Aio
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Actually, they were Imperium Pilot Target Dummys, 110 health. Tons of overkill. Many times the mob required a 2nd shot that was similar to killing a puny considering the health left.
A test just on punies with a big weapon is probably too extreme.
Well no, that doesn't make sense with an overkill payback mechanism based on "extra HP" which it almost certainly is when people have done regen studies in the past.
If you can get, say, 30% extra "returns" from overkill, then (110*1.3 /3.1)= 46pec while (10*1.3/3.1) = 4.2pec.
I'm near certain there is a payback mechanism (within a range around the HP) along with a payback mechanism for eco (within a range around 3.1dpp) but I'm also near certain that those ranges will not wholly compensate any inputs.
It's basically the same... we know significantly low dps on high regen mobs will cause poor returns, while "slightly too low" doesn't affect things much (on returns). It would make logical sense that the same "stretchiness" is built into overkill & eco.