hunting till you have at least profession level 30 in one discipline...but i would even go so far to say 40 or 50 since hp skills real fast up till then. If that seems too far, try 6k (or at the least 5k) in rifle, then change.

Hmm, I think I will kepp hunting with the Opalo since the I think I can't afford the melee decay...

Thanks all !
 
That one.
For the purposes of hp keep hunting till you have at least profession level 30 in one discipline...but i would even go so far to say 40 or 50 since hp skills real fast up till then. If that seems too far, try 6k (or at the least 5k) in rifle, then change.

On the "specialise - unlock - generalise" principle :)
E.g. Serendipity unlocks at level 30 hit, then you gain the advantage of that with every attack.

I'm tempted to say max out all the tt weapons and the fap while you can, there's no markup on repairs, plus it gives you a basis in each to build from, then go down Immortal's route

I cross-skilled quite a bit with the result that Laser and BLP,
Pistoleer/Sniper/Damage are all between 39 and 44.
I've lost out in that I would have a couple more unlocks by now if I'd concentrated on one discipline.
I've gained in that I have a higher overall skill count and have a much broader variety of weapons available to me of roughly the same damage level.
With the current missions a lot more Feffs and Argonauts are being hunted, a lot more CB19s and H400s are dropping and so is the daily/weekly markup. I maxed both these guns a long time ago, so that's good news for me as a hunter. I use my UL3+A105 on Argos till I get a CB19. I then hunt Feffs with the CB19 till I loot an H400. Then shoot other stuff (e.g. 'trox) using all three ;)
And every now and again I'll repair the Kat Honor by 50 PED and hit everything a couple of times with that. Including Hiryuu. Just enough to hopefully get a bonus melee skill when the mob dies for minimum decay spent ;)
I know it isn't particularly eco, being a non-SIB weapon, but it's fun! And it's nice when you get a decent crit.

So, good reasons from Immortal to concentrate on one disciple, and my reasons why I don't regret not doing so ;)

Hope this helps! :laugh:
 
aw yo n00b st1ck to Opalozz ffs lol rofl lmao pwnage not .
I would not get a melee weapon at least thats for sure, i would stick to opalo until you are strong enough and got cash enough to use a larger L version of a weapon that will for you be eco.
Which weapon that is, is up to you, but if you go melee unless you got thousends of peds to put into your hunting you won't go +.
 
aw yo n00b st1ck to Opalozz ffs lol rofl lmao pwnage not .
I would not get a melee weapon at least thats for sure, i would stick to opalo until you are strong enough and got cash enough to use a larger L version of a weapon that will for you be eco.
Which weapon that is, is up to you, but if you go melee unless you got thousends of peds to put into your hunting you won't go +.

Erm ... yeah .... what he said (I think?) ;)
Or Opalo to start killing a mob with, then switch to tt knife or knuckles when it comes into melee range? And skill Evader and Paramedic at the same time.

And possible bonuses from everything when it dies ;)
 
I can't afford the melee decay
The great thing about melee weapons is that you do not have to buy any ammo, you ONLY get decay. That is why the decay is greater for melee. You may only get (say) 1 pec decay on an Opalo but you use 2 pec of ammo. A melee weapon would take about 3 pec decay. The difference is negligible as long as you are using a weapon that is suitable for your level.
The main difference in using melee weapons is that you cannot get an attack or two in before the mob starts attacking you, so I would advise waiting until you have increased your evade skill. Do try it though, it can be fun, and as others have said it does not matter a lot if you use short blades, long blades or powerfists - so why not try them each in turn to see which YOU like best?
 
Hi,

in short:

Max any weapon the TT sells to you, and ask again next year then, when done ;-)

Have fun!
 
Do try it though, it can be fun, and as others have said it does not matter a lot if you use short blades, long blades or powerfists - so why not try them each in turn to see which YOU like best?

I do not argree with david on that to use all three in combination is a total waste of time and money. Taking into consideration what immortal has said its best to focus on just 1 profession until you unlock a hidden skill which may aid further on ur HP gaining example, Serendipity. I'd also like to add that I myself have been experimenting a lot with HP boosting for the past 4 weeks so I know a bit about what I'm doing since Ive done the research.

Ok let me break it down for you, I would completely stay away from shortblades untill you unlock Martial Arts by just using the Longblade this is done at around 2000-2100 of Longblade skill. This will then unlock the MA skill then you can use the Shortblade; reason being you are using to full effect all of your shortblade skills, any SB skill you may have b4 the unlock dnt count to the profession standings as far as I know only after.

This would save you time and a lot of money. Personally I'am targeting the attributes and skills with the lowest requirement ie, Strenght, Agility, Intelligence & Psyche. Strenght like everyone has said already comes mainly from melee based weps, the best 3 boosters on Agility are Evade, Whipper profession & Brawler, which is infact what you get when using the TT Powerfist. Not sure how many ppl know this but I have noticed that light melee skills should give more of a contribution to your agility attribute. (that statement was made purely by observation only) rather than the heavy melee types, that's more strenght.

I would use a viper limited whip to get the whipper profession up as its the cheapest (90ped) I got 3 full whipper lv's with the whip & use your powerfist, so you can be getting some evade (naturally), also if pets/taming were back you would also get a nice boost to your courage which also adds to your HP. By the time you have skilled Longblade to unlock Martial Arts your Strenght would have gone up (a lot, perphaps). Another addition to agility is Decoy Dispensor, but this is the costly one & you may not want this, but upto you.

Psyche is gained by using Mindforce Powers the cheapest way is to get this is by simply sweating :D. Or actually using MF powers if not all. A good option would be to get a hold of as many MF chips as possible. But the thing is you would be using up a lot of Mind Essence just to use them which aint cheap unless you make it yourself with sweat+nexus+energyrefiner = ME.

Intelligence is mainly gained by healing, either yourself or others :). The other professions that give an Intelligence boost are Colorer, Prospector, Surveyor, Paramedic, Teleporter; teleporter giving the most going in reverse order of %. Last note: once you have maxed out the LB & PF from the tt machine then after the SB try to find another SIB alternative or just stick with the tt weps upto you. The Loughlin Smacker Series is a gd replacement of the powerfist.

Hope this helps you out "Angel O2 Mercer", I know it has for me :laugh: since putting into action what I preach I've gained 10 agility points and some of the others I've mentioned and now my HP is at 94.5. Ive almost gained 5HP points in a few weeks althou this can be done a lot quicker with the right ped balance something that I'm working on atm..;).

~Mark~
 
Last edited:
Ty Redfrog. Yh gd summary, lol! It's a bit long but tried to cover enough of all grounds :).
 
  1. Buy opalo from tt
  2. Buy a101 amp and put it on opalo
  3. ???
  4. profit!







PS just kidding. The ??? is "Hunt mobs within your skill range" and the last step is probably not profit. ;) However, you will skill up hp well just by normal hunting.
 
Ok let me break it down for you, I would completely stay away from shortblades untill you unlock Martial Arts by just using the Longblade this is done at around 2000-2100 of Longblade skill. This will then unlock the MA skill then you can use the Shortblade; reason being you are using to full effect all of your shortblade skills, any SB skill you may have b4 the unlock dnt count to the profession standings as far as I know only after.
Nope. At least not for everyone... I have 2740.04 the last time I did a skill scanner check (last night) and still no MA yet. I did do one small chip up though, so I might be a bit unbalanced, but not much.

My advice - max the TT weapons... ALL OF THEM... Carry 2 of each in your inventory and quick key each. I personally use the number pad for quick keys, with num lock being main weapon (for me that's longblade), 7 being secondary main, 4 being secondary weapon, 1 being secondary's duplicat (for me the secondary is shortblade), 0 being an unlimited emergency weapon (for me that's either a 2x0 or an unlimited slasher when I have one)... then use the next column for similar... for me the / = opalo with a101, 8 = unamped opalo, 5 = tt pistol, 2 = tt pistol, * = unlimited cb5, 9 = L cb5, 6 = unlimited s30, 3 = L s30, . = whip, etc.

For FAPS, I put 2350 in = and - on main keyboard, and TT vivo is in / on keyboard... that way the faps don't get accidentally hit.

Of course, I just sold my UL s30 yesterday, so now I got to find me a new system or get another one some day. ;)
 
Last edited:
Nope. At least not for everyone... I have 2740.04 the last time I did a skill scanner check (last night) and still no MA yet. I did do one small chip up though, so I might be a bit unbalanced, but not much.

Yh your right mastermesh, sorry. What I should of said was when you reach Level 20 in any melee (Hit) profession, which I just assumed you got at around that skill level. Sry for the confusion :)

~Mark~
 
Yh your right mastermesh, sorry. What I should of said was when you reach Level 20 in any melee (Hit) profession, which I just assumed you got at around that skill level. Sry for the confusion :)

~Mark~

I unlocked MA with about 1k longblade, 1k powerfist, and 2k whip. That's probably not the right way to do it. :laugh:

PS Disagree about maxing all tt weapons. That's the approach i took, and it wastes future skill gains due to unlocks as several people have mentioned. Knowing what i know now, i would have used opalo straight through to killstrike (er, which is still in the future...).

Most of the unlocked skills affect a wide range of activities, but in order to unlock them you have to reach a specific level in one profession. If you spend time on all professions, it delays that unlock and slows overall progress, particularly in health gains.

Another thing that got me for not specializing was the skill nerf of '07 (maybe '06?). If i had not switched from handgun to rifle after unlocking coolness, i would have been much higher when the nerf hit and would have reached commando by now. This is obviously a special case, but it's something to consider.
 
Most of the unlocked skills affect a wide range of activities, but in order to unlock them you have to reach a specific level in one profession. If you spend time on all professions, it delays that unlock and slows overall progress, particularly in health gains.

Another thing that got me for not specializing was the skill nerf of '07 (maybe '06?). If i had not switched from handgun to rifle after unlocking coolness, i would have been much higher when the nerf hit and would have reached commando by now. This is obviously a special case, but it's something to consider.

I'm just curious, why did you switch from HG to Rifle?

If it does in fact make the most sense to stick with one prof until everything is unlocked, then it would seem that since most start with opalo, they should just stick to rifle until its done. I guess that would be kind of boring, but if max unlocks for unlock goodness is the goal, then I guess that's the way to go until you get Kill Strike? And then diversify?
 
I'm just curious, why did you switch from HG to Rifle?

If it does in fact make the most sense to stick with one prof until everything is unlocked, then it would seem that since most start with opalo, they should just stick to rifle until its done. I guess that would be kind of boring, but if max unlocks for unlock goodness is the goal, then I guess that's the way to go until you get Kill Strike? And then diversify?

A good point to it is that if you use only one profession your damage profession will get a lot behind the hit. I'm using both rifle and pistol and keeping the damage profession at the same level as both hit professions.

I prefer to have the professions equally leveled but that's just me :D

If you're going for the unlocks as fast as possible then stick to one weapon, sure.
 
A good point to it is that if you use only one profession your damage profession will get a lot behind the hit. I'm using both rifle and pistol and keeping the damage profession at the same level as both hit professions.

I prefer to have the professions equally leveled but that's just me :D

If you're going for the unlocks as fast as possible then stick to one weapon, sure.

I also wonder if this matters. My dmg (14) is lagging my hit(16) by 2 levels now. It was annoying me when I was trying to climb the Pistol sib ladder (maxing Korss400 now), I would have to go skill my rifle to get it back in line. But I think I read a post here somewhere that said the dmg will lag the hit until you get an unlock of serendipity? and then it would catch up?. So I said screw it and have just been focusing on my HG. My memory is old and fragmented so I could have just dreamed that and its totally false. :laugh:
 
I'm just curious, why did you switch from HG to Rifle?

Well, among other things the possibility of an amped Mann MPH was killed by the amp change, and when i decided to get an imk2, maxing Sniper made more sense than Pistoleer. ;) It could have been worse, as i was only switching from Laser Pistoleer to Laser Sniper, but i would have been above 6k in Rifle when the nerf hit (instead of ~5.5k in Handgun and Rifle) if i had just used it from the beginning, and that's the range where the skill nerf really made a difference.

If it does in fact make the most sense to stick with one prof until everything is unlocked, then it would seem that since most start with opalo, they should just stick to rifle until its done. I guess that would be kind of boring, but if max unlocks for unlock goodness is the goal, then I guess that's the way to go until you get Kill Strike? And then diversify?

Yes, in theory.

The point is that every other activity (i.e. weapon type used) before getting the unlocks would actually be contributing to gains in those unlocked skills if you wait to do the activity until after unlocking. Using any type of weapon gives gains in Kill Strike if it is unlocked, etc.

However, it's a game and Kill Strike is an awful long time to not try any other weapons. Some kind of compromise is usually called for. But for a long-term, dedicated skiller, focusing on one weapon profession is important.

I also wonder if this matters. My dmg (14) is lagging my hit(16) by 2 levels now. It was annoying me when I was trying to climb the Pistol sib ladder (maxing Korss400 now), I would have to go skill my rifle to get it back in line. But I think I read a post here somewhere that said the dmg will lag the hit until you get an unlock of serendipity? and then it would catch up?. So I said screw it and have just been focusing on my HG. My memory is old and fragmented so I could have just dreamed that and its totally false. :laugh:

My damage is lagging my hit profession again, and that's after doing both Laser Pistoleer and Laser Sniper, which share more in Damage skills than in Hit skills. It's not really a problem.
 
Now that I read your posts, I've noticed my hit is more than 6 but my damage is almost at 5, is that bad to focus only in one skill/weapon?¿

tys +rep
 
I also wonder if this matters. My dmg (14) is lagging my hit(16) by 2 levels now. It was annoying me when I was trying to climb the Pistol sib ladder (maxing Korss400 now), I would have to go skill my rifle to get it back in line. But I think I read a post here somewhere that said the dmg will lag the hit until you get an unlock of serendipity? and then it would catch up?. So I said screw it and have just been focusing on my HG. My memory is old and fragmented so I could have just dreamed that and its totally false. :laugh:

I got 22 Laser sniper, 21 Laser damage and 21 pistoleer at the moment, they're staying pretty even on me.

Reason for me keeping them even is I want to have a weapon maxed or almost maxed before moving on to it - would suck to use a weapon with 10/10 HA but only 80% of the maximum damage it can do..

And for every pic I've seen of peoples' professions damage has been lower than the hit, so doubt they will ever even up when using only one type of gun :)
 
(warning: long post ;))

If you want to just increase health, you need to start by looking at what increases health. In a word: skills.

Here's a list of all the non-hidden skills that add to health. (Some unlocks also help health but at your level, we won't worry about those.)

Skill - Category - Points/health
  • Agility - Attributes - 40
  • Athletics - General - 533.3
  • Combat Reflexes - Combat - 1600
  • Courage - General - 320
  • Dexterity - General - 800
  • Drilling - Mining - 1600
  • Handgun - Combat - 1600
  • Intelligence - Attributes - 80
  • Melee Combat - Combat - 533.3
  • Mining - Mining - 1600
  • Perception - General - 1600
  • Prospecting - Mining - 1600
  • Psyche - Attributes - 80
  • Rifle - Combat - 1600
  • Stamina - Attributes - 9.25
  • Strength - Attributes - 20
  • Surveying - Mining - 1600
  • Weapons Handling - Combat - 1600

The points are easy enough to figure. For every 1600 points of, Combat Reflexes, for example, you have a full point of health. Keep in mind attributes can't be chipped and move very slowly compared to regular skills. That's partially why it takes so few points to gain health.

But generally the lower the number, the less work it takes to get the 1st initial skill gains. As the numbers get bigger, skill gains come slower. Going from 1-1,000 is much easier than going from 8,000-9,000

Though they're hard to raise, let's check attributes first.
  • Stamina as a beginner, you can only raise it 1 point, by doing the initial beginner mission that starts at Port Atlantis and concludes at swamp camp. If you haven't done it yet, go have fun. However, it's a one-time thing, not too good for big health increase.
  • Strength is raised by doing melee.
  • Agility raises from various activities, but for your purposes, handguns, rifles(and powerfists are what you're after.
  • Intelligence again, an all-arounder, but in short, hunting and fapping.
  • Psyche raised from Mindforce, such as sweating (lucky you)

OK, let's look at the real skills. lowest points needed to highest.

Courage: At only 320 points/health, one of the best to raise. Of course it's also used in basically all hunting types and evading/dodging.

Athletics: (533.3) The more you evade, the higher it goes.

Melee Combat: (533.3) The name hints at the weapons needed.

Dexterity: (800) Lots of avenues, but basically hunting and fapping is your way to go.

The rest all take 1600, but it's easier to get those points hunting than mining (but keep the mining in mind for later.)

So, let's see what we've learned:

  1. Most health comes from hunting, evading and fapping.
  2. Faster to get 1,600 in 4 categories than 6,400 in one.

So how do we put that information to good use?

Equipment needed
  • Pixie+2A
  • Fap-50+Vivo T1
  • All TT weapons

Go hunt Tantillions until you max out all the TT weapons. Then hunt them some more.

Come back to us in 3 months and tell us how it went.
 
(warning: long post ;))
...snip...

Omg John, thank you O_O

Will do that, I have the Opalo maxed so maybe I start with powerfist, I don't deposit so I've been sweating from the first day, have like 600 in SG plus 17 Intelligence and 13 Psyche.

This game seems to take so looooooooong to start having fun :)

Thanks :wtg:
 
Back
Top