deathception
Guardian
- Joined
- Sep 16, 2014
- Posts
- 267
- Location
- new york
- Avatar Name
- Bambideath deathception durka
seeing the MU and it looks wicked down whats the price of t0 go for now since i see 4k was sold by accident?
Absolutely made me rofl and lmao, love ur comment !One sold on AH for 3k couples weeks back so that is the price…
However, we now factor in TT loses so I’d say 25-30k is fair price. Prices have dropped a lot over the past 2 months - across all items.
Too highSky is falling 1500 ped + the person who sells have to pay the next 15 repairbills
Both camo and marber BGH will last an entire mayhem instance before breaking and have identical decay rates to IMK2 making them one of the best shrap cyclers in the game.
further the dps/dpp of these weapons with mayhem amps is nearly identical to imk2 as well, albeit with a worse enhancer break rate at the offset of longer lasting amps. you give up 10% eff to have a statistically similar weapon to an imk2 for the meager price of 30k
i've long been an advocate of these weapons, but there are a lot in circulation now. That said, they're the absolute best bang for the buck for loot 2.0 weapons.
either imk2 is far overvalued or BGH weapons are undervalued.
regardless i think 30-32k for a marber and 28-30k for a camo at T0 is fair.
You also have to pay 25k for a hc204 if you can find one. you will spend less in markup on mayhem amps over a 3 year period lmfao.The big negative here is that you need to pay MU on those amps continuously on marber and camo bgh to achieve same dpp as imk2. Also imk2 has 10% more efficiency. Imk2 also has the addition of removing either enhancers and amp to create a super eco weapon - removing the delta amps from the camo and marber bgh will show how bad its base dpp really is. You also have the option on putting on a L-amp mayhem alpha if you want to shoot without repairs for a full mayhem instance like marber and camo bgh. Imk2 also has a lot quicker fire rate which ultimately means that it is either better or the same in all aspects as camo and marber bgh - and a lot more versatile.
Me, personally, camo t0 +24k, marber bgh t0 +20k, imk2 t0 (I guess doesn't exist) +60k
This! Compared to other weapons these are really undervalued. Good for me as I might afford a sick Marber tagger soonBGH weapons are the cheapest and most efficient loot 2.0 offering any player will ever find.
This! Compared to other weapons these are really undervalued. Good for me as I might afford a sick Marber tagger soon
Thats why you two are selling yours?You also have to pay 25k for a hc204 if you can find one. you will spend less in markup on mayhem amps over a 3 year period lmfao.
after you amp the imk2 the efficiency difference is only 6.9% for camo and 5.9% for marber.
if you mayhem amp the imk2 not only are you paying more markup, but the eff drops to a pathetic 83% and your DPP goes down the shitter at 3.1.
you can say what you wish, but the only real difference is the 6-7% eff boost you get from imk2. if that is worth 2.5x the price tag then maybe i'm just redacted.
BGH weapons are the cheapest and most efficient loot 2.0 offering any player will ever find.
I thought Mayhem amps last around 50 000 shots. Not 10 000., since I have been using camo bgh and fire forge modified, i can tell you they last way longer than you are saying2. no UL amp available so it is a 100 ped every 7 hours mayhem amp losses ( 500 ped per month, 6000 ped loss per year in MU)
EDITED: numbers are : 10.000 shot for 1 mayhem, takes 10.000 / 1.15(reload) /20/60 = 7 hours per amp
1 hour gaming per day is those numbers, supercasual, that is where 6000 comes from, at a higher rate than 1 hour per day it can be a 12k loss per year easy)
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I don’t have on to sell.Thats why you two are selling yours?
Its only lv 90? Why should it be lower?They should really lower the requirement to use this… then would be useable