fresco
Stalker
- Joined
- Apr 2, 2005
- Posts
- 1,753
- Society
- Freelancer
Here is the way my Pay-to-Play theory works
(i use 90% number as a tt-return value to simplify my illustration)
i also round things up to make it faster - idea is to see the pattern of a simple Pay-to-Play model.
Ofcause there were globals, but i just take "tt-return theory average" over this length of a run (one hunting session was 30% return, but then 485ped global...) so:
1000 peds total (deposited over this run, not all at once)
900
810
730
650
590
540
490
440
395
350
320
290
260
230
210
190
170
165
150
135
120
105
95
84
76
69
63
58
55
50
45
40
36
32
29
26
23
21
19
17
16
14
13
12
11
9
3
0
If the time to make all this runs added together and initial 1000 divided by that you get Pay-to-Play rate.
For me it took about 20 hrs: -5$ per hour...
(i wish there was a way to see time online in you account somewhere, like we can see all items across all worlds...)
11 years ago on neconus, i had about -12$ per hour Pay-to-Play cost over more then a year long run...
so as skills or whatever improve and time passed and cost to play went down 50%...
or maybe it is simply a Loot 2.0 number....
Hourly cost to play would, perhaps keep going down infinitely aiming to reach Zero but never actually reaching it,
OR will go into positive if I trigger a "profit avatar" setting... there was a theory in the past that this was assigned upon avatar creation... and can not be changed, maybe now it can be.
PS. In support of this thought - casino slots have a "tt-return" value (what is it 98%?), however there is no "skill" factor. In EU there is a skill factor, so this why it has not been classified as gambling...
So what is your "Pay to Play Average"?
(i use 90% number as a tt-return value to simplify my illustration)
i also round things up to make it faster - idea is to see the pattern of a simple Pay-to-Play model.
Ofcause there were globals, but i just take "tt-return theory average" over this length of a run (one hunting session was 30% return, but then 485ped global...) so:
1000 peds total (deposited over this run, not all at once)
900
810
730
650
590
540
490
440
395
350
320
290
260
230
210
190
170
165
150
135
120
105
95
84
76
69
63
58
55
50
45
40
36
32
29
26
23
21
19
17
16
14
13
12
11
9
3
0
If the time to make all this runs added together and initial 1000 divided by that you get Pay-to-Play rate.
For me it took about 20 hrs: -5$ per hour...
(i wish there was a way to see time online in you account somewhere, like we can see all items across all worlds...)
11 years ago on neconus, i had about -12$ per hour Pay-to-Play cost over more then a year long run...
so as skills or whatever improve and time passed and cost to play went down 50%...
or maybe it is simply a Loot 2.0 number....
Hourly cost to play would, perhaps keep going down infinitely aiming to reach Zero but never actually reaching it,
OR will go into positive if I trigger a "profit avatar" setting... there was a theory in the past that this was assigned upon avatar creation... and can not be changed, maybe now it can be.
PS. In support of this thought - casino slots have a "tt-return" value (what is it 98%?), however there is no "skill" factor. In EU there is a skill factor, so this why it has not been classified as gambling...
So what is your "Pay to Play Average"?
Last edited: