- Joined
- Aug 1, 2007
- Posts
- 4,335
- Location
- NSW, Australia
- Society
- Church of Lootius
- Avatar Name
- Fire Sparkz Lavawalker
Hi,
Since I have a little time to spare before serving the slow cooked dinner tonight. I thought I would ramble, as I usually do, some concepts off for SGA.
This is more to remove the casino elements in the event from the underlaying
'shot at' random platform distribution mechanisms used for such events.
Total Points = HUNTING + MINING + CRAFTING + TOTAL EVENT DECAY
Total event decay is an addition and not a multiplier specifically to allow the opportunity for the hard working participants earning points to compete with the big spenders and those who think there are shortcuts from dropping bombs on the spot, trying to shoot at a single regen mob using a low dps weapon for an extended period, crafting high end combines on full condition.
Further multipliers that devalue this anti-competitive behaviour have been included in each area to advantage those who undertake the event as intended.
--------------------------------------------------------------------
Hunting:
Prenotes:
Mob Components:
1. HP component,
2. Max damage output component
3. Damage channels dealt component
A regen component.
Regardless of mob & maturity a system point chart can be devised using the above information.
Points will be awarded for killing a mob
(Your choice if you want to loot it or not)
Multipliers for Damage dealt channels (DCD)
1 dmg dealt channel = 1.00
2 dmg dealt channel = 0.85
3 or more dmg dealt channel = 0.70
The reason for this multiplier is that is is much harder to kill a mob doing 60 points of damage on 1 (60) damage channel than it is on 3 (20/20/20) due to the armor available to protect against various distributions of damage.
Multipliers for regen (REGEN)
No Regen = 1.00
Regen = 1.15
Formula to calculate the points for any mob you kill:
Points Awarded for mob kill = (HP + Max damage output) x DCD x REGEN
--------------------------------------------------------------------
Mining:
Prenotes:
Mining Components:
1. Bomb Drop component
2. Probe Drop component
3. Amp size used component
4. Claim awarded
(Non finder dependent - No value for this component)
Based on TT Value (CHARGE):
Bomb Drop = 0.20
Probe Drop = 0.10
Amp size used Multipliers (AMP):
No Amp used = 0.25
101 = 1.00
102 = 1.25
103 = 1.50
104 = 1.75
105 = 2.00
106 = 2.25
107 = 2.50
108 = 2.75
109 = 3.00
(bonus incentive to use amps than not, to help drive the crafting sphere)
Claim Multipliers (CLAIM):
No claim (missed) = 0.25
Claim found = 1.00
(Bonus Incentive to move around to find claims than dropping on the spot)
Regardless of dropping bombs or probes, amped or not, a system point chart can be devised using the above information.
Points will be awarded for all mining activity as indicated above.
(Your choice if you want to extract the claim or not)
Formula to calculate the points for mining activity:
Points for Mining Activity = CHARGE x AMP x CLAIM
--------------------------------------------------------------------
Crafting:
Prenotes:
Crafting Components:
1. Recipe Type (Sub-Component or Product)
2. Recipe level
3. Combine outcome (Success or Failure)
Recipe Type (TYPE):
Component Volume or Furniture Component = 0.10
End Product Item = 1.00
Recipe Level (LEVEL):
Level 1 = 0.25
Level 2 = 0.50
Level 3 = 0.75
Level 4 = 1.00
Level 5 = 1.25
Level 6 = 1.50
Level 7 = 1.75
Level 8 or higher = 2.00
Outcome Multipliers (OUTCOME):
Failure = 0.25
Success = 1.00
Regardless of what you craft a system point chart can be devised using the above information.
Points will be awarded for all crafting activity as indicated above.
Formula to calculate the points for crafting activity:
Points for Crafting Activity = TYPE x LEVEL x OUTCOME
--------------------------------------------------------------------
SGA Event Total TT Decay:
Measured in total pec's.
Being the main source of revenue generated by the participant for both FPC AB & MindArk PE AB in the profit sharing model;
The total of all decay generated will make up this value.
All items decayed, all resources consumed, all ammo & charges consumed in the hunting. mining and crafting areas.
NOTE : Beauty services, Texturing & Colouring Application will also be added to the SGA Event TT Total , however none of these areas of activity will provide you any other points.
SGA Event TT total = TT Decayed (total value in pec) / 10,000
Example:
A participant who has decayed 1000.00 PED in the event period will receive 10 points.
--------------------------------------------------------------------
Since I have a little time to spare before serving the slow cooked dinner tonight. I thought I would ramble, as I usually do, some concepts off for SGA.
This is more to remove the casino elements in the event from the underlaying
'shot at' random platform distribution mechanisms used for such events.
Total Points = HUNTING + MINING + CRAFTING + TOTAL EVENT DECAY
Total event decay is an addition and not a multiplier specifically to allow the opportunity for the hard working participants earning points to compete with the big spenders and those who think there are shortcuts from dropping bombs on the spot, trying to shoot at a single regen mob using a low dps weapon for an extended period, crafting high end combines on full condition.
Further multipliers that devalue this anti-competitive behaviour have been included in each area to advantage those who undertake the event as intended.
--------------------------------------------------------------------
Hunting:
Prenotes:
Mob Components:
1. HP component,
2. Max damage output component
3. Damage channels dealt component
A regen component.
Regardless of mob & maturity a system point chart can be devised using the above information.
Points will be awarded for killing a mob
(Your choice if you want to loot it or not)
Multipliers for Damage dealt channels (DCD)
1 dmg dealt channel = 1.00
2 dmg dealt channel = 0.85
3 or more dmg dealt channel = 0.70
The reason for this multiplier is that is is much harder to kill a mob doing 60 points of damage on 1 (60) damage channel than it is on 3 (20/20/20) due to the armor available to protect against various distributions of damage.
Multipliers for regen (REGEN)
No Regen = 1.00
Regen = 1.15
Formula to calculate the points for any mob you kill:
Points Awarded for mob kill = (HP + Max damage output) x DCD x REGEN
--------------------------------------------------------------------
Mining:
Prenotes:
Mining Components:
1. Bomb Drop component
2. Probe Drop component
3. Amp size used component
4. Claim awarded
(Non finder dependent - No value for this component)
Based on TT Value (CHARGE):
Bomb Drop = 0.20
Probe Drop = 0.10
Amp size used Multipliers (AMP):
No Amp used = 0.25
101 = 1.00
102 = 1.25
103 = 1.50
104 = 1.75
105 = 2.00
106 = 2.25
107 = 2.50
108 = 2.75
109 = 3.00
(bonus incentive to use amps than not, to help drive the crafting sphere)
Claim Multipliers (CLAIM):
No claim (missed) = 0.25
Claim found = 1.00
(Bonus Incentive to move around to find claims than dropping on the spot)
Regardless of dropping bombs or probes, amped or not, a system point chart can be devised using the above information.
Points will be awarded for all mining activity as indicated above.
(Your choice if you want to extract the claim or not)
Formula to calculate the points for mining activity:
Points for Mining Activity = CHARGE x AMP x CLAIM
--------------------------------------------------------------------
Crafting:
Prenotes:
Crafting Components:
1. Recipe Type (Sub-Component or Product)
2. Recipe level
3. Combine outcome (Success or Failure)
Recipe Type (TYPE):
Component Volume or Furniture Component = 0.10
End Product Item = 1.00
Recipe Level (LEVEL):
Level 1 = 0.25
Level 2 = 0.50
Level 3 = 0.75
Level 4 = 1.00
Level 5 = 1.25
Level 6 = 1.50
Level 7 = 1.75
Level 8 or higher = 2.00
Outcome Multipliers (OUTCOME):
Failure = 0.25
Success = 1.00
Regardless of what you craft a system point chart can be devised using the above information.
Points will be awarded for all crafting activity as indicated above.
Formula to calculate the points for crafting activity:
Points for Crafting Activity = TYPE x LEVEL x OUTCOME
--------------------------------------------------------------------
SGA Event Total TT Decay:
Measured in total pec's.
Being the main source of revenue generated by the participant for both FPC AB & MindArk PE AB in the profit sharing model;
The total of all decay generated will make up this value.
All items decayed, all resources consumed, all ammo & charges consumed in the hunting. mining and crafting areas.
NOTE : Beauty services, Texturing & Colouring Application will also be added to the SGA Event TT Total , however none of these areas of activity will provide you any other points.
SGA Event TT total = TT Decayed (total value in pec) / 10,000
Example:
A participant who has decayed 1000.00 PED in the event period will receive 10 points.
--------------------------------------------------------------------
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