lethal
Prowler
- Joined
- Nov 3, 2015
- Posts
- 1,138
- Avatar Name
- lethal jewgirl saint
A lot of animal oils and other components are nearly TT food. I think introducing some useful blueprints could help this problem a bit. These blueprints would burn a lot of hunting loot, and use much less metal residue proportionally than existing guns to fill up to max tt value.
I think if there were some gun bps that took immense amounts of oil to do something useful, it would act as a way to keep oil/ hunting mats from going under a certain price or being oversaturated. I believe new reasonable limited gun bps would be a great way to do this, and adding an extra layer of crafting could be used to burn up even more material. Because the game has changed competitively, I don't think dps and levels need to be quite as strict anymore with items that don't offer a dpp or eff advantage over top end equipment and are limited items.
An example of a suggested bp
Enhanced LC-60 (L) blueprint (L)
level 65 maxed
105 DPS 62% EFF 3.0 DPP
decays twice as fast as armatrix guns
Max TT value= 400 PED
300 simple 1 conductors =90 ped TT(~200 PED of muscle oil burned to make this many and ~30 PED of eye oil)
400 animal pancreas oil=200 PED of pancreas oil
70 socket 5 component= 7 PED TT
total amimal loot used=297 PED of hunting loot*40% success=742.5 ped of hunting loot for one gun.
Edit, alternate suggestion is new components that convert most of the TT of oil into the component, and the rest into nanocubes. For example, you could put 50 ped of muscle oil in a refiner (I know it turns them into crates rn, but the concept is what's important) and out of that 50 ped of muscle oil, you would get a 10 ped component used in the gun bp, and 40 PED of nanocubes. This could also help people with low bankroll as they could keep getting rid of the nanocubes and hoarding the higher markup condensed component.
I think if there were some gun bps that took immense amounts of oil to do something useful, it would act as a way to keep oil/ hunting mats from going under a certain price or being oversaturated. I believe new reasonable limited gun bps would be a great way to do this, and adding an extra layer of crafting could be used to burn up even more material. Because the game has changed competitively, I don't think dps and levels need to be quite as strict anymore with items that don't offer a dpp or eff advantage over top end equipment and are limited items.
An example of a suggested bp
Enhanced LC-60 (L) blueprint (L)
level 65 maxed
105 DPS 62% EFF 3.0 DPP
decays twice as fast as armatrix guns
Max TT value= 400 PED
300 simple 1 conductors =90 ped TT(~200 PED of muscle oil burned to make this many and ~30 PED of eye oil)
400 animal pancreas oil=200 PED of pancreas oil
70 socket 5 component= 7 PED TT
total amimal loot used=297 PED of hunting loot*40% success=742.5 ped of hunting loot for one gun.
Edit, alternate suggestion is new components that convert most of the TT of oil into the component, and the rest into nanocubes. For example, you could put 50 ped of muscle oil in a refiner (I know it turns them into crates rn, but the concept is what's important) and out of that 50 ped of muscle oil, you would get a 10 ped component used in the gun bp, and 40 PED of nanocubes. This could also help people with low bankroll as they could keep getting rid of the nanocubes and hoarding the higher markup condensed component.
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