GeorgeSkywalker
Mutated
- Joined
- May 20, 2007
- Posts
- 11,642
- Location
- England
- Society
- Freelancer
- Avatar Name
- George Ace Skywalker
What would happen when there are 100 PP's or indeed 1000 PP?
The number of items available would be colossal. Each PP having it's own set of armours, weapons etc. Would be quite difficult for us to keep track of it all and would probably hinder performance of the game.
Possible solution:
MindArk could create a Skeletal Item Database (SID). SID would be an imaginary set of items that do not exist on any planet. The purpose of SID would merely be to allow the transformation of an item from one PP to another. In essence SID would be a bridge. That is items would only be available on their home planet. Each item would be linked to SID. So that when we change planet the system will look up it's association on SID and transform it into it's planetary equivalent.
Issues? what if there is no planetary equivalent? Well the system could then keep the original i.e. allows that item onto another planet, or it could transform it to it's nearest equivalent. This would in some cases make the item slightly better or worse.
A side benefit of such a system would be to encourage PP's to have a complete and comprehensive set of armours, guns, tools etc.
edit:
Forgot to add in auction the name of item as well as it's SID reference should be shown. This would make it easier for us to compare as we would only need to remember SID.
The number of items available would be colossal. Each PP having it's own set of armours, weapons etc. Would be quite difficult for us to keep track of it all and would probably hinder performance of the game.
Possible solution:
MindArk could create a Skeletal Item Database (SID). SID would be an imaginary set of items that do not exist on any planet. The purpose of SID would merely be to allow the transformation of an item from one PP to another. In essence SID would be a bridge. That is items would only be available on their home planet. Each item would be linked to SID. So that when we change planet the system will look up it's association on SID and transform it into it's planetary equivalent.
Issues? what if there is no planetary equivalent? Well the system could then keep the original i.e. allows that item onto another planet, or it could transform it to it's nearest equivalent. This would in some cases make the item slightly better or worse.
A side benefit of such a system would be to encourage PP's to have a complete and comprehensive set of armours, guns, tools etc.
edit:
Forgot to add in auction the name of item as well as it's SID reference should be shown. This would make it easier for us to compare as we would only need to remember SID.
Last edited: