have an index of basic universal economic goods
My question was about the criteria. I agree that metal res could be 'in' such an index, but do you mean Ivo, that the mu of one mat is the criterion of success - an index of one, with mu as the index value?2006/2014 pre EP metal res. 107% if that isn´t an index, what is?
John's suggestion was plural, and indexes usually have weightings of individual 'elements'. Should lyst and oil be in such an index too?
Of course, how does the population growth (or not) affect such an index, if the idea is for the index to measure the 'success' of the economy and large numbers of players? It seems to me that any mu balances that are achieved can be scaled up many times to larger numbers of players, assuming the skills spread throughout the population also stays fairly balanced... or at least supply and demand chosen by the players (who may be choosing less skilled activities than they are capable of).
This is why I thought John might mean sales volumes as a measure of success, rather than sales mu, for example.
Ivo: do you think EP damaged players' participation turnovers, or shifted the balance to something less healthy but with maybe similar volumes from an MA perspective? What should MA do to increase the active population again?