Karv
Provider
- Joined
- Nov 18, 2009
- Posts
- 178
- Location
- Vienna - Austria
- Society
- German White Angels
- Avatar Name
- Karvjiash "Karv" Moshdarij
Everyone knows, that behind everything in entropia, there's a database on the server... Everything is logged, chat, what you do when, when you've registered, what money and time effort you put in the game, etc.
So, here's my theory (and I try to make it as short as possible):
- Players put money in the game (Dropping probes/bombs, shooting, crafting)
- Every single loot has a chance and consists of a random min-max money output number - the loot is still random
- Every Global, HoF, ATH has a chance too. Maybe every 1000th loot is a global or whatever
- Then there are some multiplicators. It could be, that they are calculated via a ranking list of money input, time input, current location (or a random number and if it matches the location or crafting machine it will do something), current server time, maybe even out of the Password MD5/SHA-1/whatever hash or some equivalent number that is calculated out of the name, etc. - these numbers can change easily, maybe daily a random number.
- It would not be gambling, because there is a time, WHEN something happens and a multiplicator that changes the global up or down (but out of many factors that depend one on another)...
- The only "random" thing is, that you - like with real world things, if you think, that it was coincidence that something happened - have too much variables (even when 10k players play, you can't say, when someone now really has a loot or not), so you think that it is coincidence, but in reality it isn't.
This is my theory. Loot will never exceed some amount, because of the multiplicators etc. - but it is also impossible for a single player to know how the system works (as long as there are enough players) - and so MA/FPC is on the safe side. If ever someone comes behind the exact variables, they just change it.
So, here's my theory (and I try to make it as short as possible):
- Players put money in the game (Dropping probes/bombs, shooting, crafting)
- Every single loot has a chance and consists of a random min-max money output number - the loot is still random
- Every Global, HoF, ATH has a chance too. Maybe every 1000th loot is a global or whatever
- Then there are some multiplicators. It could be, that they are calculated via a ranking list of money input, time input, current location (or a random number and if it matches the location or crafting machine it will do something), current server time, maybe even out of the Password MD5/SHA-1/whatever hash or some equivalent number that is calculated out of the name, etc. - these numbers can change easily, maybe daily a random number.
- It would not be gambling, because there is a time, WHEN something happens and a multiplicator that changes the global up or down (but out of many factors that depend one on another)...
- The only "random" thing is, that you - like with real world things, if you think, that it was coincidence that something happened - have too much variables (even when 10k players play, you can't say, when someone now really has a loot or not), so you think that it is coincidence, but in reality it isn't.
This is my theory. Loot will never exceed some amount, because of the multiplicators etc. - but it is also impossible for a single player to know how the system works (as long as there are enough players) - and so MA/FPC is on the safe side. If ever someone comes behind the exact variables, they just change it.