Change your gamestyle and reevaluate your returns instead of trying to change everything around you.
The game determines the return percentage. There's nothing you can do about them.
Change your gamestyle and reevaluate your returns instead of trying to change everything around you.
Are you satisfied with the present one?
6k $ ? Only 250k cycle ?
With that much deposit one could get a high efficiency FEN or MAYHEM item and could have cycled atleast 600k before going to deposit. It all about how you choose to play and how much mark up you put will decide how long you peds last . Oh and going in foma = loosing tt on tax and hoping to get more than tt to come out positive but one should know you cant win against the house it will always have the edge so ine might come positive but if you come out negative you should not complain cause it was your decision.
For me current loot system is fine.
No but I was completely satisfied with Loot 1.0 and would rather see it back than mess up the system even further. A "personal factor" has no place in a Real Cash Economy and deposits should never affect returns.
Loot 1.0 did reward those who carefully planned their activities and properly selected their gear, allowing them to profit at expense of those who preferred to rush headlong into action with minimal research. Loot 2.0 equated the savvy and the lazy, giving both, with enough ped cycled, 95%+ without ever switching the brain on.
With your loot 3.0 you want to tip the scales in the opposite direction. Now those who manage to play smart without having to add "newer" ped should be punished while those who think that 90% is normal but somehow can't reach even that in the forgiving and foolproof loot 2.0 should get the more benefits the more they waste. That won't do.
By the way, in new loot system, a 120% amp brings instant loss (because of that 20%) or the system calculates MarkUp in loot return?
Even if so, my mining loot should look like 2-3 years ago !! It is much worse now.
old system was the real dynamic, not this buffon system!
Sorry mate i cant agree with you here.
You're the only one thinking that your losses are only caused by the loot system.
It's your decision to mine amped and go on taxed LAs. Change your gamestyle and reevaluate your returns instead of trying to change everything around you.
I'm fine with the current loot system.
Loot 2.0 equated the savvy and the lazy, giving both, with enough ped cycled, 95%+ without ever switching the brain on.
Care to tell me what game that is?
All i see is , 1000 Ped in - 750 to 800 PED out and to "compensate" for the bad return, the game is giving a 20 pedder, maybe even a 50 pedder, if very lucky... and every 10-20 runs there may a global in the low 3 digit area..
loot 2.0 is far to multiplier dependant and that needs to change...
3. Where is my "95%+ without ever switching the brain on"
Are you willing to say how much you have paid into game and how much you are worth in the game?
For me it is paying in 6k dollars and worth 1.5k dollars and almost ALL of what played with is gone in 6-7 average cycles (given about 60k peds in, and done about 250k peds cycling)
I think being worth 30k with much much more non-item/non-skill worth (15k rather than few hundred) would be what I wanted - at least - and would be much fair/good for MA, giving them 3k dollars for my gaming. Now, it is sucking all of what you choose to cycle!!! (if my present worth was not a gun/skills it would have been gone too)
How can you be happy?
What is your worth/paid-in ratio? Are you a rare lucky one?
=
For a fair game, it should be above 50% for everybody and above 75% for many/most.
This will attract much more new players in the long run.
The loot system could use a major overhaul , where things make sense (like ark survival or subnautica). You will need certain stackables to create (crafted) items and you need to mine some of it.
Get the three professions in sync again. And low level items should be craftable/lootable/minable by low level players, so they have a reason to skill up crafting/mining. A player can still decide to buy a weapon/resource/crafted stackable from auction, but a level 2 gun should also be craftable with looted/mined/crafted items at the level that player is at.
Right now the loot system makes no sense at all.
for example in ark survival a player can create a spear, the most simple weapon ingame. He will need:
2 ×Flint
8 × Wood or Fungal Wood
12 × Fiber
this loot tree makes sense. As a human you can even understand how to make this weapon.
Here's a simple weapon from calypso (old school)
clericdagger 1a:
Angelic Flakes
Iron ingot
This can still be understandable.. Angelic flakes look sharpish, iron can be molded into a hilt.
Here's a somewhat newer one:
Loughlin cutter one [L]
Basic Strategic Combat Processor
Belkar ingot
Cobalt ingot
Melchi Crystal
So how fast is your cutter? mine runs at 5 mhz because of the super basic strategic combat processor.. ow and the crystals, they are sharp and never break.
and the last one:
armatrix sb10 (L)
25 Basic Sheet Metal
1 Cobalt ingot
3 Metal Ruds
73 Nanocube
1 Root Acid
2 Simple I Conductors
1 Simple I Plastic Springs
So you put the acid on the nanocubes and then some current through the simple I conductors, make sure to ground yourself with plastic springs, or else the metal ruds short circuit with the cobalt and it would dent the basic sheet metal.
If you are talking that way the entire game does not make sense... We have 'farms' in game where the owner drops DNA on it to spawn mobs that avatars go and actively kill daily... we have mutants in game that were former avatars that got mutated by eating those dna sliced creatures, etc. In the real world farmers plant crops, and if creatures come to them they have to be raised with food, not fed dung.... etc. Avatars can exist underwater for hours.... the entire game doesn't 'make sense' from a real world perspective...The loot system could use a major overhaul , where things make sense
I do not know who is the individual who brought this crazy idea in EU that we had to cycle permanently peds, maybe because of the Romanian wave during the real period of cycling (atrox, ambu, etc around 2010/2014) which allow to recover it after a while. but this is a bit dated, so it will be necessary to return to a real game system and no longer to an extreme farming of a few for their own profit at the expense of the style of play.
I explain the style of play that made EU or rather PE
before we had time to lose in the game, now the time becomes stressful because the fact that count these losses.
the reason is simple a lot of tricks used in different other games are no longer allowed here.
the run and shot almost no longer exists because the HP of the monsters has grown considerably and the regeneration has become enormous
the blocking of monsters is no longer allowed while it was a full gameplay, make a small group or alone to already find the big monster wanted, succeed in blocking it against a rock or tree etc with some dead when missed was super fun and you spent a lot of ingame time even at a loss but this less visible since you don't kill monsters as many hours as that.
the Decoy which was very interesting at the beginning has become completely useless at the present time.
SWEAT the biggest stupidity of MA
everyone became tanker with meeles or handgun weapons or rifle this is stupid therefore no interest of team different classes
You are a miner, aren't you? I was talking only about hunting.
My bad, I didn't realize you are talking about mining, your "Loot 2.0"confused me, because Loot 2.0 was only about hunting, so all I said considered only hunting, I don't mine.
I'm not sure if I have anything to add that hasn't already been said. I'd like to see safer returns for non depo and new players, and riskier loot for high end players. Low risk should equal low reward but a safer play, high risk should offer high reward or my costly losses.