girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,706
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
Thanks for replying.
some points
* it's highly ironical if they were not intended to deal with critical buffs - as that part is where a massive impact happened
* this would not explain the big players stopping to use crit% altogether - as using them should not change the returns - and yet quite some did (unless stopping altogether)
* my stats show that my tt return was 97% last months before loot 2.0 - and then dropped to 94% tt return last month and recently to 92% tt return after adding additional crit% without decay - is this how it is supposed to work?
some points
* it's highly ironical if they were not intended to deal with critical buffs - as that part is where a massive impact happened
* this would not explain the big players stopping to use crit% altogether - as using them should not change the returns - and yet quite some did (unless stopping altogether)
* my stats show that my tt return was 97% last months before loot 2.0 - and then dropped to 94% tt return last month and recently to 92% tt return after adding additional crit% without decay - is this how it is supposed to work?
There is no penalty to loot return percentage from critical hits, critical hits are treated just the same as normal hits in terms of loot. The changes made with 2.0 were not intended to deal with critical hit or critical damage buffs specifically but to modernize the loot system to make it more flexible for future development in several areas.