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Please look over the list of "Issues" and select up to 6 that you think are the most important ones for MindArk to focus on for the release of Entropia in the Unreal engine.
I know that this is not easy to do and that some people will find it frustrating to be able to select only 6, but in order to make the results more meaningful, I have to put a limit so we can see which ones really stand out over and above the rest as being the most important issues to be fixed in Entropia.
The list is based on issues I have seen being brought up mostly here in this forum over the years and might not be a full list so I apologize in advance if I have forgotten something (I usually do). If you think there is an issue in Entropia that is more important than anything else I have listed, please select "20. Other (please specify)", and please share your thoughts on what you think is the biggest issue by replying in this thread.
Most important issues to fix in Entropia for UE5?
1. Pull back a bit from the Pay-to-Win model
I have seen it brought up a few times here in this forum that certain people think Entropia has become too much of a Pay-to-Win type of game which makes it really difficult for casual players to really enjoy the game. From the introduction of Loot boxes to Loot 2.0 weapons, I suspose that claim has some merit, so I am including it in the list.
2. Put more resources on Support ticket handling
There are a lot of complaints about this, quite frequently. The main complaint being that filing support tickets never lead anywhere and usually only get you a "copy/paste" type of response. Do you think that MindArk should invest more resources in handling people's Support Tickets?
3. Fix and/or add Deposit options
Some deposit options seem to always be broken. That is a frequent complaint. Maybe more options need to be added. What do you think?
4. Less Grinding / More Fun
I've heard this a lot, Entropia is now nothing more than a giant grindfest. Almost all of the other interesting activities / professions have been abandoned in favor of creating more content for hunters, which usually just adds up to more grindy content. Do you think MindArk needs to figure out new content which doesn't involve grinding?
5. More fun gameplay/content for lower levels/smaller budget
There has been some complaints that the lower level content is not as fun/engaging as the higher level stuff. It also somewhat indirectly addresses the common complaint that Entropia costs too much to play. Some people feel they have no choice but to go up the levels to 'unlock' more interesting gameplay, which "costs" more money to engage in (more turnover anyway). One way to fix this would be to introduce some more interesting Raids or content for lower level players to engage in. For example some Raids for players level 10 to 20, which I don't think currently exist in the game. I think aside from a beginner instance at Icarus, there isn't really anything else until Cyclops Depths..
6. More Linear Content (Lore, Storylines, Quests, ...)
The Lore is almost non-existent in the game once you leave Icarus, at least it seemed that way for me. You are pretty much on your own after a certain point and it's just a big open world but no story and no lore to speak of. Yet the most played MMO of 2022 is known as the master of story-telling: Final Fantasy XIV. Elder Scrolls is also not far behind in that list of most played MMOs in 2022 and both of these games feature voice-acted quests which can make a game much more immersive and engaging. Do you think this is something MindArk needs to really work on for the Unreal version of Entropia?
7. Take an official stance on Botting
This is I think the biggest complaint right now, botters and cheaters in Mayhems and elsewhere. No official statement has been made by MindArk in regards to this issue despite several threads about it here in this forum. Part of it is account-sharing which some feel is also unfair. There is no guarantee that MA would completely resolve this to everyone's satisfaction, but at least they could issue a full statement outlining exactly what is permitted and what isn't along with consequences so there is clear guidance on this. Do you think this is the #1 issue that MindArk should address?
8. Remove Nanocubes from TT and/or EP4 from the game
A ton of people have pointed to this as being the #1 thing to destroy markups of mats and resources in the game and causing the economy to falter since their introduction. They blame the fact that the blueprint ingredient being supplied directly from the Trade Terminal is obviously going to be favored by crafters over any other blueprint material which has markup. One solution put forth was to make it possible to convert anything into Nanocubes. Personally I think it's a bit more complicated than that but what do you think? Is removing Nanocubes from the game the #1 thing MindArk needs to do?
9. Do something about Loot waves (item drop, resource, globals, ...)
It is well known that there are waves of item drops and loot waves in Entropia. It used to be a lot more obvious before where all of a sudden you'd see a ton of globals in quick succession that could last for several minutes before going quiet again. When Loot 2.0 launched, MA seized the opportunity to make some changes to this mechanic and loot waves became a lot less obvious than before, but not non-existent. Now it is most obvious in mining where certain rare resources only drop for a short time every hour, but loot wave mechanisms are also to blame for circumstances where a hunter may have cycled millions of PED in Mayhem and still never looted a Rare Token; he/she just never caught one of those waves. Do you think MindArk needs to do more about loot waves to make it more fair to all types of players in all time zones?
10. Fulfill all past promises
This is a recurring complaint. Tier Upgrade skill removal (buy-back), Space transport missions, Land Plot, Gardening, etc... So many past promises still unfulfilled. Do you think this should be part of MA's top-priority list?
11. Fix PvP
There are exploits in PvP that have gone unhandled forever. Should MindArk prioritize fixing this?
12. More tools and functionality to player Societies
MMOs are all about the community of players and the interactions, playing a game with other people, and yet the Society interface and functionality in Entropia is so basic as to practically be useless. Pretty much the only thing it does is gather some people into 1 common chat and tally up their skills to give a statistic for the society. Nothing more than that. Some people have been clamoring for MA to give Societies more tools and functions for years. Should they really make it a priority this time and really focus on this now more than anything else?
13. Give Planet Partners better event creation tools
Calypso is the only Planet that has a Migration Event. Mayhem used to be only available on Calypso but even now that it is accessed through "Global Instances" in the Event interface, it still doesn't make much sense to participate in it on other planets since you can't claim your Codex rewards or access a Mayhem Token vendor until you actually go back to Calypso anyway. So other Planets are really severely limited when it comes to being able to host events or even create interesting events on their planets. Do you think this is a priority issue?
14. Revive side Professions (hairstyling, healing, taming, coloring, ...)
Healing is practically dead now. Who needs healing when lifesteal is so easy to get and so prevalent everywhere now? Coloring is a dead side profession now, have you seen the markup on the Colorer skill lately? It tanked badly.. What's the point of taming now if MA is going to expand the game in such a way that pets have practically become just an afterthought, an optional side activity that hunters can choose to participate in, or not, rather then it's own sustainable full-fledged profession with actual rewards at the end. Should MA make it a priority to work on reviving all these side-professions?
15. Mac/Linux, Android/iOS and Console support for Entropia
Mac/Linux used to be a recurring complaint in this forum, not so much now as there are some good tools today for cross-platform compatibility. Perhaps Android/iOS or console support might be more relevant now. Is this something MA needs to work on?
16. Make public the exact mechanics of taxes so players have more control
There has been some complaints that hidden taxes are actually way more then what players are aware. Some claim that hunting/mining on taxed LAs on Calypso results in double taxation and have asked MA to clarify how this works exactly so we are better informed and can make better decisions going forward, but MA has not come out and made any concise statement in regards to this. Then there is also the PP tax to consider. Does an Ark tagged avatar, hunting on a taxed LA on Calypso end up having to pay 3 taxes? 1 tax to Ark, 1 tax to the privately-owned Land Area and 1 more tax to Calypso? This should be explained and knowned so the players have more control over taxes they incur. Is this something MA needs to prioritize now before UE5 release?
17. Bring back dazzling visuals of alien landscapes and creatures to explore
Many have complained that the "sandy-beach" Entropia of CryEngine is much too Earth-like and doesn't feel like an alien planet anymore. Entropia lost a lot of it's Sci-fi feel at that point and a lot of people want that brought back, including Hadesheim. What do you think?
18. Make Mining/Crafting great again
Mining in its current form is pretty boring and predictable. It also lacks end-game content, Events, UL gear, etc... Same goes for Crafting. I'm joining them together because I'm limited to 20 items per poll and I'm running out of items now but if this polls at all, we can seperate them and see. Do you think MA needs to prioritize the Mining and Crafting professions now?
19. Make sure there are no bugs, broken content/missions this time!
Over the years there has been a lot of complaints about broken content and bugs in Entropia. Should MA invest additional time and resources in making sure that there is absolutely no bugs or broken content in the new Unreal version of Entropia and perhaps have a dedicated team or slots in the schedule for the handling of anything that comes up in a timely manner?
20. Other (please specify)
--
Notes:
1. You can select up to 6 items - please pick the ones you think are most important
2. Your votes are public
3. You can change your votes later if you realize you made a mistake
4. This Poll will never close, it is a persistent customer survey of sorts
I know that this is not easy to do and that some people will find it frustrating to be able to select only 6, but in order to make the results more meaningful, I have to put a limit so we can see which ones really stand out over and above the rest as being the most important issues to be fixed in Entropia.
The list is based on issues I have seen being brought up mostly here in this forum over the years and might not be a full list so I apologize in advance if I have forgotten something (I usually do). If you think there is an issue in Entropia that is more important than anything else I have listed, please select "20. Other (please specify)", and please share your thoughts on what you think is the biggest issue by replying in this thread.
Most important issues to fix in Entropia for UE5?
1. Pull back a bit from the Pay-to-Win model
I have seen it brought up a few times here in this forum that certain people think Entropia has become too much of a Pay-to-Win type of game which makes it really difficult for casual players to really enjoy the game. From the introduction of Loot boxes to Loot 2.0 weapons, I suspose that claim has some merit, so I am including it in the list.
2. Put more resources on Support ticket handling
There are a lot of complaints about this, quite frequently. The main complaint being that filing support tickets never lead anywhere and usually only get you a "copy/paste" type of response. Do you think that MindArk should invest more resources in handling people's Support Tickets?
3. Fix and/or add Deposit options
Some deposit options seem to always be broken. That is a frequent complaint. Maybe more options need to be added. What do you think?
4. Less Grinding / More Fun
I've heard this a lot, Entropia is now nothing more than a giant grindfest. Almost all of the other interesting activities / professions have been abandoned in favor of creating more content for hunters, which usually just adds up to more grindy content. Do you think MindArk needs to figure out new content which doesn't involve grinding?
5. More fun gameplay/content for lower levels/smaller budget
There has been some complaints that the lower level content is not as fun/engaging as the higher level stuff. It also somewhat indirectly addresses the common complaint that Entropia costs too much to play. Some people feel they have no choice but to go up the levels to 'unlock' more interesting gameplay, which "costs" more money to engage in (more turnover anyway). One way to fix this would be to introduce some more interesting Raids or content for lower level players to engage in. For example some Raids for players level 10 to 20, which I don't think currently exist in the game. I think aside from a beginner instance at Icarus, there isn't really anything else until Cyclops Depths..
6. More Linear Content (Lore, Storylines, Quests, ...)
The Lore is almost non-existent in the game once you leave Icarus, at least it seemed that way for me. You are pretty much on your own after a certain point and it's just a big open world but no story and no lore to speak of. Yet the most played MMO of 2022 is known as the master of story-telling: Final Fantasy XIV. Elder Scrolls is also not far behind in that list of most played MMOs in 2022 and both of these games feature voice-acted quests which can make a game much more immersive and engaging. Do you think this is something MindArk needs to really work on for the Unreal version of Entropia?
7. Take an official stance on Botting
This is I think the biggest complaint right now, botters and cheaters in Mayhems and elsewhere. No official statement has been made by MindArk in regards to this issue despite several threads about it here in this forum. Part of it is account-sharing which some feel is also unfair. There is no guarantee that MA would completely resolve this to everyone's satisfaction, but at least they could issue a full statement outlining exactly what is permitted and what isn't along with consequences so there is clear guidance on this. Do you think this is the #1 issue that MindArk should address?
8. Remove Nanocubes from TT and/or EP4 from the game
A ton of people have pointed to this as being the #1 thing to destroy markups of mats and resources in the game and causing the economy to falter since their introduction. They blame the fact that the blueprint ingredient being supplied directly from the Trade Terminal is obviously going to be favored by crafters over any other blueprint material which has markup. One solution put forth was to make it possible to convert anything into Nanocubes. Personally I think it's a bit more complicated than that but what do you think? Is removing Nanocubes from the game the #1 thing MindArk needs to do?
9. Do something about Loot waves (item drop, resource, globals, ...)
It is well known that there are waves of item drops and loot waves in Entropia. It used to be a lot more obvious before where all of a sudden you'd see a ton of globals in quick succession that could last for several minutes before going quiet again. When Loot 2.0 launched, MA seized the opportunity to make some changes to this mechanic and loot waves became a lot less obvious than before, but not non-existent. Now it is most obvious in mining where certain rare resources only drop for a short time every hour, but loot wave mechanisms are also to blame for circumstances where a hunter may have cycled millions of PED in Mayhem and still never looted a Rare Token; he/she just never caught one of those waves. Do you think MindArk needs to do more about loot waves to make it more fair to all types of players in all time zones?
10. Fulfill all past promises
This is a recurring complaint. Tier Upgrade skill removal (buy-back), Space transport missions, Land Plot, Gardening, etc... So many past promises still unfulfilled. Do you think this should be part of MA's top-priority list?
11. Fix PvP
There are exploits in PvP that have gone unhandled forever. Should MindArk prioritize fixing this?
12. More tools and functionality to player Societies
MMOs are all about the community of players and the interactions, playing a game with other people, and yet the Society interface and functionality in Entropia is so basic as to practically be useless. Pretty much the only thing it does is gather some people into 1 common chat and tally up their skills to give a statistic for the society. Nothing more than that. Some people have been clamoring for MA to give Societies more tools and functions for years. Should they really make it a priority this time and really focus on this now more than anything else?
13. Give Planet Partners better event creation tools
Calypso is the only Planet that has a Migration Event. Mayhem used to be only available on Calypso but even now that it is accessed through "Global Instances" in the Event interface, it still doesn't make much sense to participate in it on other planets since you can't claim your Codex rewards or access a Mayhem Token vendor until you actually go back to Calypso anyway. So other Planets are really severely limited when it comes to being able to host events or even create interesting events on their planets. Do you think this is a priority issue?
14. Revive side Professions (hairstyling, healing, taming, coloring, ...)
Healing is practically dead now. Who needs healing when lifesteal is so easy to get and so prevalent everywhere now? Coloring is a dead side profession now, have you seen the markup on the Colorer skill lately? It tanked badly.. What's the point of taming now if MA is going to expand the game in such a way that pets have practically become just an afterthought, an optional side activity that hunters can choose to participate in, or not, rather then it's own sustainable full-fledged profession with actual rewards at the end. Should MA make it a priority to work on reviving all these side-professions?
15. Mac/Linux, Android/iOS and Console support for Entropia
Mac/Linux used to be a recurring complaint in this forum, not so much now as there are some good tools today for cross-platform compatibility. Perhaps Android/iOS or console support might be more relevant now. Is this something MA needs to work on?
16. Make public the exact mechanics of taxes so players have more control
There has been some complaints that hidden taxes are actually way more then what players are aware. Some claim that hunting/mining on taxed LAs on Calypso results in double taxation and have asked MA to clarify how this works exactly so we are better informed and can make better decisions going forward, but MA has not come out and made any concise statement in regards to this. Then there is also the PP tax to consider. Does an Ark tagged avatar, hunting on a taxed LA on Calypso end up having to pay 3 taxes? 1 tax to Ark, 1 tax to the privately-owned Land Area and 1 more tax to Calypso? This should be explained and knowned so the players have more control over taxes they incur. Is this something MA needs to prioritize now before UE5 release?
17. Bring back dazzling visuals of alien landscapes and creatures to explore
Many have complained that the "sandy-beach" Entropia of CryEngine is much too Earth-like and doesn't feel like an alien planet anymore. Entropia lost a lot of it's Sci-fi feel at that point and a lot of people want that brought back, including Hadesheim. What do you think?
18. Make Mining/Crafting great again
Mining in its current form is pretty boring and predictable. It also lacks end-game content, Events, UL gear, etc... Same goes for Crafting. I'm joining them together because I'm limited to 20 items per poll and I'm running out of items now but if this polls at all, we can seperate them and see. Do you think MA needs to prioritize the Mining and Crafting professions now?
19. Make sure there are no bugs, broken content/missions this time!
Over the years there has been a lot of complaints about broken content and bugs in Entropia. Should MA invest additional time and resources in making sure that there is absolutely no bugs or broken content in the new Unreal version of Entropia and perhaps have a dedicated team or slots in the schedule for the handling of anything that comes up in a timely manner?
20. Other (please specify)
--
Notes:
1. You can select up to 6 items - please pick the ones you think are most important
2. Your votes are public
3. You can change your votes later if you realize you made a mistake
4. This Poll will never close, it is a persistent customer survey of sorts
Last edited: