The reason you get 1% on your shrapnel is because universal ammo is untradable, you are forced to cycle it again and pay the 1-5% house rake back to mindark, so they ultimately benefit for as long as you keep converting.
This is exploitable and cannot be done.Well I depicted shrapnel in OP but that could be substituted with universal ammo, either is fine, gives melee non-uni ammo types ability to take advantage of 1% as well.
The way to make people stop asking for things which are not possible is for the community manager to engage with the developers, obtain an explanation and convey it here in a form everybody can understand why it's not possible. That would be the job of anyone in such a position and I see it working with great engagement elsewhere, but right here, this just never seems to happen. So you keep coming back. 1% advantage does create balance shifts and possible exploits which are not immediately obvious to many. It was not initially about this advantage that the idea came up, as mentioned. One just wants to quit guessing and know what the problem really is, then we'll have peace and can direct all future inquiries back to an authoritative statement.This is exploitable and cannot be done.
People are going to have to stop asking for it. Only way it will be done is if Mindark gets more creative with some other attachments. Instead, they allowed you to sell them to the auction (so they can get more fees).
The way to make people stop asking for things which are not possible is for the community manager to engage with the developers, obtain an explanation and convey it here in a form everybody can understand why it's not possible. That would be the job of anyone in such a position and I see it working with great engagement elsewhere, but right here, this just never seems to happen. So you keep coming back. 1% advantage does create balance shifts and possible exploits which are not immediately obvious to many. It was not initially about this advantage that the idea came up, as mentioned. One just wants to quit guessing and know what the problem really is, then we'll have peace and can direct all future inquiries back to an authoritative statement.
No way of knowing except the optics are very, very, very bad.UA seems like a fair solution.
This is the problem though, the community manager is rarely active to my knowledge unless of course she does stuff behind the scenes?
How is it exploitable?This is exploitable and cannot be done.
People are going to have to stop asking for it. Only way it will be done is if Mindark gets more creative with some other attachments. Instead, they allowed you to sell them to the auction (so they can get more fees).
Not going to explain that here.How is it exploitable?
Exactly this is a problem, you can't keep playing indefinitely without contributing anything to the operating costs. Other games have different ways of generating revenue, but here it's based on everybody's decay, including the lowest levels. What I see as something which should be amended is the difference in value you get for deposits between buying ammo and depo-ing directly. Since everything is interconnected, of course every change has consequences elsewhere and needs to be carefully considered. When you never reach a conclusion though and the developers present themselves immune to questions, it remains a thorn in the side.I think the likelihood of this happening is probably as likely as MA making nanocubes convertable into shrapnel/universal ammo at 101%.
I would love the latter though. You'd always be able to keep hunting without having to tt shit even at lower bankrolls.
This is true, while I viable solution I was suggesting for a way to share the 101% benefit with players of all weapons rather than exclude.Buy a melee weapon that uses UA?
MA has already started solving this problem by adding melee weapons that uses UA...