MA You Fixed Opal And Gems. It's Time To Do The Same Thing To Tier Components! Adjust Tier Requirements On Certain Items Too.

Uncle Mo

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Folks,

The same issue that was affecting Opal and tier gems is plaguing Tier Component drop rates. Tier 3 Components for instance are currently around 750% markup with a yearly markup of 420% and a decade markup of 194%. It's out of hand.

Mindark, you know the problem. You know the solution. It's time. Enough is enough. Tier crafting should be a part of the game that offers proper rewards for the proper amount of effort and cost.

Also, it's time to look at the tier ingredient requirements for certain items. The EMT kit EK-2600, Modified is of course a medium level FAP. The tier ingredients are ridiculous. To go from tier 2 to 3 - which is a very, very small increase in healing effectiveness with enhancers - requires 2431 PED in base mats. The markup lost from this single tier craft at current prices is 4,717 PEDs!!! That's almost 500 USD gone, for one tier increase on a FAP that sells for around 8k PEDs. The markup lost on the Tier 3 components alone is 3,000 PED.

This is an outrageous and unjustified expense for a minimal reward. These numbers aren't even close to the realm of 'reasonable'.

Thank you,

Uncle Mo
 
If they were to make all creatures on each mayhem category drop its respective tier component at a higher drop rate than regular mobs i.e Mayhem category 1 instance drops tier 1 comp, cat 02 drop tier 2 comp and so on. Then I believe it would provide a significant boost every 3 months to the economy.
The markup would somewhat stabilize around 200-300% for most tier components and it would be more reasonable. As for tier 3 comp being so damn is because of MA being too greedy when designing tier costs for high efficiency weapons. And people with 0 patience that increase the markup.

People would be able to farm their own tier components for their items on every mayhem.
 
If they were to make all creatures on each mayhem category drop its respective tier component at a higher drop rate than regular mobs i.e Mayhem category 1 instance drops tier 1 comp, cat 02 drop tier 2 comp and so on. Then I believe it would provide a significant boost every 3 months to the economy.
The markup would somewhat stabilize around 200-300% for most tier components and it would be more reasonable. As for tier 3 comp being so damn is because of MA being too greedy when designing tier costs for high efficiency weapons. And people with 0 patience that increase the markup.

People would be able to farm their own tier components for their items on every mayhem.

So what I am reading is... demand is dictating the price and you all haven't quite caught on to what you should do in that kind of environment?

Okay....

Tiers literally only one of a couple bits of markup left in hunting. This is intentional.
 
So what I am reading is... demand is dictating the price and you all haven't quite caught on to what you should do in that kind of environment?

Okay....

Tiers literally only one of a couple bits of markup left in hunting. This is intentional.

If it were merely an issue of supply by hunters and demand by tier upgraders, I would have no issue with it.
 
So what I am reading is... demand is dictating the price and you all haven't quite caught on to what you should do in that kind of environment?

Okay....

Tiers literally only one of a couple bits of markup left in hunting. This is intentional.

No. I'm a hunter and I like markup too. I'm all for supply and demand. If the supply can be manipulated unfairly by players, then there's a problem.

The current loot system curbs drop rates depending on how many items are in player's inventories. This allows players to hoard items and lower the drop rate. Allowing players to manipulate the market in this manner is unacceptable. This was the issue with gems. (Allegedly :rolleyes:)

Would you rather get 1 ped of items per hour at 750% mu or 4 peds of items per hour at 200% mu as a hunter?
 
Engineering artificial complexity includes encapsulating and encouraging dyslexic sagaciousness and disparaging intellectual capacity. Just sayin'.
 
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You should look at tier costs for armour.... wornslayer T3 would cost about 35k PED at current markups.

Definitely needs adjusting
 
The current loot system curbs drop rates depending on how many items are in player's inventories. This allows players to hoard items and lower the drop rate. Allowing players to manipulate the market in this manner is unacceptable. This was the issue with gems. (Allegedly :rolleyes:)

that's what they claim... before the fix i was looting gems quite regularly (period of 3 years), since the fix/crafting 2.0 didn't get a single gem (period of almost 3 years)....
 
Fully agree!! The drop rate of tier compo is too lowwwwwwwwwwwwwwwwwwww
 
I agree completely that drop rate on tier comps needs some serious reworking and while we are at it loot tables in general!! More mobs should be able to drop tier comps. Some good markup needs to be maintained but above 300% seems insane to me.
 
Why do you guys feel the need to tier everything? If its too much, just leave it. I have 10 weapons at X.99 and Im not tierieng because I dont believe it will benefit me. High MU benefits me more :)
 
Folks,

The same issue that was affecting Opal and tier gems is plaguing Tier Component drop rates. Tier 3 Components for instance are currently around 750% markup with a yearly markup of 420% and a decade markup of 194%. It's out of hand.

Mindark, you know the problem. You know the solution. It's time. Enough is enough. Tier crafting should be a part of the game that offers proper rewards for the proper amount of effort and cost.

Also, it's time to look at the tier ingredient requirements for certain items. The EMT kit EK-2600, Modified is of course a medium level FAP. The tier ingredients are ridiculous. To go from tier 2 to 3 - which is a very, very small increase in healing effectiveness with enhancers - requires 2431 PED in base mats. The markup lost from this single tier craft at current prices is 4,717 PEDs!!! That's almost 500 USD gone, for one tier increase on a FAP that sells for around 8k PEDs. The markup lost on the Tier 3 components alone is 3,000 PED.

This is an outrageous and unjustified expense for a minimal reward. These numbers aren't even close to the realm of 'reasonable'.

Thank you,

Uncle Mo

Totally agree, needs adjustment.
 
No. I'm a hunter and I like markup too. I'm all for supply and demand. If the supply can be manipulated unfairly by players, then there's a problem.

The current loot system curbs drop rates depending on how many items are in player's inventories. This allows players to hoard items and lower the drop rate. Allowing players to manipulate the market in this manner is unacceptable. This was the issue with gems. (Allegedly :rolleyes:)

Would you rather get 1 ped of items per hour at 750% mu or 4 peds of items per hour at 200% mu as a hunter?
When it comes to tier comps I doubt its intentional to screw up market, but just the effect of too many save
their comps for future tiering. Few get the amount they need and therefor the drop will keep getting lower
and lower, this will continue until a lot more items get tiered and drop increase again.

Fixing the issue with gems just move it to comps and resources for enhancer crafting makes me wonder if
MA realy want us to use enhancers. Hopefully I'm wrong but it do seem (too often in too many categories)
that they have low interest to have us highly active and instead aim for making items and reasources expensive
so we have a higher flow of peds that way. Higher flow means also that we lose more in average.
 
Idk, just playing devils advocate here (as im sure some things are indeed out of whack):

Let's remove yet more mu% from loot so that more players can have more instant gratification...

There's only every other game ever made that might suit you.

P.s. god forbid tiered items might actually hold a value now over untiered..
 
So.. you want to tier something and not willing to pay what actual MU? I'm with you on this.. MA should increase drop/availability on some other items too like Unique Sacrificial Dagger, BP-70, Perfected, BC-120 FEN, LP-100 even Imk2 at least to a point were i can afford them.

Seriously... if you think something is too expensive try to do it yourself. MA should cut drop rates at least 50% on all oil drops cuz at moment there is almost 0% MU on hunting and you want to kill the only MU left.

And my question is: Why do you have the need to tier up that fap? There are so many imp/mod fap even Imp/mod/perf hedocs out there. You can also go and have a look on batter armor... there are plenty of them.
 
So.. you want to tier something and not willing to pay what actual MU? I'm with you on this.. MA should increase drop/availability on some other items too like Unique Sacrificial Dagger, BP-70, Perfected, BC-120 FEN, LP-100 even Imk2 at least to a point were i can afford them.

it wouldnt be much of a unique dagger then if more then 1 where in the game :D
 
Slight adjustments to the droprates could be something nice and then see how it is.
 
they really dont seem to care about the people who PLAY this game.
 
they really dont seem to care about the people who PLAY this game.
sure is a weird thing to have to try to figure out, that's for sure. i really wish THEY played so they can know how it runs. playing with My would be way more fun than waiting around for her or them to say something, anything, all the time.

i can't help thinking they don't really have the vision that the older devs did. the worst for me is KNOWING they could do better. saying that everytime feels like flogging a dead cow to me. wonder if they feel like farmers, milking a cash cow?
 
Pretty sure the loot rate is 100% intentional. Provides incentive for people to actually hunt... :)
 
if it is intentional it's ONLY so they can advertise this game like 'you can make money in entropia' which is open to so many interpretations..
 
if it is intentional it's ONLY so they can advertise this game like 'you can make money in entropia' which is open to so many interpretations..

Either hunt the tier comps yourself, or pay other players to do it for you... :)
 
Either hunt the tier comps yourself, or pay other players to do it for you... :)
The problem now is that the drop is minimal, doesn't matter how much you hunt if too many are saved up in storage
you just don't get any in loot. ;)
 
if it is intentional it's ONLY so they can advertise this game like 'you can make money in entropia' which is open to so many interpretations..
i don't think they are allowed to say "best source of dopamine since casino" !!
 
The problem now is that the drop is minimal, doesn't matter how much you hunt if too many are saved up in storage
you just don't get any in loot. ;)
Is there any proof of what you say? Or is it just a fantasy?
 
The drop rates of certain items have always been modified to balance the system and probably slow certain aspects of the game down. It sucks but its always been like this even since PE. I tried like hell to loot certain items back in the day and it never happened. Those drop rates were slowed a lot so you had to look at the cost of grinding it out and coming up empty handed or paying markup to get the item in hand faster. MA is going to change things to benefit their bottom line and tiering might be one of those aspects of the game they want slowed so it adds more value to already tiered items (which it already has).

Tier components do drop but you really have the grind the mobs that drop them for quite a while. Also there is always some market manipulation happening in the auction as unfortunate as that is and what you are seeing could be just that. Also a lot of people are storing items to upgrade, I know I have a couple upgrades and tier levels to work on so I am not auctioning my components that I need. I would like to tier a couple of items I own to the next level but they function well as they are now so when it happens it will happen.

Who knows the balancing manager may increase tier components soon while scaling back gems or other resources. That is all part of the game. Beyond hunting, mining, and crafting you have PED card management and watching market trends that are just as important. I think in the AMA they mentioned focusing in on the RCE aspect of EU so I expect more volatility moving forward especially if it keeps people engaged and spending.
 
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