When you calculate your final returns+Markup, considering that shrapnel can be converted into Universal Ammo, I would include in your calculations also the value of the shrapnel *1.01 (=101% conversion of shrapnel TT into universal ammo).
Imo it's very probable that MindArk include the shrapnel conversion into their model for the hunting returns of any player : they created that "shrapnel" on purpose.
Paul
Incorrect. You should count it as markup. It is paid by the planet partner at time of conversion as a rakeback. (as told to me by a PP)
It does not count against you.
I'm happy to hear this as I have been counting MU on shrapnel all along. I never even thought of it potentially being any other way.
However, does this mean that the community could collectively decide to bankrupt a PP by collecting a crapton of shrapnel, going to the PPs planet and converting it?
on topic: Very nice log, I hope you keep this up
Sorry to see you 20% in the red after such a long run, must be dissapointing. I tried to complete some irons too on smaller mobs, but I stopped after I realised that those skills aren't worth it. But of course skills would be very useful to someone who's planning to invest in an upgrade, purchase higher level items.
doesn't seem like a good deal at all.. Maybe I should have just left that alone and not bother with it
Aquila is nice and comfy to wear on aurli, but it will decay quickly when they swarm you. I have been wanting to try old school goblin and some of the new plates from NI. Even goblin and 5b with good evade is an option. I think traditionally that gremlin\5b has been the cp choice.
Viceroy and gremlin are the best options up there when paired with 5b. Another setup might be Adj pixie with some acid plates but I think that might be too little on the C/S/I protections.
What are your total profit/loss stats including MU so far? Or just cost to play per hour so far?
TOTALs:
Hours of hunting: ~93 hours
Amount of PEDs cycled: 24,041 PEDs
Spent on markup: 104.27 PEDs
TT value of loot: 22,525 PEDs
TT value Returned: 93.69%
Loot markup: 202 PEDs (128+74)
Net Returns w/markup: 22,727 PEDs
Net Returns: -1,314 or 94.53%
Profit/Cost per hour: -14 PED/hour
Heya Legends, I would recommend you hunting Exarosaur young @ PA I know it's a tottaly boring mob,but with the recently high Mu on Blazar (over 250k%+T2 comp over 150%) ,take a weapon that could 2 shots them,you will gain lot of skills for cheap , for the first time if things continue like this I will be in green this month ,that's funny because I start to see some old player rushing those mob like bulldozer ( Stoica Alina ) take pillls auto loot,and you can easily cycle 1k per day without taking any risk , Cheers mate.
%Shrap | Def% | MU-in | TT PED-in | TT Loot-out | TT-Return | MU-out | Net Amt | Net-% |
67% | 3.5% | 71.51 | 4166.14 | 3514.39 | 84.36% | 49.09 | -674.17 | 84.1% |
68% | 2.5% | 59.04 | 3522.27 | 3513.64 | 99.75% | 51.50 | -16.17 | 99.5% |
66% | 2.5% | 86.69 | 5519.57 | 4656.21 | 84.36% | 44.36 | -905.69 | 83.8% |
69% | 2.4% | 65.13 | 4320.62 | 3585.89 | 83% | 60.00 | -739.86 | 83.1% |
61% | 2.4% | 68.68 | 4404.60 | 3994.78 | 90.7% | 99.64 | -378.86 | 91.5% |
72% | 2.2% | 50.90 | 3365.42 | 3221.71 | 95.73% | 34.50 | -160.11 | 95.3% |
Avg Shrap% | Avg Def% | MU cost | TT PED spent | TT Loot | Avg TT Return% | Loot MU | Net Return | Avg Net-% |
67% | 2.6% | 402 | 25,298.62 | 22,486.62 | 89.65% | 339 | -2874.86 | 89.55% |
Stack | Used for | Total TT looted | Markup | Net Total |
Shrapnel | Universal Ammo | 15,107.00 | 100% | 15,107.00 |
Adrenal Oil | Crafting | 5789.40 | 104% | 6,020.98 |
Aurli Bone piece | Craft Mark.5B armor plate | 133.20 | 170% | 226.44 |
Alien Blood | Craft various armor plates | 123.28 | 106% | 130.68 |
Aurli Fangs | Craft various armor plates | 95.40 | 104% | 99.22 |
Aurli Dense plate | Craft Armor plates | 85.50 | 105% | 89.78 |
Aurli Chitin scale | Craft Mark.4C armor plate | 84.00 | 100% | 84.00 |
Aurli claw | Craft Mark.5A armor plate | 58.50 | 105% | 61.43 |
Surface Toughness | Crafting Armor Durability enhancers | 52.20 | 115% | 60.03 |
Aurli Shock Flesh | Craft Armor plates | 49.92 | 126% | 62.90 |
Alien Acid | Craft Mark.6A armor plate | 22.78 | 220% | 50.12 |
Bio ID Verification* | Mission | 16.00 | 110% | 17.60 |
Spleen Oil* | Crafting | 10.00 | 108% | 10.80 |
Tier 8 comp | Tier Upgrades | 10.00 | 570% | 57.00 |
Adv. Leather extractor | Textures | 8.16 | 112% | 9.14 |
Basic Wood extractor | Textures | 3.78 | 110% | 4.16 |
A few thoughts after looking at your log.
In loot 1.0,hunting naked was preferred as armor decay was not returned in loot. In 2.0, this has obviously changed as you’ve mentioned. If your armor decay is 2.3% of your expenses, and 95% is returned in loot, you now have ~0.1% of your hunt lost to armor decay. I’ve always felt there’s a tradeoff between tt returns and scalability (scalability being speed at which you cycle ped).
Imo, with the high armor health/pec values and the above, if you’re profitable it makes sense to armor up most of the time. Time spent healing is reduced significantly, giving probably a 10-20% increase to your hunting speed. As such I think the tradeoff is completely worth it usually. (Note, armor usually equates to ~20hp/pec decay)
Applying the same idea as above, enhancers have a place and can improve profits, but not for probably 99% of hunters. Would strongly suggest against using them atm.
Lastly, as you’re probably aware, the mu you’re paying on gear is insane. At the very least, you should invest in a UL amp (and avoid ever using L attachments).