Call me naive, I just hoped that together with the new introduction of these claws the underlying problem of the droprate would have been addressed as well. 10k dead big argonaut later I know better.
/Slupor
There is no problem with the system, it is just how it works. It does not need rebalancing as this will create a paradox (as detailed below). The problem is putting people into project management, mathematics, customer service and EU knowledge positions when they have zero skills in these areas, and then they expect the entire universe to revolve around them. You may vomit violently in anti-nepotic rage.
The very basic properties of the EU loot system has been outright ignored for the sake of ego, and this has caused a paradox in the availability of new melee items:
- i.e. if you add a lootable item, you need to take out something else for that new item to have a reasonable chance of looting
- the minimum TT of a weapon looted is 20%
- people only want to skill for affordable prices, hence a high TT item is required
- argonaut's are not going to give you sufficient loots
- large max TT items therefore have an exponentially decreasing chance of being looted
i.e. the only way you will ever increase the loot rate of a high TT item in a small hp mob is to significantly reduce the minimum %TT (which will render looting it useless, and therefore the items will be TT'd anyway instead of going to auction)
or
you fiddle with the loot system on that mob, thereby making it a gamble to hunt it - > it will be hunted less -> the loot rate will not change.
Since no incentive has ever been introudced to make melee more desirable than a normal weapon, we can assume the system, unless severely restructured, will never provide any advantage to melee skilling save for the few hp more I have for using it early thanks to Strength.
Solution: wait for all the suckers to sell their skills to you in ten years when there is enough skill for one person in game to use level 90 weapons