Some suggestions :-)

Status
Please make some rare drops from armatrix, amps, attachments, armors, 20 ped click and no chance for good rare UL or L adj-perf is not nice! please do it! Also L blueprints are not cool imo, make the parts rare instead if you want to restrict in making em, like dropping from pestilence or the gokibusagi or only from queen maturity marcimex or something, rolling gizmo for BP is kinda bummer. Its nice to be able to collect all BP's. Make extra BP's give 1-5QR to prints you already have for fun and profit, remake all those old guns into cool guns,keep the robot junk in em and put some space junk in adj-perf rares would be nice.

Spread the uber items around, so same mob wont drop all of em, kinda boring when you just grind eomon for best armor and do mayhem for best gun, and then what? Make better stuff and do like 1 part per mob so ppl need to hunt different stuff to collect the sets. I am cool with L items dropping from same mob, could be like 3 parts per mob maybe good? Drop some imp angel L, mod shadow L, titan L also from somewhere, havent seen eon dropping in ages, make some eon adj-perf too and chronicle/vain for those 400-2000 dmg mobs. Like perfected shadow could have 150+ cut/stb/impact and chronice could have like 200+stb/cut/100 imp or something. More bigger dmg uber mobs/bosses to instances. Base armor would be easier to get and you could collect upgrade parts for that adj-perf and get cool stats and more powerful sets on the way, could haven new armor attachments too, the MF upgrade thingies, some force fields for 1k hp mobs and extra prot, immunities to something, more block, mobs could do some devastating blows that needs, shield to deflect or something. Oh and sentinel too. Its very expensive and time consuming to kill those 1-2k hp mobs, cant take em down much every day, and get broke, i think those uber armor part drop rates could be like 1/5000 same for all UL stuff. On 10-20 ped mob costs starts to be insane level. Would be nice to see more angel, shadow,sentinel, vain,chroni, and adj-perf version upgrade parts for em on hof list daily. Base armor from regular mobs, and upgrade stuff from rare spawns/bosses. Increasing dpp, decreasing cost to play would ofc result in ppl hunting daily nonstop instead of afk:ing and waiting for deposit day.

Buff necromancer L to be on par with perseus in protections, tie blocking with avoidance, more evade you got, you can block and deflect attacks, block would be 0 dmg, deflect would be mob does like 25/50% dmg, and parry with melee weapons, block that resets swing timer, so you deal instantly dmg. Better armors would have higher chance to deflect/block as your evade/avoidance goes up, avoidance + martial arts would make you parry. Make some 50-100 protection/pec armors for those higher dmg mobs. Make 11-15 lvl armors with 70-100+ prot, and bosses that needs those, there are mobs like marcimex with only stab and cut, and queen seems to do 400 dmg, so need like 180 cut/sbt armors? mod vain/chronicle? Perfected necromancer? Marber bgh is 270 dmg + tier and amp, might need some 200+ dmg burn/pen armors. Perfected eon/infiltrator? Or 130 burn/pen, and 60%% reduced crit dmg? With evade/avoidance, could also reduce crit dmg, so armors could have like 0-80% avoidance to it, when you reach mobs evade levels, you could have max. Its weird those necro/lich dont need any parts, you could make em need some parts, that when making, would up armor craft, i mean we have engineering, but still on top of that, and you could make it need lots of plates/screws, when making, would be nice if the more rare/expensive ores never get destroyed, like frakite for perseus, instead have some basic mats screws/plates that break. Adj bp could use broken base item + mats or base item mats + adj mats.

Make mushroom/generics into some very good craftable item reagents, like imp- mod or 300 hp / heal fap reagents? New stat attachments? Make those hard to get components from crafts so they cant be destroyed when you near success/fail, so its not so bummer, and cost wont go too high to make item useful, like zohoor on toulan or slimes on evils.
Ops repetition.

i made 4000 clicks ep1 on condition and got 35 ped back, thats really bad 87% return with 2k clicks, ofc it was on condition, but i was wondering if it would be good to give miners better hit chance so they dont experience this same experience with low hit rate. Guy deposits 20$ and uses f101 finder, he can have really bad luck and lose money fast. Would be nice if tt wouldnt ever drop below 90% after like 50 clicks, and 98 with 500 attempts on anything, would prevent those disaser runs, and enable ppl to keep going. Me, with my budjet am ok with max few hundred ped loots that contains stuff, i mean i want the stuff, i know the cost of having big ped prices, i need to pay for em and wait to get my "returns". If returns were floating around 99+ could afford the game so you can exchange time for ped so ppl without time could buy stuff and you could pay your tax with it, dont have time for everything. I mean i am nice guy, you want me around every day shooting with my 100$ and collecting uber armor's, guns, crafting and mining, hopping happily around helping noobs and spreading word of Jesus the living God.


Jesus loves you guys.
 
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Make mayhem level faps into loot, and craftable, could use small and large chadriaks as a part of making em. Maybe make em super eco because MU would be pretty high.

I was thinking what i need for doing highest level beacon, and noticed big second entity does like 250 burn dmg according to mob vs armor, wut. not sure if beacon ones do, but need some special items to reduce that by half, maybe some high level mindforce protection chip that halves burn, acid, electric,cold damage? Need gear so can survive all mobs ingame without fapping, like L gear, looted and craftable.

Went again to do traeskeron matriarch, and bam after 50 ped ammos, we got 90 ped, 3 and half dudes, and hey someone got some L weapon, gratz, we rest got like 10 ped because he got all the tt in that weapon. Maybe make boss loot boosted in these cases? so everyone can get their fair share?

Could enhancers also give armor,tool, weapon manufacture skill or tech so its easier to level up?
 
Make some mining vehicle that you can use to drop surveys while you just drive forward, could have some bots that collect the stuff for you. Would need some level to use, and some L parts that you can make it better like, more rares, more depth, more storage, could have crafting terminal too, so you can craft stuff while driving.

I came up with some Entropia day tokens, from start of avatar, you get 1 day token, and you can use those tokens to buy special goods, and sell the goods back, to get token back, to get stronger stuff. Could also be used to toggle some buffs on and off again, that would use coins. Players who have played for many years would have something very rare and uber to show for it, items would all be account bound :) Maybe could introduce such on new engine? Very high dpp itemsthat could buff other party members, so old timers could have their very nice reward for long years participating :)

Day token could have special tp chips, res chips, heal tools, mining tools, different price and level set bonus armors and very high quality different level and price guns, and starfinder,pathfinder, mothership, could be named veteran items, Veteran's armory guy, who's like Hey there old chap, what can i do for you? You could also grap your veteran land share revenue from him. Could have some cool assistant pet with auction, that can drill your claims, and you can tt and repair and craft with the npc for 10+ year ppl. Maybe it could have more functions and could be upgreadeable every 2 years. Could also have some land with dungeon on all planets that gives a share to oldies. Older ppl cant say they lost anything, they got really rich, even if they lost 1-200k peds :) please give vain graphics to some, maybe an option to pick graphics for weapons/armors for veteran stuff. PPl would go crazy.

I am sure you guys want 5+ years played ppl to have very good gear and have something cool to show for it, i am sure it would bring back alot of old players to play again and play with their new stuff. You could also make some retirement moon, where all 10+ years player avatars would get share from it's income, as there are alot of inactive accounts, could be so you need to pick it up with 1 month duration or it will go back to loot pool, could go to charity and to noob mobs. Could be so 10 year ppl would get half of what 20 year ppl get and 15 yr gets something inbetween. Ret place, could be like some old research station somewhere in space rock and you could loot key card for it from space mobs, could have some rare item needed for space crafts there and good stuffs like beacon reward, could have also some reagent needed for best rare gun/finder/crafts in game with +rares, other buffs and 100 eff. All planets and moons could instance and in end boss that can drop 1 part for it, all mobs on planet could very rarely drop a fragment for it when combined would make into a full part, and more planets/moons come, you could make adj-perf version that uses 1 more item. lvl100+ Ultimate weapon,finder, armor hehe. Make a next 10 yr dev plan for the game, and talk with employers if they wish to commit to it. How long you gonna be doing EU? On station there could also be a special crafting machine that can drop special very good BP's that needs mats from all planets to make. Could be different level items, that could need items from different level bosses on planets, lower, mid and higher, like lvl10-30 crafters could go there with their prints and get 10-30 prints, could be so you can loot prints depending on your lvl. 50 could loot 40-50 prints and so on 80-100 for 80-90-100 and ofc would be 100+. Star/pathfinders could dock there to bring in team of ppl that wanna do it and crafters with their stuff to try their luck, could be lower 10-20 lvl mobs with their lvlboss up to lvl200. So 10 different bosses. Could add more places later on with some veteran revenue as more ppl would get older.

Would be cool to run around with veteran stuff, and when ppl invite you in team they would get some veteran's presense buffs, like more dmg, survivability, better chance at looting rares. Older avatars could have some veteran's command ability that gives team like 50% reload and crit boost and heal/sec for like 20 seconds with 10 min cooldown. Avatars depending on how much skill they have could have these sort of special buttons to give boosts and buffs for others.

Auktuma been here for long, i came up with an armor Auktuma's refuge, and thought a new type of set bonus, it gets stronger, more levels you have, for example lvl20 = 10% rarity lvl40-20% and so on.

Also thought of The Hunter gatherer smith armor set, when you have hunted some mobs, you have better chances with mining/crafting and vice versa, like when crafted, you have better chances at mining, when mined, on hunting, and when hunted on mining. I like the playstyle of collecting everything myself, not always easy. Upgradeable. Some items could have exp, and after its been leveled you could upgrade it.
 
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When new guy comes, he cant do much, and no reason to explore the world as you cant kill and mine, fill the world with all sorts of treasures you can find, they can be 0 tt, and spawn on a timer that players cant guess, they could also be made so they are only visible to some players, like if player A has recently picked it up, it wont show to him until some time, there could also be like 10 different spawn locations for stuff so their not always the same, so 1 player cant take em all by camping. New guy could just run somewhere and find junk and crafters could use em, some could even be used for good items, maybe even find good items sometimes. Also you could have universe filled with mission items and finds, like when player comes to X area he has 5% chance per survey to find some item that starts a mission or something, or an event could occur.

Need some storyline that would take players around the world and in dungeons and could include crafting. You could make some findable items that players can pick up for free and craft something, like clay and pick green flowers, and you get a flower pot. Could get some levels for first crafts.

Make few new oils to space mobs, so they dont drop same oil as in planets so you would have to get it from space, and make mobs in space mostly drop shrapnel, no need hides, wools in space, unless its space hide, space wool. These oils could be needed for some good crafts, also some new robot component thats needed for some neat finders/ships/amps from space. Also some rare loot for rare items from crafts.

Maybe some space trooper armor and guns that needs em. +rare find finder, or mining amps. Could use some item from noob activities, and something from space. Could make some lvl1 blueprint that costs 1 pec for engineering skill ups, could randomly give 1-5 pec cost boosted blueprint, that gives some item for good rare reward crafts, could cost like 1 fruit and 1 synthetic mind essence = fruit essence. + sweet stuff = more satisfied pet than with only fruit and sweet stuff. Could be used in gardening later and in some weird mindforce things. Or something, dunno.

Also sweet stuff mineable with rookie finder, would be mission, companion! that you need 1 lyst, 1 iron and wood to make 1 damage whip, you could get BP for it, and tame pet, look for sweet stuff with rookie and feed pet with the new stuff. Something for newbies to make some ped. Fruit essence could also be used to make some consumables buff item. Rare item from fruit essence, that comes from boosted bp could be used in making some mining amps that you could get from attachments, that needs, space rare and regular loot, maganine/langotz combined with the new item in refiner. Amps that amps with increasing surveys instead of full decay and has +rare mod. Could be higher level ones that needs tridenite/rugaritz, or frakite in arkadia.

Could use tridenite and ruga also to make those new melee amps that are like monria amps, but lower tt, 99% decay into ammo burn, 5-10% more damage, and 5-25% chance to parry, as guns can do dmg before mobs reach players, melee could have this as a advantage, could give a buff "electrified" 5% chance to get, that increase reload, crit, and crit mod for some duration, better ones, +5-10eff. guns has scope/laser, melee could have these. All planets could have their own. More use for rare ores. Maganite could also be used in em. 50p decay, 0.001 ped decay. Could have adj-perfect versions with block, and more chance to trigger bigger buff.

Craftable mindforce buff chips that uses enmatter/ore rares and some mutant rare items.

Could craft and add some robot tech(nano adjusters, new rare loot) nanothingy devices on armor parts that forms some nanobotenergy field that absorbs some damage, making hits do less damage and armor would decay less. Could give -% reduced damage on impact,cut and stab, shrapnel and with mindforce shielding could reduce the other damage types Could be used on those craziest mobs that hits far too much even with best armors hehe. Uses tridenite/ruga and other rares ofc!

Make those M-matrixes also craftable with leech and evade, make some new bosses that drops mats for making em.

I have problems flying to toulan, you can run inside some trees also if you havent noticed.

Was laying in sofa and voice said "they forgot space theme, needs all sort of life in space" Could have some citys in space, and some habitats and npc's factions with missions, secret mines, abandoned facilitys, wrecked ships to explore etc. Make city in a middle!
 
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If all big hofs would be given from competitions/events/as a prices, wouldnt be gambling.
 
New finders would seatch almost instantly and have no cooldown, would use some better surveying tech to find and extract smaller deposts, so could increase hit chance to like 80+%

When you get like 10-50 ped mini, could play like 0.2 seconds of trumpet sound, so it sounds like a fart.

Please remove fails completely from crafting.

Rare robot loot, for those robot, animal(marci bosses,neomex queen/bosses(these could have new bosses),zeus,gorgon,kongs) mutant SH, beacon, rdi bosses, all treasure chests, and they would be needed in adj-perf crafts and item upgrades. Would be nice if all bosses and rare spawns had chance of dropping em.
 
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Edited some veteran ideas few posts above.

Remove arkadia golden key from crafts and make it refineable from parts. So it can never fail.

If you made low, high risk mode, could make it so 5% goes to poor childrens charitys and animal welfare, and have a ranking list with top charitables, and there would be some charity gun/armor, with bonus mods, that the top 10 guys could wear, if they drop out next month, item would disappear and go to next guys.

Also you could start handing out extra rewards for top 10 hunters/miners/crafters every month for their contribution. Also could be some reward item pool, for different mobs, like 3 highest on that mob gets a rare bonus roll every month. And could have some title like Feffoid champion. Like aya the feffoid champion for duration. Could also be achievement. Could be reward tickets for some special instance with chest in the end that has boosted loot and could drop good rares for their lvl. Would be account bound loot, and cant get more than 1 of same item, if you have gotten that 1, you couldnt anymore and next item would roll.

Would be nice to have some armor armory that has all protection types, and could swap em with different cloths, could have some separate screen for it, but armor tt's are so darn high, if one wants best armors for all mobs thats ALOT of tt, could make some item that snaps 95% tt out of items and also 95% decay off so they would still last for same amount as a quick fix. Could give residue/shrapnel for the tt.

Creator's edge L x 10 and 500-750-1000 angel scales, and 50-75-100 tridenite, rugaritz would become Divine Creator's edge adj-imp-modified lvl60-100 blades. Some nice loot for miners, could be upgraded when you get from 400 to 600 angels. Could have divine intervention in it + healing, good dpp/eff, and adj-mod resto effect for whole team. Special effect, when you hit with it, would heal someone in team for 10-20% dmg, Could later on get some more rares and stuff for aug-perf for lvl125-150. Would also need a rare item from all beacons. i had idea that jesus would be mission giver, and i heard voice say jesus would tt it. hehe.
 
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Can we get some L eon and UL eon and adj-mod eon from robot invader events and bosses? Could have 100+ burn for those 200 burn dmg mobs, like big second entitys. and very high stab/impact for those high marcimex, that does 300-400 dmg, Need some armor with 150+ stb/cut or have to make those mobs have 3 damage types, havent actually tested if they do, but entropedia says its cut/stb, was looking for away to do marcimex bosses and was like how the h can you kill those. Maybe you could put 2x those new plates on the armor, and make em to 80 dmg. and make adj-perf versions with set bonus. but not 2 same kind? Like you could use Shadow with 69burn L and 5b as 5b dont have burn. Maybe tier 5 armors could have extra plate slot and tier 10 another? but not of same dmg types.
 
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Remove crafting terminals from else where than port atlantis, could have some manufactory house, with universal assembler, all could come here to make and trade goods. Could also have that special materials vendor there, where you can tt mats, and get shrapnel back, when someone buys your stuff you get half of 2.5 and rest could come to competitions and charity. Could also have a vendor where you can tt L items, get shrapnel, and when someone buys em, he has to pay that 5% and half would go to seller and rest again to other stuff. Like trash can, ppl can dive in and dig.
 
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Remove clocks from workplace, dont take phone to work, leave it at locker-room, have some bell for dinner and have sandwitches, have sofa to rest and think at work, dont browse net at work, be alone instead of watching/listening to others all the time and fill yourself with their stuff, so you can think about your stuff instead. You could try ginseng extract. Put money into bigger dev team. Take long walks. God can work on your soul on solitude. You are given ideas too.
 
Give all employees 5$ per day universal to play their own avatars after work if they feel like it, they could play it, and take notes of improvements they come up with. Get to level 100, while working the game, and learn whats good and whats not. Let employees to do whatever they want with money and be part of community aswell, could help players too. Test all mobs, mining, crafting, instances, team up for stuff etc. Come up with new items, moves, animations on the way etc. Wouldnt it be more fun to play the game you make and try to make it as good as possible so you have alot of fun?

Remove huge loss/multis from crafting/EP, i chatted one one player, and s/he was like yeah, i know ep aint good to do, and shouldnt do it, and next day i see him/her had no ped because been clicking some ep3, it's addictive and leaves ppl with bad feeling when they fall for it. Could use something for crafting so ppl cant use it for gambling. Cooldown? Condition slider is kinda obvious its made for gambling. Remove condition? Its useless. realized, nanocube is probably there just to increase bet/cost to play, on making items, i am guessing you want crafting and stuff to be expensive for losses/profits. Be honest and tell ppl EU has gambling inside of it and loot/craft system is made as it is, so it would be gambling, as i cant see it any other way. Or just say its gambling and move to gambling legal country, so no need lies.

Thank you for fun gambling, now, make the low risk/high risk mode for ppl who dont want to gamble so much!
 
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Maybe armor crafting system where you use a base armor, add in some plates, you get base + plate stats on item.

Make armor decay really cheap so ppl dont shy away from good armors because they have some MU, like you could make it just 100-150 protection per pec so its not so exp to kill those 300 dmg mobs. Would be nice if armor would lasts for atleast 10k hits, more if their rare.

Next island seems to be better rare drop rate, could we have that on caly too? Like titan seeems to drop every week a few parts, would be nice to see same on animal series, weapons and uber armors here.

5000 mobs that does 100 dmg with 20 prot per pec, takeing 10 hits per mob, like warlock for example, would be 2500 ped armor decay and 20-50% MU on top of that. That sucks. Make L armors like Quad, that lasts forever. 1000 ped MU on 66500 hunt, that sucks. As you cant get 1000 ped MU from that little hunt, 13.3 ped per warlock with 100 dps weapon would be 40 secs per mob, so mob is on you for like 35 sec, 240 dmg, so thats 12 pec per hit, times 10 times 10000 with 150% armor decay = 12000 ped armor decay. 10000 locks would cost player 133k ped, remember earlier that araneatrox hunt with 170k ped that gave 1 resto chip and not much else MU? It gets way too expensive. 6000 ped MU on armors with 150% + gun + fap. for 133k ped hunt. Thats like 5% expenses + armor decay on top of that 5-7% we already lose + we cant expect to get a big hof with this little hunt, so gonna be few % less tt return because of that too.
 
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Make level 2-7 weapons to drop from gauntlet and armor parts, also make rotten chadriak drop there from marci, and make it so you can refine it with growth molecules to make it into small chardiak, maybe 5 of em. make boss sometimes drop the low lvl beacon and chance to get it from rookie mining too, and chest from it would always drop 1 generic adjuster and chance for some nice newbie stuff. Also some way to get like 10p residue, daily to get 1 token for exchaging growth molecules, lyst, oil for it?

Remove all those old weapons, armors from blueprint loot
 
Its difficult to get residue, please make the item shredder, and make it so, lootable L items can give some rare part that can be used for better rare crafts. Would be nice to just skill up some settler with stuff i get, shred it, use residue for sellable goods.

Also the tinkering could give 100% tt back in residue and blueprints, remove L blueprints and make all BP's L, and make it so if you get UL item from craft, its in loot. Maybe put 1-2 ped esis into armor crafting rares? Only when making items other than gizmo, you could get em. Need some good lower level armor craft rewards as its so easy to get atlas/ghost that lower level armor crafting dont really have anything useful

Would be fun when you global/get a hof and mining it, you had a chance to get some rare stuff when excavating, some useful gems, rare ores etc.
I was thinking when player crafts an armor, he could add those robot comps, like generic nano adjuster, to increase bit of damage,crit and reload, and hardeners to increase protection levels, would give em more use and markup. L armors would go up in demand aswell. As those adjusters are for maintenance or so, could also add like double prot/pec.
 
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Give us armor tech skill for using armor, and tool for using tools so its easier to level up.

Can we pull 2-3 ped of oil per pull with more skill? Make QR skill up faster, like 100 clicks, and also so it wont affect tt return when you have lower QR. Its weird you need to make more stuff that you could ever use to skill up. Make all crafted items good somehow, worth using at their level. Make em all use hunting, crafting and mining items. Instead of condition, make faster more fun, so the machine makes items in rapid speed 1 by 1, like 100 items in minute, so you see alot of rolls going and multis and items popping left and right, and skill fly up. Every 1 lever when you rank up game could give some options for extra power ups that are for mining from mining and for crafting from crafting. and every 5 levels some stronger powerup or ability and every 10 levels some extra ability. Would make leveling more fun as you would get stronger. Check work of warcraft talents and pvp talents, something like that.

Its weird everyone need to make all items for whole population to reach max level. How bout 1 level per success, of your level? and 50% for success below, and 50% for near success. Its cooler if everyone can make stuff, lots of more ppl buying material and making.

You could loot for example adj or imp guardian arms, and you could put 1x imoact 6 bp into it to make guardian with 6 more impact, imp would have 2 slots

Made like 500 ped or more, settler, pioneer, guardian, and my armor manu is only almost 180 lvl. Need faster skilling please. I guess need to make higher level items. Might be that my engineering brings crafting level so high i dont get skill in manu/tech with low level armor, if it is so, would be cooler that i would get skills in manu and tech and others like lvl1 noob would even at lvl50, if they lack behind. So it would be like settler arms levels up fast like 100 levels, 100 levels per item or something, so making full settler i would be at like 700 skills and then after pioneer 1400 and so on. Some new item bonus, making new items you get to use new knowledge and can figure out stuff. Someone suggested you could sell some packs in auction, and i agree, would be nice to sell a set of armor with plates with em, would also be nice if they had smaller tt so ppl with like 300p could buy em, and sell also weapons in like 5 weapon stacks, in discount.

Make necromancer same prot levels as perseus, or nerf perseus, and buff those spectre and solir, to be like aguila. Serum needs to be where ghoul is, like put all those armors in column with cut/stb/impact, higher level, more cut/stb/impact, and then there is burn/penetration, and those acid/cold/electric,
Make make all level 7 armors have around same cut/stb/impact total, and then they can be either burn or other special armors with high burn/pen or acid or cold and higher level armors could have extra higher special prot, like lvl7 = 25/25/25 and 20/20 burn/pen and 15 cold, another level 7 25/30/20 and 55 cold some lvl8 could be 30/30/35 and 35 cold 35 elec, or lvl8 20/20/20 and 55 burn/70 pen 9 prots would be in forties and 10 fifties, for cut stb, and lvl25 could be hundred each. So could have armors for those 400 dmg mobs, special armors without any special prots, like 200 cut/200 stb or 100,100,100, 50 elec, 50 cold

Could be new armor drop, survival traps, could be places before shooting, takes 1 second, you can fire in front of trap then, walk backwards, mob will be immobilized for 5 seconds unable to move, you could fap or shoot, wouldnt work on all bosses. Could also be some cryo trap that slows mob movement/attackspeed. Also cryo crenades. Could maybe many traps per 1 craft. You could loot the trap tt from mob, or pick up the trap if not used.

Another attempt at 13b, 6x near success and seventh lucky success, nice to have 95% success rating.

Make crafting minium rolls bigger please. Like 90% input would be minium, same for hunting?

Make crafting mission too, so you can get different amount of points from different level items and get skill boosts, could also offer some blueprints?
 
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On lootable pvp all mining/hunting loot evens could have some chance to get some contaminated object, that you could collect and those could be handed in for something Could be some +rare mod finders, high burn, burn,impact,cold,cut, some electric and stab armors, mods could be like contaminated ambulimax young, and have different loot than normal, mobs could drop adj-perfect eon and aug-perf vigi L, also mobs could drop hermes, eon UL parts, and upgrade items to make em better and make mod vigi into aug-perf. Could make some craftable teleport container, that you could use, costs like 10 pecs, you could teleport loot to storage with 10 min cooldown, so you would have some loot, but not a loads of it with you. Also fast high healing faps like mayhem with very good heal / pec so if you get one, it lasts for long, those items you loot from mobs could also be traded on blueprints for these high end armors/items that needs all kinds of rares to make. Armors would have +hp and 100% reduced crit dmg and like under 1 pec decay so stuff would last very long when aquired, one could use these weapons hunting for months. Could be traded with contaminated shards and shrapnel.

New pvp event, it would show on radar, that in this pvp area there are highly rich mineral veins, would have boosted loot and ore would contain rare ores sometimes when you pull em from ground, like you could find lyst and have 10% chance to get rare ore pulls, these rare ores would be boosted so it would be like oil rig for rare ores, but would not be always there, it would be event few times a day. Like 50p extra ped there in form of rare ores, need more use for these ores. Could be like 300p extra tt of ores per day. Couldnt get em with rookie finder. Would need some 1000 depth enhanced thingie.

Some bosses and rare spawns that walks around the pvp areas, that drops some neat stuff.

Could make one nonlootable and lootable pvp into 1-50 lvl and other 50-100+

Make new items that needs ruga,tride,xande,maganite, langots L items, like perseus, and more powerful and, mayhem quality and better guns that needs some of it, that lasts for like 50-100kk shots, mayhem quality and higher dpp/eff of different levels that you can find on making weapons.

LA mobs could rarely drop some own boxes, with special items in em? Would be for all player owned LA's. One for lvl1-50 and one for 50-100 mobs. Bigger mob, more chance.

Make mining and similar missions, so when the deed is done, you can use radio or something to finish mission, and get a next step right away, could be some mail box in town where you can get a rewards if their items.
 
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Not sure if its so, but if not, make it so when you craft with ore and enmatter, that you can only get amount of enmatter max to that, you put enmatter in, as i would need metal res, now, and skilling crafting, i could pick item with low enmatter, high metal res.

On valentines day, you could get lollite from mining that has a laughing face icon and you could eat it and whole team gets 10% rare mod

Contaminated zones could give contaminated boxes with neat pvp rings/gear. boxes could have +2 ped uni ammo on all looted ones, like 12p loot per box. If it takes for example 50p to get 1 box, you lose around 2.5 p on avg getting it, you could get +2p back from box, would be nice. Ppl who dumps money ingame could play cheaper.

L refiners that can sometimes give some special dust thats good for something or collect very small particles of some rare ores, and makes em into extra ingot, so when you refine bigger amounts you could get a few extra rare ores in the load.
I think armors are still too expensive, would be better if you could get a set for around 1-200 ped+ plates, would last for 10k hits, more if their rare, could be so if mob is alot higher than your evade level, you can untilize armor to max against it's hits.
Make some adj-perfect L armor/weapons dropping from mobs.

Release object, armor, weapon, tool, cloth, ship, vehicle, housing, enviroment making tools so players can design em, send em to you, and you could pay em in ped for good objects, could save you alot of time, could also give players some co-creator credits that could be used to buy shares or some special items, la's houses etc.

Dont put anything in boxes you could loot similar ingame somehow.
 
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Shops could be more common loot, as everyone wants one in their lands and land areas or several.

Make it so dont matter when you take attributes, so no need to save meta for 100 levels to get max benefit, fix could be, that those meta agi points dont increase exp amount needed, so for example if from agi 1 to 2 agi exp needed would be 10, if one takes agi from meta at lvl1 to get 2, to get to level 3 it would need same as 2, that would be 10.

Can you make 2b/p armatrix amp BP that you can buy from terminal few newbs to start crafting? also a blp rifle, and handgun bp.

You could buy Fiery Hug bag with pvp tokens, a backbag full of explosives, would explode you, and everyone near you for 400 damage and fire all sorts of fireworks.
 
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Put tier comps into mayhem, like mayhem 1 would give tier 1 and mayhem 10, tier 10, bosses could give bigger stacks and higher chance for esis.
Mindforce phasing chip, would make avatar phased out making it harder to hit further you are.
 
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I like a lot of these ideas like using a handgun with one hand and something else with the other, but they would have to rewrite half of the game.
 
When you use pet, you could weekly/monthly go to some pet center and get your used nutrions back from npc in form of pet boosting items/blueprints for whips for your lvl, higher lvl ppl could get better stuff. Could have some energy crystals also, used in crafting and to increase energy regen/give energy to pets, could have some tamer items there that you can get L and Ul that increase pet regen, enables second or third pet, and some whips that enables pet to become a dps companion when equipped, pets could have some combat abilitys too. Could give you animal friend pin, that has an happy animal face and you could toggle it on/off, so 1% of your cycling will go to animal chraities and you could get something back form the npc in form of universal/0 tt items. And more charitable you are, better the rewards weekly. Making hunting costs 0.5% avg loss, so we can play more, mining and crafting too. I think this number we could get back from MU's.

Like this ardojes hunting log 700k cycled 93% back 50-60k tt loss, and he has looted nothing good UL, and even if he did he would have to loot best items ingame to cover MU, just tune down the costs to like 3500p per 700k, i think this sum you could cover with item sales, and MA gets a fat check still. Make the avatar into a share, more skills more share hehe. Could be avatar age + skills = + share.

Make a simulator and simulate those kills with different stuff, and see that loss wont get too crazy and there is something in loot when spend enough.

Make more planets, could be some robot forge platet, could expand space around the existing planets and eventually put sun in the middle and have planets actually orbit the sun so they move.

Some "migration event" there is asteroids floating accross the splace and something lives among those asteroids. Make those L starfinders for these kind of events and sleipnir repair module so ppl can hunt with sleipnir + quad combo, could also have those repair bots so you can solo, maybe they would be like resto chip those bots and repair module like a fap/rk, could be stronger than rk and give skills that boosts pilot/turrets. So ppl with some hunting skills, could repair with sleip and get into spacecraft pilot/turreting easier. Could be some fleets in ship of different sorts.

Could player always get some sort of very good item when he hunts/mines/crafts combines for 1 mil peds? Like armor set, gun/fap or finder/excavator/refiner, like pick from em.

Could be some system if player plays for more than 25 hours per week, it warns player that its unhealthy to only play and he might be missing some important things in life he should also focus

Start making entropia conventions 2 times a year, get some big place in sweden, sell tickets so ppl get convention boxes for the value and ppl who likes EU can meet eachother there. Could sell mob figurines and stuff there, and release some information and new stuff, could also be pc slots ppl could reserve and have some thingie, when you play at convention you could get some boosts for duration.

Make bigger mobs so they will hit vehicles until out of range then they would make some angry emote and scatter off.

Make some craftable robot ships where you have to find all parts from different tobots, robot bosses and beacon missions. 2-3 man ship, repair, could turret and pilot or have a turret and pilot seat.

When player has some craftable item, he could click on it, and press order it, avatar could take some phone and start pressing numbers on it, and ppl who has bc-10 L BP and are on same planet, not afk, and has mats for it, could get a message that he needs one, and first one to reach could take the order and fill it.

GIve skill gain for every craft, its more fun.
 
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Make sweet stuff so you find it like 10% time with rookie finder from anywhere.
 
Could player always get some sort of very good item when he hunts/mines/crafts combines for 1 mil peds? Like armor set, gun/fap or finder/excavator/refiner, like pick from em.

Do you realize that 1m ped is how low when we talking about top gear loot?

1m ped crafting ep4 is 2 days.
1m ped hunting with mod blade is 3 weeks

This idea would destroy the game in 2-3 month :D
 
Only few ppl in entropia uses those rare ores, please make more common prints that uses langotz,maganite, dunkel, tridenite, ruga
 
Some ppl say there is a system when you win, the game starts taking extra money from you, i think this would be misappropriation of funds, and hope its not so.

You might want to clear this one to the people, as i heard it many times.

I think it wold be cooler if mining drop chance would change depending on if you are on richer or poorer ground, you could find some ground where you get bigger yields on every hit.

Make ore,enmatter tt smaller, alot more hit chance, so return is more even, even poorer ppl could mine, could make such finders.
 
Make tier comps craftable with maganite.

Put some very good items to beacon chests, and some miner / robot armors that you can easily run beacons with, also some very good weapons, could be like uber mindforce chips there? Nowhere has em. Maybe make some item that can drop from beacon chest that gives access to some mindforce/robot research facility, that can drop uber MF chips and some nice item to make some best finders/mining amps.

Go thru the loots weekly and check if there is some useless garbage and repurpose it, and adjust it
 
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Remove tailoring, and make a a armor and garment construction, this way making cloths would skill up making armors and other way around, would enable for alot more ppl to make clothing, so would see all sorts of new looks as more and more ppl could make clothing without skilling up with paint, and textures, i think colouring and texture skilling is stupid.

I think it takes too little parts to make stuff, like those armors, ghost, phantom, ghoul, old prints, has no parts at all, make it so all weapons, armors, and tools are made from parts only, also iron could be turned into some sort of steel or something first.

Put npcs that gives like 5-10 missions to every outpost and city and go to every town/outpost one by one and come up with some sort of story whats going on there and surroungs, what could player find and do there.
 
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Atlas from mentorship, takes a few weeks to get and is stronger than lvl4 armors, how long does it take to get lvl4 in armors, buff craftable armors, and make em more difficult to make, lots of parts, some rare ore on all of em, set bonuses that are something thats good and chance to get some rare prints that would make even stronger sets. Lvl5 hydra seems to be first armor from arkadia thats better than atlas. All the armor 1-4 seems to be garbage.

COuld be nice to get a full set of prints for armor when you discover the print, so you could make your own items as you play, takes very long to try to get for example full warrior prints, just try it, make lvl3 noob and mine mats and try to collect full warrior set to make for yourself, you gonna have some mining/crafting skill for sure, before you make one i am guessing and you have finished mentoring to make it obselete by then.

Thought of new unlockable skill: Iron skill, you use armor like clothes, and makes you more proficient in protecting your body with it. Blocking?

Would help alot crafters, like i am mining and skilling armor making, i dont get enough residue for items as i make these pioneer masks, would be nice if i could scrap em all for some residue and maybe get some skills while doing it.

Refining stuff could give small bits of some gemstones you could use for making jewelry.

adj-mod versions of all EMT kits, to all hedocs and gyros too, and those fast aid packs like fap-50 would need different amount of mushrooms and some rare enmatters, make em all have good heal/pec, boost heal / pec by 100 heal faps to like 50 and 200 to 100 heal/ pec

Adj-mod eir mk1 parts from magic mushroom instance, and apocalypse adj-mod part upgrades, and put some cool weapon to magical mushroom loot.

Make 100% free crafting, all items would be made of only components, so all ore/enmatter is first turned into something, this would make it much more fun to play, as you could mine, turn all ore/ingot into something, get skills, then make something or tt it, and would make it so you can only fail when you dont have skill to do print, like non at all, and no loss of materials.

Game is alot more fun to play when you get to use all materials for something that you collect, and you dont have to sell it before using it. No need any big crafting hofs, crafting could be something that could give player something back always instead of chance of making only, so never tt loss, hunting/mining already costs alot, should cost less and crafting be free. I think this would be more healthy.
 
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Lose like hell on all the trash mobs that cant cover the 7% find an MU mobs to breakeven(still losing btw, just ripping ppl off to get my own moneys back) and then what? The thing thats not fun in this game is, the loot system is too punishing, i cant farm mobs to see what they have, as it gets too expensive, so unless you want to pay hundreds of dollars a week you need to stick to few mobs that has some markup, and as you can see from smilgs its pennies after tax, even with best gear. Too much loss-traps. You just have to keep paying all the time, there is no money returns here, just have to trade to make it back or accept big cost on grinding. Hof is only partial return, i see it more like tax return, and even with that, its still very bad return rate. 93% is horrible, 95% is almost as horrible, 97% is bad, 99% would be ok:ish, considering we would eventually if we play alot pay with 10k's of peds a day if we hunt alot.10$ a day, thats still 300 dollars a month for hardcore grinder.

Edit: 99 is actually not ok, as you can see if i would hunt for lets say 5k ped a day someday, and pay 1% that would be exactly 1000p = 1%. Oh well, i guess i could do with 1%. Still very expensive 1200$ a year. Would have to rip that off someone.

My 100€ a month does not seem to be enough to play like i would want to. Feels bad man.

And thats, hunt everything that i can kill to see whats there, skill crafting, and get my own mats and find all stuff myself. Not fun when you cant hunt everything without huge loss.

ppl who use L items and hunt on taxed LA aint doing good at all.

Well, jesus loves you nyways.
 
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