melee amps??

Svetlana

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Hey all-
I recall reading a post on another forum in regards to the wish to have amps on melee weapons....
Atm melee weaps do considerably less dmg of course than other weapons. For skilling, I prefer melee b/c of the low decay I get from a 1X0 or a whip... but it would be nice to occassionally amp up my Cobra ME (or any melee for that matter) so that I could take on some larger mobs every now and then without damaging my armor so much.
Any thoughts? :confused:
 
I guess I could repost what I said on the other forum:

There are laser amps and BLP amps ingame as of right now, I really think Mindark should implent melee amplifiers aswell.

I think melee amplifiers would increase the use of melee weapons heavily, although, melee amps should only be attachable on longblades and shortblades, not axes.

We all know that the longblades/shortblades have a extremely bad economy, most of them have around 3.0 Damage Per Pec, compared to a laser weapon, with 4.10 Damage Per Pec in average. If Mindark implented a melee amp, this would mean that we could actually hunt with our shortblades and longblades.

The melee amp could increase the electric and burn damage made by the sword/knife, a good solution on how to implent this amp would be to make it craftable, or they could put it into the loot-system. If it was to be made craftable, there could be different lvls, starting by lvl-4.
A lvl-4 melee amp could add around 14 damage, while a lvl6 melee amp could add up to 30 damage.

There are several reasons why we need melee amplifiers, for one... It would be great to improve the economy on those survival enblade 1-10 and combat enblades 1-10. I'm not sure if it's possible to make a really good melee amplifiers only for the survival/combat enblades now, as we have Survival11 and Combat12 with a decent economy.

I still think we need melee amplifiers though, to increase the damage made by the melee weapons, and perhaps a small increase in its' economy. There are also several realistic ways of implenting this, as someone said on another forum:

"Just take a page from the great book of Star Wars and make the Melee Amps for traditional blades be Vibro-Amps. For anyone not familiar with this its a really simple concept. If you cause a high frequency vibration in a blade, it cuts better. Oddly enough this is actually Science Fiction thats based in Science Fact. Creating a strong enough resonance in a well honed blade truly does make it a more efficient cutting tool."

It would be great to attach a amplifier on you're melee weapon so you could have the same, or better dmg/sec as an amped Mk.V. Or a simular weapon, melee weapons should be more efficient, atleast in my opinion, as you have to waste both First Aid decay and Armor decay to use them...

I think melee amplifiers is a great idea though.
 
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But, melee fighters gain strenght much faster than Laser/BLP users, so later on they could theoratically hunt without armor and save the peds on armor repair :wise:
 
MindBuster said:
But, melee fighters gain strenght much faster than Laser/BLP users, so later on they could theoratically hunt without armor and save the peds on armor repair :wise:

That's true, but they will never be able to do the same dmg/sec as a laser weapon, atleast not without an amplifier. And strength doesn't really change that much. Although, high evade skills could mean that you would be able to hunt without an armor, nor a fap. But there's really no difference from hunting with other weapons there, depending on how you're hunting ofcourse.
 
It's true of course that melee gains you valuable skills quicker than rifles and pistols... so point well taken.
But still I agree with Recoda that it would really benefit ppl who skill melee to have the ability to go amp their weapon so that they could go out on some fun hunts b4 they reach those uber healthpoints...

*Sveta- dreaming of the day I can take my axe or whip out on a araneatrox hunt... hehe :boxer:
Come here little spider :whip:
 
Somehow regular melee hunting weapon doesnt suit well to my imagination of future.

I think melee weapons would be neat if they would be capable of doing huge amount of damage but inefficiently. Thus they would be kind of backups when mob reaches you. This would especially make sense with energy blades.

Axes might well be relics for specialists (like description pretty much says) and far from efficient dam/sec ratios.

And melee amps... well I guess there might be such, but I really would like different weapon types having different categories:

Plasma - slow, huge damage, long range
Blp - fast, good damage, medium range, good economy
Laser - reasonable fast, good damage, long range, good economy
EnBlades - fast, huge damage, poor economy
Axes - slow, medium damage, good economy
etc.
 
Svetlana said:
Hey all-
I recall reading a post on another forum in regards to the wish to have amps on melee weapons....
Atm melee weaps do considerably less dmg of course than other weapons. For skilling, I prefer melee b/c of the low decay I get from a 1X0 or a whip... but it would be nice to occassionally amp up my Cobra ME (or any melee for that matter) so that I could take on some larger mobs every now and then without damaging my armor so much.
Any thoughts? :confused:


what a great idea.. but how would a melee amp work on eg: axes and the honor valor and pride swords ?

weights ? dual edge ?
 
ron said:
what a great idea.. but how would a melee amp work on eg: axes and the honor valor and pride swords ?

weights ? dual edge ?

Not certain- I think it was suggested on another forum that one way would be to increase the cut dmg of an enblade with an amp. I would have to revisit that argument.
My thought is simply elementary atm... attach some kind of small amp to the melee of your choice and increase dmg.
more thoughts needed ...
 
Svetlana said:
Not certain- I think it was suggested on another forum that one way would be to increase the cut dmg of an enblade with an amp. I would have to revisit that argument.
My thought is simply elementary atm... attach some kind of small amp to the melee of your choice and increase dmg.
more thoughts needed ...

Read my post :p
There are several ways to increase the damage made by electric blades, and it wouldn't be to unrealistic to increase the energy/electricity made by the blade. Also:
"Just take a page from the great book of Star Wars and make the Melee Amps for traditional blades be Vibro-Amps. For anyone not familiar with this its a really simple concept. If you cause a high frequency vibration in a blade, it cuts better. Oddly enough this is actually Science Fiction thats based in Science Fact. Creating a strong enough resonance in a well honed blade truly does make it a more efficient cutting tool."

It shouldn't be to hard to convince Mindark to implent amplifiers if we could find realistic solutions (even better if it's based on Science Fact) on how they're going to work. How would you increase the damage made by honor swords, axes? add spikes to it?
Perhaps electricity could be added to the axe's, honors, etcs aswell. They're made of steel, so electricity would work irl aswell...
 
Melee Amp

as i am largely melee i think melee amps would be great, probably have to decay horribly fast or something along those lines tho. What would it be, like something that shoots a jet out of the back of the weapon for more down force or more penetration force? Also when dual wielding comes around a shield would be great, something to boost defence a bit, or even after a certain level of strength being able to dual wield two handed weapons.
 
Recoda said:
Read my post :p
There are several ways to increase the damage made by electric blades, and it wouldn't be to unrealistic to increase the energy/electricity made by the blade. Also:
"Just take a page from the great book of Star Wars and make the Melee Amps for traditional blades be Vibro-Amps. For anyone not familiar with this its a really simple concept. If you cause a high frequency vibration in a blade, it cuts better. Oddly enough this is actually Science Fiction thats based in Science Fact. Creating a strong enough resonance in a well honed blade truly does make it a more efficient cutting tool."

It shouldn't be to hard to convince Mindark to implent amplifiers if we could find realistic solutions (even better if it's based on Science Fact) on how they're going to work. How would you increase the damage made by honor swords, axes? add spikes to it?
Perhaps electricity could be added to the axe's, honors, etcs aswell. They're made of steel, so electricity would work irl aswell...


u guys still seems to forget that katcuichi series (honor, valor, pride) and axes are slash weapons and are not electrical/energy blades.. to make a amp on those blades and make it realistic is gonna be hard.. and those are the only melee weapon ingame that even are close to be effiecent considering the amount of dmg ans speed they got. not to speak of the dmg/pec
 
ron said:
u guys still seems to forget that katcuichi series (honor, valor, pride) and axes are slash weapons and are not electrical/energy blades.. to make a amp on those blades and make it realistic is gonna be hard.. and those are the only melee weapon ingame that even are close to be effiecent considering the amount of dmg ans speed they got. not to speak of the dmg/pec

It's easy to make amplifiers for the energy weapons, I'm not really sure about the pride's, do you have any idéa?
And btw, the Survival-Enb11 has a higher dmg/pec and dmg/sec then the Pride.

Atleast one of the axes, the 1x0 axe already has electricity damage... I'm not sure if this is a bug or not, but it should be possible to add electricity damage to the axes if the 1x0 axe has some.
 
I dont really think there should be amps for the katutchi's and axe's. They look like they are pre-historic and should be treated that way. They are the only weapons ingame that doesnt look modern.

But if so, a way to amplify it; Bring a certain stone with you thats used for sharpening it. You sharpen it now and then, its quick so it doesnt hold back much of your hunting and say it works about half an hour then you need to sharpen again or you can simply go on hunting with the regular stats.
 
Then how about some sort of "Bicep Enhancer", that could cover both electrical and slash weapons, it could also be done through MindForce, a bicep enhancer chip that when used would increase the amount of damage the different melee weapons do for a set period of time.
 
MindBuster said:
Then how about some sort of "Bicep Enhancer", that could cover both electrical and slash weapons, it could also be done through MindForce, a bicep enhancer chip that when used would increase the amount of damage the different melee weapons do.

How exactly would this work? I mean, for the "historical" side of it. Create a bubble that increases your strength to slice and dice? :silly2: Since MF is suppose to have a bigger and bigger part of PE I think this sounds likely to happen. ..maybe :)
 
I really, really, really hope Mindforce will not be involved in amping none mf weapons... for several reasons.
For one, Mind Essence. And also, if you're skilled in, let's say shortblades. And you have never used Mindforce, you will not be able to use those high-end amplifiers efficiently.
 
Recoda said:
I really, really, really hope Mindforce will not be involved in amping none mf weapons... for several reasons.
For one, Mind Essence. And also, if you're skilled in, let's say shortblades. And you have never used Mindforce, you will not be able to use those high-end amplifiers efficiently.

I have to agree with Recoda here. I would hate for mindforce to become almost a necessity for any1 wanting to hunt (melee or otherwise).

Oh- let's not forget about whips. I want to amp up my whip.... perhaps some spikes at the end of it would do the trick :evilking:
 
Svetlana said:
I have to agree with Recoda here. I would hate for mindforce to become almost a necessity for any1 wanting to hunt (melee or otherwise).

Oh- let's not forget about whips. I want to amp up my whip.... perhaps some spikes at the end of it would do the trick :evilking:


this is truly a intersting discussion..
well
the katcuichi and axes could be easily modified to give electric charge.. maybe the easiest and most efectiv way to just use the same melee amp that energy blades use.. let¨s say some version adds 10 electric/burn dmg and 3 cut dmg.. that would be easy to imagine the electric/burn dmg in some wierd way be added to the steel blade and transfered this way throu amp to the steel blade into the mob
 
Svetlana said:
Oh- let's not forget about whips. I want to amp up my whip.... perhaps some spikes at the end of it would do the trick :evilking:

Traditionally you rub salt to the whip - must feel nice in those slash woulds ;)
 
How about a special set of gloves that increase your slash/swing speed and/or power? Some sort of energy gauntlets or bracelets...

DD
:evilking:
 
Essi said:
Traditionally you rub salt to the whip - must feel nice in those slash woulds ;)

Ooh yes nice thinking....

*wonders how Essi knows this :girl: hehe j/k
 
ron said:
this is truly a intersting discussion..
well
the katcuichi and axes could be easily modified to give electric charge.. maybe the easiest and most efectiv way to just use the same melee amp that energy blades use.. let¨s say some version adds 10 electric/burn dmg and 3 cut dmg.. that would be easy to imagine the electric/burn dmg in some wierd way be added to the steel blade and transfered this way throu amp to the steel blade into the mob

Yes to me it seems like it would be fairly easy to implement. Any number of things that would increase electric/burn would be optimal and realistic for most melee weapons.
I don't see many reasons why MA would not consider melee amps... more repair money for them and more fun for players who use melee :girl:
 
Svetlana said:
Yes to me it seems like it would be fairly easy to implement. Any number of things that would increase electric/burn would be optimal and realistic for most melee weapons.
I don't see many reasons why MA would not consider melee amps... more repair money for them and more fun for players who use melee :girl:


another nice/cool thin is if the amps made the katchuichi blade kinda got the faint blue electric glove around it. not as much as the energy blade just a weak hardly noticeable :)
 
ron said:
another nice/cool thin is if the amps made the katchuichi blade kinda got the faint blue electric glove around it. not as much as the energy blade just a weak hardly noticeable :)


OOO, or a red glow would be sweet.

DD
:evilking:
 
ron said:
another nice/cool thin is if the amps made the katchuichi blade kinda got the faint blue electric glove around it. not as much as the energy blade just a weak hardly noticeable :)

Ah cool idea... like Star Wars.... perhaps it would glow more depending upon one's skills in that weapon ;) would be cool.
 
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