So.. Er.. What is happening with Armor in this game??

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I have watched a ton of Serpent Scale plates being sold on the AH. Around 5-600 in 3 months.
And now there is a rush to produce and sell this Imperium Armor from Cyrene.

Am I the only one who thinks this to be a little worrying? That 5B Plate BP on AH looks to be a little overpriced, or at least it has been totally undermined by this new equipment.
Possibly all UL armors as well.

So could someone inform us of what this stuff actually takes to produce, and will we be seeing everyone with Imperium Armor with Serpent plates from now on? Obviously something that hadn't dropped before, has started being available? Or has this stuff been available all the time?

What happened to the Armor profession levels that were supposed to be introduced in the near future?
 

Geo

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There will always be bigger and better things being introduced to the game.
Has been like this since the start. It is progression.
There will always be a risk to investing in the best equipment or items at any given time.
 

Rick Sanchez

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There will always be bigger and better things being introduced to the game.
Has been like this since the start. It is progression.
There will always be a risk to investing in the best equipment or items at any given time.
Agreed. In order to avoid (or at least delay) power creep, you must introduce new/unique mechanics, stat combinations, soul-bound type items, etc. in order to diversify player options to generate interest and create new content that isn't dull and repetitive.

Additionally, these two armor examples you've given are helping PP generate revenue by giving players a reason to visit that planet and experience its new content. In the case of the cyrene armor, it also requires crafting via NPC mission chain which generates demand for mob loot --> creates markup and economic activity --> increased planetary travel, fees, player satisfaction
 
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Agreed. In order to avoid (or at least delay) power creep, you must introduce new/unique mechanics, stat combinations, soul-bound type items, etc. in order to diversify player options to generate interest and create new content that isn't dull and repetitive.

Additionally, these two armor examples you've given are helping PP generate revenue by giving players a reason to visit that planet and experience its new content. In the case of the cyrene armor, it also requires crafting via NPC mission chain which generates demand for mob loot --> creates markup and economic activity --> increased planetary travel, fees, player satisfaction
There will always be bigger and better things being introduced to the game.
Has been like this since the start. It is progression.
There will always be a risk to investing in the best equipment or items at any given time.
You both point to progression..
Like evolution of the game, which is fair enough..

But, I guess my point was, the amount of these things becoming available so quickly.
More like a revolution.
 

Legends

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The Serpent Scale armor plate follows the design pattern and progression of the Mk. 2C and Mk. 4A plates, the 4A plate being the best UL option you could get in the game if you were looking for Acid protection.

Since the 4A plate only has 5 Acid, it was pretty weak and the game was starving for good UL Acid armor plate options.

MA could have created a mission chain to upgrade the existing 4A plates to Adjusted, Improved, Modified, etc... Instead they probably sold (auctionned) this plate to the planet partners and NI purchased it (there's no way such a desirable item and upgrade mission was entirely free for Next Island).

Anyway, there is a bit of flaw with this, but I have a feeling this is done on purpose. The new upgraded Serpent Scale armor plates have so much Impact/Cut/Stab that they will eventually make the upgraded 5B plates irrelevant.

If MindArk had wanted to ensure to keep the 5B plates relevant, they could have made the Serpent scale plates an Impact/Cut/Acid plate instead, which would still have been very useful, but not better than an upgraded 5B plate.

Acid damage is ubiquitous in the game, so a good UL Acid armor plate was very much needed, but this new plate is eventually going to make the 5B plates not worth the effort or money..
 

XarcX

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There will always be bigger and better things being introduced to the game.
Has been like this since the start. It is progression.
There will always be a risk to investing in the best equipment or items at any given time.
Agreed. In order to avoid (or at least delay) power creep, you must introduce new/unique mechanics, stat combinations, soul-bound type items, etc. in order to diversify player options to generate interest and create new content that isn't dull and repetitive.

Additionally, these two armor examples you've given are helping PP generate revenue by giving players a reason to visit that planet and experience its new content. In the case of the cyrene armor, it also requires crafting via NPC mission chain which generates demand for mob loot --> creates markup and economic activity --> increased planetary travel, fees, player satisfaction
Agree that progression is a good thing and that it is the right direction to introduce new mechanics and content which help PP. But that is not the main problem with these new released armors and plates. The main problem is their cost to create versus what protection they give. It devalues a lot of higher valued end game armors such as supremacy and also risk markup on good L armors such as Perseus.

The biggest issue I come to realized with this is with the new "Paneleon Spec Imperium" armor which has 50 impact protection and you can get it for around 3-5 k peds. Now you can say that it is limited to what all around protection it can give, which is true. Although the fact is that high impact protection was the one of the main threshold for every popular high level mobs, which makes most of the high end armors so valuable. It becomes even more absurd when you combine it with the new serpent plates which give decent combo of acid and impact. All of a sudden you can easily hunt most of the bigger mutant event mobs and a lot of the most popular big lvl mobs such as: big levis, caperon stalkers, frescoquda stalkers, big bulk and so on with protection on pair with supremacy and Perseus.

Who wants to pay either several thousands of USD for UNL supremacy or 160% markup for L Perseus when you can pay under 5 k peds for spec armor with serpent plates and hunt most of the popular high end mobs in the game?
 

SoberPhil

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I wonder what's going to come next. If this trend continues, maybe we will see new UL weapons that would be cheaper and just as useful as their more expensive counterparts. Which of course will be good for those who are willing to invest in gear now. Isn't that what "dynamic" means :)
 

Rick Sanchez

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But that is not the main problem with these new released armors and plates. The main problem is their cost to create versus what protection they give. It devalues a lot of higher valued end game armors such as supremacy and also risk markup on good L armors such as Perseus.

Who wants to pay either several thousands of USD for UNL supremacy or 160% markup for L Perseus when you can pay under 5 k peds for spec armor with serpent plates and hunt most of the popular high end mobs in the game?
you see it as an issue, but consider the reverse. lowering the cost of entry allows many other players to participate with a smaller budget rather than concentrating wealth and items within the top 1% of players. shouldn't we all want to be able to play EU at a decent mid level without sinking 20k into a game?

there was always a risk of existing items losing value and there always will be in a virtual environment where game changes occur in spikes like these. it's a sunk cost fallacy to want everyone else to suffer with you and prevent change/stagnate the game.
 

Kaiser

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Anyway, there is a bit of flaw with this, but I have a feeling this is done on purpose. The new upgraded Serpent Scale armor plates have so much Impact/Cut/Stab that they will eventually make the upgraded 5B plates irrelevant.

If MindArk had wanted to ensure to keep the 5B plates relevant, they could have made the Serpent scale plates an Impact/Cut/Acid plate instead, which would still have been very useful, but not better than an upgraded 5B plate.

Acid damage is ubiquitous in the game, so a good UL Acid armor plate was very much needed, but this new plate is eventually going to make the 5B plates not worth the effort or money..

I know of several people getting rid of upg 5B sets to go for scales instead.

Personally I skipped upg 5B and went straight for the scales for the reason you stated above. I have a 6adj scale/ 1 imp scale set and I love these plates!
 
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