Loot Theory to end all Loot Theorys

Fizbinthemagi

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MaryJane Jugs Pendragon
So here is the truth behind the loot system. Everyone thinks the loot system very complicated, when in actuality it is very simple, and it all starts when you log in. For starters there are 3 catogories of connections to entropia, and at any given time there are only 1000(picked this number for ease) connections at any one time. these connections are setup like this:

333 of those connections are for getting returns for over 110%

333 of those connections are for getting returns that are 90-110%(break even)

334 of those connections are for getting returns less than 90%

Now these connections are more than likely multipliers for loot, and when you connect to the universe, its like pulling a random number out of the hat, and that is you multiplier for that session. Once you are connected and your multiplier chosen, that connection is then replaced by the exact same multiplier. this means that there are never more or less than 1000 open connections(or however many they choose). Also it should probably be noted that if you disconnect, then reconnect immediately, you will still have the same multiplier, this may even extend for the entire day, to prevent people from coming to a conclusion such as this.

Now its your turn, bring on the criticism whether good or bad, i don't care!
 
Nope. Unless you think it does a dynamic reconnection without you logging out or back in, my logs completely disprove something like this.

How else would you explain a 10 hour session, without relogging. First 6 hours say your return is 70%, next 2 hours your return is 150 ish% and brings you even for the entire 8 hours, then next 2 hours is your standard 90%.

I see stuff like that ALL the time in long sessions. It might be the reverse tho. Start out with great loot, then goes normal or bad, then later changes again, etc. Or start out with normal loot, then bad, then great, or then great then bad. Start out with a global in your first 5 kills, then end up with a crap run by the time you are done. Ive seen it all.

Or in other words, you see all the possible combinations of how loot can go if you do enough long sessions. But there is no predictable pattern at all.

Just because you loot bad in hour 1 does not mean you will loot bad in hour 2, it might be GREAT in hour 2. You never know till the run is done.

Speaking of TT return anyway. Whats actually in the loot window seems to be a lot more complex, but TT return is very predictable in the long term.
 
errr.. what?:scratch2:

Also it should probably be noted that if you disconnect, then reconnect immediately, you will still have the same multiplier, this may even extend for the entire day, to prevent people from coming to a conclusion such as this.
and what about the people that have a dynamic IP adress for every network startup?
I must admit that is a new ideea for a theory, but far from the truth. besides, about 2 years ago, MA passed the Sweden gambling commission audit, which proves that the Entropia platform is not pure luck (casino). this fact only breaks down your theory from the start.
 
fail..


Sometime you have a good loot and then crappy runs in the same loggin.
 
333 of those connections are for getting returns for over 110%

333 of those connections are for getting returns that are 90-110%(break even)

334 of those connections are for getting returns less than 90%
False.

More like 100 over 110%, 300 at 100%, 600% under 90%
 
So here is the truth behind the loot system. Everyone thinks the loot system very complicated, when in actuality it is very simple, and it all starts when you log in. For starters there are 3 catogories of connections to entropia, and at any given time there are only 1000(picked this number for ease) connections at any one time. these connections are setup like this:

333 of those connections are for getting returns for over 110%

333 of those connections are for getting returns that are 90-110%(break even)

334 of those connections are for getting returns less than 90%

Now these connections are more than likely multipliers for loot, and when you connect to the universe, its like pulling a random number out of the hat, and that is you multiplier for that session. Once you are connected and your multiplier chosen, that connection is then replaced by the exact same multiplier. this means that there are never more or less than 1000 open connections(or however many they choose). Also it should probably be noted that if you disconnect, then reconnect immediately, you will still have the same multiplier, this may even extend for the entire day, to prevent people from coming to a conclusion such as this.

Now its your turn, bring on the criticism whether good or bad, i don't care!

damn damn damn
all loots theories are made like that with probabilities

have you ever heard of chaos theory ?
you could get an ath the first day you're signin in entropia
 
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lol

:D

Even though a bad connection gives the feeling sometimes that it affects loot, it is only a imagination.
Why should that make the trouble and split the lines according to loot return ?
Splitting the lines/servers/clusters for loot return would make absolutely no sense at all and because of possible exploits the system would need to assign characters who already looted enough to lower return lines which would result in senseless server load and does not accomplish anything.
Isn't it way easier to make it avatar based (aka "ava had a bad loot return for a month/hour and now his good month/hour to even it out starts" ).
No need to drop the line for him, just a simple "if 10kPEDs lost, drop a 500 PED HoF".
 
for example of chaos theory applied to entropia :
take 100k players who signed in the same time, they're all playing the same time first years a small part of these players will hold the good loots but then next years the numbers will turn out and after a 100years playing all the 100k players will have the same average loots


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lol i'm going to prepare a thread for a loot theory that beats all others loot theory including this one ;)
i'm working on turbulences for several years now and all life, things and even human mind or animal behaviors are working the same and entropia the same
 
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Epic fail - you didn't even take into consideration that MA takes its share, too.


And i guess you know very well that your little "theory" is totally off, so why post this thread? Dire need for extra attention?
 
Epic fail - you didn't even take into consideration that MA takes its share, too.


And i guess you know very well that your little "theory" is totally off, so why post this thread? Dire need for extra attention?

perhaps he thinks he's right
or for a moment lol
 
Ahhhh....The Theory
 
for example of chaos theory applied to entropia :
take 100k players who signed in the same time, they're all playing the same time first years a small part of these players will hold the good loots but then next years the numbers will turn out and after a 100years playing all the 100k players will have the same average loots

Thats it.
But imho there will still be some peaks after 100 years, but the longer the time the smaller the peaks :)
 
The problem which I see is that players have unpredictable behavior on very short term (i.e. 1 day/session) and that different players spend different.

But what's the point? A loot theory is interesting only and only if you can develop a lucrative strategy based on it, strategy verified with the pedcard on long periods of time.
 
But what's the point? A loot theory is interesting only and only if you can develop a lucrative strategy based on it, strategy verified with the pedcard on long periods of time.

And that is useless to you? :rolleyes:
 
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