Problem:
- the auction has pretty much replaced player stores in the recent times,
- player store deposition is less advantageous compared to auction,
- auction is way more accessible,
- a lot of work is required to maintain a successful shop,
- most people do not have all the locations to the player shops,
- player shops items see less publicity,
- player shops do not sell as much any more,
- mall owners loses out, due to lack of sales,
The idea:
In some games, there is both a world auction and a player store system. In the player store system, player usually pay a premium to buy cash item or pay a premium to broadcast their goods to the public, similarly, in Entropia, this is the owning of a player shop, but there is no way to bring the shop to the players, players can only explore and find out, but given there is already an auction, and the auction mostly have the same items, people tend to ignore most player shops unless they already know where it is and what it sells.
Suggestions:
- Bring the player stores to the players,
- Accessible like the auction,
- Small auto-listing fee, 10pec
- fee is deducted from sale revenue, along with mall taxes,
- allow store owners to decide items to auto-list
- only auto-list items with sell value, (pre-caution checks, avoid decorations being sold)
- allow inter-planet use, with existing fee and delivery rules,
- menu for each planet, to allow easier integration with inter-planet use & delivery,
How it works:
- player place item in player shop,
- player set sell value and chooses the "auto-list" option
- item is listed into a database, and then into the "new auction"
- upon sale, fees are deducted from sales,
- auto-list fee goes to auction, (as with existing auction)
- mall fees goes to mall owners,
- sales revenue goes to shop owners,
Outlook:
This idea gives player who own shops a value added back, it will bring back the value of the shops, and the value of the mall, more people would then own player shops again. Player owned shops will be ale to complete equally with the auction and has equal publicity. This will likely improve the odds of shops sale generating revenue for MA. It should not affect the existing balance as players who do not own shops can continue to use the auction. Players who run out of shop space could also continue to use the auction. More items will be available to sell and browse, and it will be more accessible, shop owners can list more items when they own shops as a perk, economy should improve again. This translates to more PED flow, more sales, more items to buy and sell, more taxes, more fees, also better for MA.
and it should not be too hard,
Assumed understanding and inner workings:
- every item listed in a player store is likely already in a database,
- this database is similar to the auction,
- add the existing auction interface but with a few slight changes,
- add the interface to the existing auction as a menu, or a new terminal,
- disable all other features, only the buy and search remains.
- fee for the new auction changed,
- Mall owners, their own taxes, and 10pec per item sold goes to MA,
- collate all the database from individual shops after checking,
- show the collated database in the auction listing,
- no time out, 10pec fee
- add auto-list option when player list item in shop,
- most of the interface and scripts are already existing, very little alteration I would assume.
Possible difficulty:
- Scripts to determine shop location versus players location,
- Scripts to achieve player purchase and removal of item from player shop,
- Payment to listing fee,
- Payment to mall owner,
- Payment to Shop owner,
- Adding the "Auto-List" option into individual items place in the player store,
- the auction has pretty much replaced player stores in the recent times,
- player store deposition is less advantageous compared to auction,
- auction is way more accessible,
- a lot of work is required to maintain a successful shop,
- most people do not have all the locations to the player shops,
- player shops items see less publicity,
- player shops do not sell as much any more,
- mall owners loses out, due to lack of sales,
The idea:
In some games, there is both a world auction and a player store system. In the player store system, player usually pay a premium to buy cash item or pay a premium to broadcast their goods to the public, similarly, in Entropia, this is the owning of a player shop, but there is no way to bring the shop to the players, players can only explore and find out, but given there is already an auction, and the auction mostly have the same items, people tend to ignore most player shops unless they already know where it is and what it sells.
Suggestions:
- Bring the player stores to the players,
- Accessible like the auction,
- Small auto-listing fee, 10pec
- fee is deducted from sale revenue, along with mall taxes,
- allow store owners to decide items to auto-list
- only auto-list items with sell value, (pre-caution checks, avoid decorations being sold)
- allow inter-planet use, with existing fee and delivery rules,
- menu for each planet, to allow easier integration with inter-planet use & delivery,
How it works:
- player place item in player shop,
- player set sell value and chooses the "auto-list" option
- item is listed into a database, and then into the "new auction"
- upon sale, fees are deducted from sales,
- auto-list fee goes to auction, (as with existing auction)
- mall fees goes to mall owners,
- sales revenue goes to shop owners,
Outlook:
This idea gives player who own shops a value added back, it will bring back the value of the shops, and the value of the mall, more people would then own player shops again. Player owned shops will be ale to complete equally with the auction and has equal publicity. This will likely improve the odds of shops sale generating revenue for MA. It should not affect the existing balance as players who do not own shops can continue to use the auction. Players who run out of shop space could also continue to use the auction. More items will be available to sell and browse, and it will be more accessible, shop owners can list more items when they own shops as a perk, economy should improve again. This translates to more PED flow, more sales, more items to buy and sell, more taxes, more fees, also better for MA.
and it should not be too hard,
Assumed understanding and inner workings:
- every item listed in a player store is likely already in a database,
- this database is similar to the auction,
- add the existing auction interface but with a few slight changes,
- add the interface to the existing auction as a menu, or a new terminal,
- disable all other features, only the buy and search remains.
- fee for the new auction changed,
- Mall owners, their own taxes, and 10pec per item sold goes to MA,
- collate all the database from individual shops after checking,
- show the collated database in the auction listing,
- no time out, 10pec fee
- add auto-list option when player list item in shop,
- most of the interface and scripts are already existing, very little alteration I would assume.
Possible difficulty:
- Scripts to determine shop location versus players location,
- Scripts to achieve player purchase and removal of item from player shop,
- Payment to listing fee,
- Payment to mall owner,
- Payment to Shop owner,
- Adding the "Auto-List" option into individual items place in the player store,
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