ive tested it with a stupid tt finder and used it up completely on a field where i usually could only place like 4 drops max. you can see it on the picture. i didnt really track hitrate here but rather how many claims on a small area and i just ran in there in circles and got 11 claims outta that tt finder on a spot for only 3-4 drops
now you can go and mine the shit outta a small area which has dianthus or pyrite and just kill the market price on it
edit: did a second test run this time with f101 on an area about the same size as before (4 usual drops) and did 50 drops only on ore with it. i just got 3 claims... this is indeed pretty weird.
Yes I'll make it a VOD that can be viewed outside of stream time. I don't have a YouTube account, but I can record the stream. I'll probably play without music or with non-commercial music since you're going to need to hear what's going on. Also, stream time will likely be closer to 21:00 now. A full write up will be provided when I finish collecting at least one month of data so I have a fair comparison.
Damn barber got sick and cancelled my haircut, now I can't look fly on stream tonight
My initial conclusions are that claims are only generated upon clicking "use tool" and that the field seems to move as your avatar moves and even resets after you mine up a claim. Any time I double-drop without moving = NRF. Anytime I drop without mining last claim = 100% chance of NRF unless outside of the original search radius.
Let me be clear: THIS DOES NOT RESULT IN A TT ADVANTAGE.. at least it doesn't seem to. Instead, I get a huge reduction in variance.. 95-110% TT every run of 500 drops despite no swirls over 150 ped. Every miner knows this is more than an anomaly, but rather impossible. I don't know the mechanism behind it unless Multis are generated based on looting events/hour, which I think they are in most cases. I'd like to compare it to Yahtzee, at least that's how it feels while I'm mining.
The advantage this DOES seem to provide is: I CAN MINE WIH AUTO-USE ON OUTDOORS AND SUFFER NO TT PENALTY... basically I can cycle ped 3x faster with drastically reduced variance.
Okay so i took some time and did a few tests on this matter...
i took an f101 finder so i have "normal" amount of probes used per run (i think tt finder might screw results due to too low probe comsumption in comparison to "normal" loot pool size)
i picked a place on the NE side of TI as its kinda flat and no mobs.
i ran in one direction and dropped probes in different range increments. and for every test i did 30-50 drops. not a huge sample but the enough to make a few observations
i started off with a 1m difference between drops, no matter if i found something or not. i had a whooping 1,8% hitrate.
next i did 5m distances. hitrate was a little higher but only due to 2 double hits at start. after the start the hitrate went down veery fast and ended with +-8%.
then 10m, 15m, 20, 25m. all had hitrates between +- 8% and 14%
and now the interesting part. as soon as the distance between the drops reached 30m i suddenly got a normal hitrate of a little bit over 30%. as countertest i started off again with 20m and it was the same again and then switched to 30m and instantly became normal hitrates again.
on a side note: i havent mined the claims and i didnt reequip the finder. i tried those 2 things on the smaller range runs a bit and it seems a little better when drilling up the claims when using ranges of <25m but the hitrate was still sub 15%
now i was thinking about what happens between 25m range and 30m range. well the finder range is 54m and the claims appear in a 54m range radius randomly if a claim is found but there might be 2 things operating here. the first is the actual search radius that the server recognizes. maybe this is programmed as 54m diameter which would be 27m. that would mean that if the distance between 2 drops of this finder is bigger than 27m i have a normal chance to find something. if it is smaller the chance to find something gets exponentially smaller.
the second part is the claim generation if all parameters for finding a claim have green light it may place a claim somewhere inside a 54m radius and not diameter.
of course this could be just a coincidence but the difference is easily observable. also it might be a bug or it is intended to be that way. only way to know for sure would be MA revealing something like they did on hunting lately with loot 2.0 change.
maybe someone could countercheck this and see if they can reproduce the results.
all tests were made in the same area and directly after another so the factor of an area being hot or not shouldnt matter here
i guess ill configure my lbml now to show me a 15m finder range to tests this a little longer.
ive done another 4 runs with 100 double drops each in NE TI area.
2 with 15m range in lbml (30m between drops). one with mining the claims up directly and one without
2 with 20m range in lbml (40m between drops) and again one with drilling and one without.
the interesting thign is all 4 runs ended with a hitrate of 21-23%... thats better than someone would expect with this kind of overlapping but still far from the results rocket provided in his stream. there is still some kind of secret we ned to figure out. but on all those runs the overlapping is less than 50%. dont wanne pull out the hard math here but from looking at lbml it looks like somewhere in the 40% overlapping range
drilling up or not didnt make a difference at all here for me. maybe i should do some normal distance runs to countercheck the "normal" hitrate there
and ill test it with 30m in lbml which would be just outside the actual search radius of the drop before but still with lots of overlapping
on a side note: not a single multiplier so far
I should notify that I've been unable to reproduce the results on RT...
might be something specific to ark mining
I watched part of the stream, Rocket you have as much grace and elegance as a bull in a china shop. You are brute-forcing your way through mining.
It's just my personal opinion as to your mining style, you are not really thinking about what you are doing or when you are doing it ingame. LMBL should help you though pick up perceived patterns.
Most miners and yourself included have absolutely no imagination. Close your eyes and try to visualize an optimally laid out mining field stretching out round you in a circle. It's almost like a mini big-bang from your location when you activate your finder, and a mini-big crunch when you put it away. The amount of locations that you can mine in this field / array is the same as the number of probes you have.
The trick is to imagine the field and place your avatar right in the middle of the field, then drop the probe and collapse it....
all claim shapes are 100% bullshit
Most miners and yourself included have absolutely no imagination. Close your eyes and try to visualize an optimally laid out mining field stretching out round you in a circle. It's almost like a mini big-bang from your location when you activate your finder, and a mini-big crunch when you put it away. The amount of locations that you can mine in this field / array is the same as the number of probes you have.
The trick is to imagine the field and place your avatar right in the middle of the field, then drop the probe and collapse it....
I need to refine my idea again, absolutely crappy run .....
Now we're even moving from esoteric numerology to psychic functioning... but there is something serious to it. Was going to try to explain, but it's way too far out for this forum and needs introduction. Allow me to reply somewhere else where the topic was more properly addressed? Link to follow when done.
Edit: http://www.entropiaplanets.com/threads/the-nature-of-consciousness.21609/#post-129171 (#11)
I am dissapointed in you San for linking this thread to another website, what is said on these forums gets resolved here, not anywhere else !!!
Good day to you sir...
Saw this whole post and thought I would give it a shot to see how much damage running around with auto-use would do in mining. Using eMine FS (maxed) only dropping ores....500 drops done today, no multi's/globals (wasn't really expecting any since was not using an amp). Every hit I got, i drilled it up before continuing, no double or triple dropping but many overlapped.
23.47% hit rate.....don't care how you want to spin that, but I would not recommend it.
I don't believe in the pattern's, spirals, shapes, or whatever other theory is out there on these forums, but there has to be some correlation between when your next drop is compared to your last drop....even if its run around like a crazy person but make sure you have moved 25m from your last drop point as an example.
Either that or i am paying back the random HOF i got the other day when i was trying to find some Cobalt to make more guns.
as i pointed out in one of my posts above: if you use lbml map and set the finder range to your actual finder range then you can drop as soon as your location (the middle of the grey circle thats wandering with you) is outside the circle of the last drop. at 55m range it would mean that you can drop for example at 56m again and get the normal hitrate.
ive done this now for roughly 1.5k double drops and my hitrate on nearly every single run (one run being 2 level 5 amps so 100 double drops) is 31% (+-2%). i always drop when i get right outside the last circle so theres still a huge overlap but the hitrate is increadibly stable. i managed to get 2 small globals and a 500 ped hof and a 750 ped hof on that. dont know if thats much or normal or too low but its okay to get around with the MU
Hit rate seems to suffer if your second drop is within the search radius of the first. So as a general rule you can drop every 25-30m assuming NRFs. At least that's what my testing and lbml maps showed me.
right outside the first drop at 55m would be anything bigger than 55m as the range is the radius and not the diameter, isnt it? not in game right now so i cant test it :-/