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It needs to be made spicey.It is no different in hunting or craft.
That's mostly just calypso mining. Arkadia doesn't have that problem on most servers, arkadias problem is having materials that are 90% uselessthe current mining system is really bad for economy IMO.
90% of miners waiting around for 50 mins then go drop probes for 5-10 mins per hour..
this is what Mindark wanted?
Arkadia is just the same, ifor example in the area's where you can find Gazzudite you will notice Lysterium drops for 90% of the time, and then for a small period you will start finding Gazzurdite until it is back to finding Lysterium again.That's mostly just calypso mining. Arkadia doesn't have that problem on most servers, arkadias problem is having materials that are 90% useless![]()
not speed, quantity. Imagine pulling out 100 ped in one pull. But that would kill the diferences between gear.Time to rise speed of extractors, whole line should be 4-5x faster... it's too much boring and non-sense as actually works
Part why I said "most servers"Arkadia is just the same, ifor example in the area's where you can find Gazzudite you will notice Lysterium drops for 90% of the time, and then for a small period you will start finding Gazzurdite until it is back to finding Lysterium again.
Its not about tt return its about that skills and gear almost doesnt mather in my oppinon.Yeah they could create new system for both mining and crafting.
NRFs could be gone, and we could get 100% tt value back from probes and amps in each run,
but I doubt MA would go all the way and create a new system like that since it should also make
the refining part important in the mining profession, or even as a new profession.
Yes and with my idea they should, and a lot too.Its not about tt return its about that skills and gear almost doesnt mather in my oppinon.
Where did you come up with this number? You will find there are a lot more miners in the universe than the bots in Shinook Jungle!the current mining system is really bad for economy IMO.
90% of miners waiting around for 50 mins then go drop probes for 5-10 mins per hour..
this is what Mindark wanted?
IMHO I think MA just looks at the numbers and if any particular system generates more income for them they will keep it. Wave mining must be something that is positive from their perspective even if it makes for shitty game play. Same could be said for explosive projectile crafting but it generates a lot of buzz especially with the ATHs and probably has more risk associated with it a lower levels but the entry requirements are low as well. IMHO wave mining and some hunting is really geared towards botting so its like the set and forget crafting in some way. If any of this showed up negatively on the MA balance sheet you can bet there would be an emergency update or some new ToS rolling out ASAP.the current mining system is really bad for economy IMO.
90% of miners waiting around for 50 mins then go drop probes for 5-10 mins per hour..
this is what Mindark wanted?
Crafting and mining need some attention and some updates that give people incentive to step outside their comfort zone and try new things unless you want a game full of AFK hunters, miners, and crafters.
Arkadia is just the same, ifor example in the area's where you can find Gazzudite you will notice Lysterium drops for 90% of the time, and then for a small period you will start finding Gazzurdite until it is back to finding Lysterium again.
If they make shrapnel be able to be used in place of metal/energy residue I'd be on board with that.Thats why Im suggesting to MindArk:
- Make EP bps drop NOT metal residue but shrapnel - Selling metal/enmatter res. at 105% used to be a thing before EPs bps. Just the demand to produce enough metal res. for crafting will drive the the tt food ores demand to something.
Those EP BPs completely broke the demand/supply chain for mining resources in game. A great part of the crafting was done for producing residue. The usable crafting, as it is today, is amps/guns crafting, nothing changed there... apart from the endeless supply of metal residue we have now.
Not really hard to figure out where the chain is broken. I really dont undertand why they dont fix this...
If they make shrapnel be able to be used in place of metal/energy residue I'd be on board with that.
Keep in mind that low residue prices means that people like miners can actually profit or at least break even due to not having to pay much for MU on amps. Mining isn't like hunting where MU on a gun is spread out over each shot where you maybe only have to 101% MU per shot for limited. EPs/residue actually did balance some parts of the game out better as much as we'd love to see higher MU for mining returns.
That's what I'm getting at. I craft my own amps. You are better off buying residue at current prices than producing it yourself. I technically could farm residue at near break-even, but only in small amounts that don't really matter when you are crafting amps. That is one thing you always need to watch. A lot of times buying crafting components is cheaper than producing them yourself. Often it doesn't matter what the ingredient MU costs are (to a point) if cheap residue is filling out the bulk of the remaining item TT. No one should be relying on globals to fill amp TT.You don't need to buy amps if you craft them yourself with the resources you collect. The only inconvenience is having a bunch of 25% TT amps save for the Globals which produce 100% TT ones. The game isn't mean to silo you into one profession or the other, nor is it meant to force you into paying for resources or items, doing so is a trade off for the time you'd otherwise spend collecting them yourself.
The key thing in all that is that both the cost to mine and average MU returns went down, but cost decreases were more than MU return decreases to the point that net returns mining actually went up. I definitely profit more now with overall lower MU compared to when I started.This is complete non-sense:
Keep in mind that low residue prices means that people like miners can actually profit or at least break even due to not having to pay much for MU on amps. Mining isn't like hunting where MU on a gun is spread out over each shot where you maybe only have to 101% MU per shot for limited. EPs/residue actually did balance some parts of the game out better as much as we'd love to see higher MU for mining returns.
Ill go by points:
- Keep in mind that low residue prices means that people like miners can actually profit or at least break even due to not having to pay much for MU on amps. - False - Buying amps @ 114% and making profit was not that hard with resources selling for 130/150%. Only the scared money does not see that oportunity and prefer to play unamped for maximum gain xD
-Mining isn't like hunting where MU on a gun is spread out over each shot where you maybe only have to 101% MU per shot for limited. - Is it not? Then what do you call the filler resources? And most importantly my question to you. What do you do with them? (Kaz, Edres, Lyta, Copper, etc etc) simply TT at 100%?
-EPs/residue actually did balance some parts of the game out better - The only thing this BP leveled was the resources and metal residue value to the ground. Check launch date of them and crash of resources/metal residue MU. Coincidence??
Most crafters can use an ALT account to produce metal residue for them coming from TT now... No need for for gathering resources to produce one of the bloodlines of the game. How dumb is that?
But please provide some examples of a good thing that BP brought.
Sorry if I sound a bit harsh, but I don´t agree with you on this. It seems We are on really opposite sides. Its not so much a higher MU on resources Im looking for. Its more of a logic to play. A full circle of activities that make some sense and are not simply pissing money away.
I, for myself would much rather pay 114% on amps if there were more resources at 110, 120, 150%. With my eyes closed, all day long!!
Unless you prefer to play a flat 5% downswing game, mining TT stuff you cant sell for enough MU to survive if you put on top decay of finders/extractors/refiners (thinking about lyst/oil here, what a f**** goldmine MA has there.....)