Please make some rare drops from armatrix, amps, attachments, armors, 20 ped click and no chance for good rare UL or L adj-perf is not nice! please do it! Also L blueprints are not cool imo, make the parts rare instead if you want to restrict in making em, like dropping from pestilence or the gokibusagi or only from queen maturity marcimex or something, rolling gizmo for BP is kinda bummer. Its nice to be able to collect all BP's. Make extra BP's give 1-5QR to prints you already have for fun and profit, remake all those old guns into cool guns,keep the robot junk in em and put some space junk in adj-perf rares would be nice.
Spread the uber items around, so same mob wont drop all of em, kinda boring when you just grind eomon for best armor and do mayhem for best gun, and then what? Make better stuff and do like 1 part per mob so ppl need to hunt different stuff to collect the sets. I am cool with L items dropping from same mob, could be like 3 parts per mob maybe good? Drop some imp angel L, mod shadow L, titan L also from somewhere, havent seen eon dropping in ages, make some eon adj-perf too and chronicle/vain for those 400-2000 dmg mobs. Like perfected shadow could have 150+ cut/stb/impact and chronice could have like 200+stb/cut/100 imp or something. More bigger dmg uber mobs/bosses to instances. Base armor would be easier to get and you could collect upgrade parts for that adj-perf and get cool stats and more powerful sets on the way, could haven new armor attachments too, the MF upgrade thingies, some force fields for 1k hp mobs and extra prot, immunities to something, more block, mobs could do some devastating blows that needs, shield to deflect or something. Oh and sentinel too. Its very expensive and time consuming to kill those 1-2k hp mobs, cant take em down much every day, and get broke, i think those uber armor part drop rates could be like 1/5000 same for all UL stuff. On 10-20 ped mob costs starts to be insane level. Would be nice to see more angel, shadow,sentinel, vain,chroni, and adj-perf version upgrade parts for em on hof list daily. Base armor from regular mobs, and upgrade stuff from rare spawns/bosses. Increasing dpp, decreasing cost to play would ofc result in ppl hunting daily nonstop instead of afk:ing and waiting for deposit day.
Buff necromancer L to be on par with perseus in protections, tie blocking with avoidance, more evade you got, you can block and deflect attacks, block would be 0 dmg, deflect would be mob does like 25/50% dmg, and parry with melee weapons, block that resets swing timer, so you deal instantly dmg. Better armors would have higher chance to deflect/block as your evade/avoidance goes up, avoidance + martial arts would make you parry. Make some 50-100 protection/pec armors for those higher dmg mobs. Make 11-15 lvl armors with 70-100+ prot, and bosses that needs those, there are mobs like marcimex with only stab and cut, and queen seems to do 400 dmg, so need like 180 cut/sbt armors? mod vain/chronicle? Perfected necromancer? Marber bgh is 270 dmg + tier and amp, might need some 200+ dmg burn/pen armors. Perfected eon/infiltrator? Or 130 burn/pen, and 60%% reduced crit dmg? With evade/avoidance, could also reduce crit dmg, so armors could have like 0-80% avoidance to it, when you reach mobs evade levels, you could have max. Its weird those necro/lich dont need any parts, you could make em need some parts, that when making, would up armor craft, i mean we have engineering, but still on top of that, and you could make it need lots of plates/screws, when making, would be nice if the more rare/expensive ores never get destroyed, like frakite for perseus, instead have some basic mats screws/plates that break. Adj bp could use broken base item + mats or base item mats + adj mats.
Make mushroom/generics into some very good craftable item reagents, like imp- mod or 300 hp / heal fap reagents? New stat attachments? Make those hard to get components from crafts so they cant be destroyed when you near success/fail, so its not so bummer, and cost wont go too high to make item useful, like zohoor on toulan or slimes on evils.
Ops repetition.
i made 4000 clicks ep1 on condition and got 35 ped back, thats really bad 87% return with 2k clicks, ofc it was on condition, but i was wondering if it would be good to give miners better hit chance so they dont experience this same experience with low hit rate. Guy deposits 20$ and uses f101 finder, he can have really bad luck and lose money fast. Would be nice if tt wouldnt ever drop below 90% after like 50 clicks, and 98 with 500 attempts on anything, would prevent those disaser runs, and enable ppl to keep going. Me, with my budjet am ok with max few hundred ped loots that contains stuff, i mean i want the stuff, i know the cost of having big ped prices, i need to pay for em and wait to get my "returns". If returns were floating around 99+ could afford the game so you can exchange time for ped so ppl without time could buy stuff and you could pay your tax with it, dont have time for everything. I mean i am nice guy, you want me around every day shooting with my 100$ and collecting uber armor's, guns, crafting and mining, hopping happily around helping noobs and spreading word of Jesus the living God.
Jesus loves you guys.
Spread the uber items around, so same mob wont drop all of em, kinda boring when you just grind eomon for best armor and do mayhem for best gun, and then what? Make better stuff and do like 1 part per mob so ppl need to hunt different stuff to collect the sets. I am cool with L items dropping from same mob, could be like 3 parts per mob maybe good? Drop some imp angel L, mod shadow L, titan L also from somewhere, havent seen eon dropping in ages, make some eon adj-perf too and chronicle/vain for those 400-2000 dmg mobs. Like perfected shadow could have 150+ cut/stb/impact and chronice could have like 200+stb/cut/100 imp or something. More bigger dmg uber mobs/bosses to instances. Base armor would be easier to get and you could collect upgrade parts for that adj-perf and get cool stats and more powerful sets on the way, could haven new armor attachments too, the MF upgrade thingies, some force fields for 1k hp mobs and extra prot, immunities to something, more block, mobs could do some devastating blows that needs, shield to deflect or something. Oh and sentinel too. Its very expensive and time consuming to kill those 1-2k hp mobs, cant take em down much every day, and get broke, i think those uber armor part drop rates could be like 1/5000 same for all UL stuff. On 10-20 ped mob costs starts to be insane level. Would be nice to see more angel, shadow,sentinel, vain,chroni, and adj-perf version upgrade parts for em on hof list daily. Base armor from regular mobs, and upgrade stuff from rare spawns/bosses. Increasing dpp, decreasing cost to play would ofc result in ppl hunting daily nonstop instead of afk:ing and waiting for deposit day.
Buff necromancer L to be on par with perseus in protections, tie blocking with avoidance, more evade you got, you can block and deflect attacks, block would be 0 dmg, deflect would be mob does like 25/50% dmg, and parry with melee weapons, block that resets swing timer, so you deal instantly dmg. Better armors would have higher chance to deflect/block as your evade/avoidance goes up, avoidance + martial arts would make you parry. Make some 50-100 protection/pec armors for those higher dmg mobs. Make 11-15 lvl armors with 70-100+ prot, and bosses that needs those, there are mobs like marcimex with only stab and cut, and queen seems to do 400 dmg, so need like 180 cut/sbt armors? mod vain/chronicle? Perfected necromancer? Marber bgh is 270 dmg + tier and amp, might need some 200+ dmg burn/pen armors. Perfected eon/infiltrator? Or 130 burn/pen, and 60%% reduced crit dmg? With evade/avoidance, could also reduce crit dmg, so armors could have like 0-80% avoidance to it, when you reach mobs evade levels, you could have max. Its weird those necro/lich dont need any parts, you could make em need some parts, that when making, would up armor craft, i mean we have engineering, but still on top of that, and you could make it need lots of plates/screws, when making, would be nice if the more rare/expensive ores never get destroyed, like frakite for perseus, instead have some basic mats screws/plates that break. Adj bp could use broken base item + mats or base item mats + adj mats.
Make mushroom/generics into some very good craftable item reagents, like imp- mod or 300 hp / heal fap reagents? New stat attachments? Make those hard to get components from crafts so they cant be destroyed when you near success/fail, so its not so bummer, and cost wont go too high to make item useful, like zohoor on toulan or slimes on evils.
Ops repetition.
i made 4000 clicks ep1 on condition and got 35 ped back, thats really bad 87% return with 2k clicks, ofc it was on condition, but i was wondering if it would be good to give miners better hit chance so they dont experience this same experience with low hit rate. Guy deposits 20$ and uses f101 finder, he can have really bad luck and lose money fast. Would be nice if tt wouldnt ever drop below 90% after like 50 clicks, and 98 with 500 attempts on anything, would prevent those disaser runs, and enable ppl to keep going. Me, with my budjet am ok with max few hundred ped loots that contains stuff, i mean i want the stuff, i know the cost of having big ped prices, i need to pay for em and wait to get my "returns". If returns were floating around 99+ could afford the game so you can exchange time for ped so ppl without time could buy stuff and you could pay your tax with it, dont have time for everything. I mean i am nice guy, you want me around every day shooting with my 100$ and collecting uber armor's, guns, crafting and mining, hopping happily around helping noobs and spreading word of Jesus the living God.
Jesus loves you guys.
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