Suggestion: Spice up vendor refill system

Svako

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Pavol Svako Giertl
As we all know, nowadays, if you are serious about a pull, you have to just stand next to a vendor (don't you dare to cycle peds playing...) actively checking if the item you desire is refilled or not and hope to be faster than the 24/7 bots players.
I ask, why not spice it up?

Here are some ideas which makes exactly same amount of sense as current refill system (so around zero):
1. Unique vendors - each vendor will have different items refilled, they will all have all the items listed, but refill will be random, one mod nano here, one perf LP there, make the people move, running is healthy
2. Thematic pulling - refill during different seasons will have different pull out logic
- Easter - hide the vendor - there will only be one mayhem vendor, hidden in a random location in a random city - once you find him and pull is made, he will be moved to different random location in a random city
- Halloween - scary pull - each pull will have a 50% chance to award different cheaper item instead - you pull for example mod nano and you get for example sb-90, eating the tokens of the cheaper item only ofc (they are not barbarians), so you will have to spend another century to get enough tokens again - do you dare to take a chance?
- Xmass - treat your self - when you pull something, you will get 365 "treat your self boxes", one of them will contain your item, rest are empty, you will be able to open just one per day - will you get your item today? tomorrow? new years eve? next xmass? only RNGesus will know
3. Refill calendar - Just tell the dates and times of refills with list of items and amounts that will be refilled so everyone will have same chance to test their speed in pulling (like ticket sales for big RL events) - wait, no, this one actually makes some sense so should not be taken into account, sorry

Edit:
FAQ:
Q:
Is this sarcasm?
A: Yes
 
Last edited:
- Halloween - scary pull - each pull will have a 50% chance to award different cheaper item instead - you pull for example mod nano and you get for example sb-90, eating the tokens of the cheaper item only ofc (they are not barbarians), so you will have to spend another century to get enough tokens again - do you dare to take a chance?
Lp 120 perf ❌
Lp 120 ✅
The nightmare would make someone quit the game for sure
 
The idea generally should be to improve something. None of the above improve the situation and some actually make the problem worse.


A better solution would be to fill the vendor with infinite amount of limited items. So a mod nano L version could be pulled by anyone who wants it. This system will consume the amount of tokens out there to more manageable levels. The L items pulled would also be eventually consumed.

For the unlimited items could implement some system where anyone who has the required tokens gets it. This could be achieved by some sort of queue designed into the system. So your pull could be registered and perhaps your told where you are in the queue for that item. You should be able to see the number in a queue for any item before you attempt to pull it as well. So that you can decide if you want to wait that long or not. Hence the unlimited items would still be drip fed into the game but there would be some logical sense to it.
 
The idea generally should be to improve something. None of the above improve the situation and some actually make the problem worse.
This is a sarcastic thread lol, don't take it seriously :D :D
 
This is a sarcastic thread lol, don't take it seriously :D :D
Yeah right. You won't be saying that when the worst one of those is selected and implemented into the game. Game dev's always pick the most stupid ideas and those above qualify :)
 
Yeah right. You won't be saying that when the worst one of those is selected and implemented into the game. Game dev's always pick the most stupid ideas and those above qualify :)
Not even they can be that stupid.... oh wait lol :D :D :D
 
Not even they can be that stupid.... oh wait lol :D :D :D
Before loot 2.0 "some" people believed getting perc skill line means loot improving ...
And later MA made perc contribute to looter in 2.0 so I would say think before suggesting anything you don't want lol
 
Even better solution would be some kind of system where everything is definite. For example I quite like the way Cyrene have the mission chain for the Turrelion Assassinator. Everyone who completes the mission will get it there is no nonsense with rare tokens or waiting at a vendor. There are catches or caveats to it, e.g. have to certain number of A.R.C. Faction Badges for a stage. These badges are essentially loyalty badges, fairly easy to get but time consuming. Just getting the badges alone will require some effort. Getting to the final item/goal would take a number of years from beginning to end.

Personally I prefer that system over this vendor nonsense.

Could that kind of system be implemented on Calypso. Most definitely. Would also make it more enjoyable depending how they go about it e.g. could have mayhem as one stage be it redulite, bronze etc, could have aspect of RDI as another stage, Grinding various different mobs on Calypso other stages etc etc. Would be better in the end than what we have currently. Everyone would be able to pull provided they complete the mission.
 
2. Thematic pulling - refill during different seasons will have different pull out logic

- Xmass - treat your self - when you pull something, you will get 365 "treat your self boxes", one of them will contain your item, rest are empty, you will be able to open just one per day - will you get your item today? tomorrow? new years eve? next xmass? only RNGesus will know

This one is my favourite. But you forgot about summer mayhem.

Summer - overheat If you attempt to take any item from vendor, while the Swedish temperature is above 20 celsius at that moment, the vendor claim is failed (you keep tokens) and You receive 5 stacks of "overheat" debuff (damage taken and reload time increased 1% per stacks) for the rest of the summer, stack limit up to 90.
 
Before loot 2.0 "some" people believed getting perc skill line means loot improving ...
And later MA made perc contribute to looter in 2.0 so I would say think before suggesting anything you don't want lol

I love st*pid loot theories. My favourite one is facing (the camera) North, sometimes i forget but usually i try to avoid moving the camera in mayhem instances, as entering sets You to face North perfectly.
And just like the rain dances, it works if you not stop doing it till it starts raining :D
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This is a sarcastic thread lol, don't take it seriously :D :D
I actually think Easter vendor is great idea. Relocatig each time someone talks with him :)
 
Call it "dynamic pulling" 🙌

Days good work done! 🤣

I nearly missed my pull due being in Mayhem 12 hours and logging off before checking PCF random complaint thread and getting PM from friend who knew i was waiting for refill.

Direct queto: Are you fool or something!?

So yeah waiting ever since Easter Mayhem and checking here and there if the vendor is refilled on patch days aint fun experience.

I know people might have to wait years.

Hope MA could come up with more reasonable system for this. 👍
 
Was about to make a thread asking about Vendor refilling but this is as good a place as any. Can someone explain to me why MA is filling the vendor this way - with a trickle of a few items each day? Is it to prevent one person from purchasing everything as soon as it's filled? What's the rationale behind it? I've been stacking tokens since the beginning of mayhems and finally have enough to pull an UL weapon that I could actually use but I feel like I have no chance against the hundreds of other players that are trying to pull too? Do I have a reasonable chance of pulling something like BP70 or BC80? What's the proper strategy to be at the vendor when it gets stocked? Surely there is a better way than just check randomly and pray. Thanks in advance!


PS I asked the AI for strategies and they said check announcements :D
 
What's the proper strategy to be at the vendor when it gets stocked? Surely there is a better way than just check randomly and pray. Thanks in advance!
To answer this part I have done 2 pulls basically when u first notice MA refilling you stop doing anything and stand in the vendor and keeping checking all day , don't leave pc for even a minute , eat less else so you don't have to go bathroom (too much). Forget about leaving your house till you pull. You might think I am joking but ask those who had to sit there for 5+ days
 
This is a sarcastic thread lol, don't take it seriously :D :D
The concrete development suggestions Entropians raise and their principled conception of what Entropia is and could be have been growing farther apart year by year. We now have folks unironically posting requests to eliminate the withdraw feature, and to chuck central systems vital to our decentralized paradigm of meaning making. Calls to abolish large facets of what makes Entropia Entropia for the sake of "spicing things up" are not too far outside the present Entropian Overton Window. In this climate, there is absolutely no hope of folks detecting your sarcasm about some implementation detail within one system within one profession.
 
Can someone explain to me why MA is filling the vendor this way - with a trickle of a few items each day?
They used to put all items at same time and few players were grabing most of them so people complained and they changed it to current system and now other people complain :) There is no way to make everyone happy. Yesterday when they added 1xLP120 perf L i managed to tp from spot i was hunting mobs and pulled it, didnt spend more then 2 min next to vendor.
 
They used to put all items at same time and few players were grabing most of them so people complained and they changed it to current system and now other people complain :) There is no way to make everyone happy. Yesterday when they added 1xLP120 perf L i managed to tp from spot i was hunting mobs and pulled it, didnt spend more then 2 min next to vendor.
How did you know that they had added the gun though?
 
As we all know, nowadays, if you are serious about a pull, you have to just stand next to a vendor (don't you dare to cycle peds playing...) actively checking if the item you desire is refilled or not and hope to be faster than the 24/7 bots players.
I ask, why not spice it up?

Here are some ideas which makes exactly same amount of sense as current refill system (so around zero):
1. Unique vendors - each vendor will have different items refilled, they will all have all the items listed, but refill will be random, one mod nano here, one perf LP there, make the people move, running is healthy
2. Thematic pulling - refill during different seasons will have different pull out logic
- Easter - hide the vendor - there will only be one mayhem vendor, hidden in a random location in a random city - once you find him and pull is made, he will be moved to different random location in a random city
- Halloween - scary pull - each pull will have a 50% chance to award different cheaper item instead - you pull for example mod nano and you get for example sb-90, eating the tokens of the cheaper item only ofc (they are not barbarians), so you will have to spend another century to get enough tokens again - do you dare to take a chance?
- Xmass - treat your self - when you pull something, you will get 365 "treat your self boxes", one of them will contain your item, rest are empty, you will be able to open just one per day - will you get your item today? tomorrow? new years eve? next xmass? only RNGesus will know
3. Refill calendar - Just tell the dates and times of refills with list of items and amounts that will be refilled so everyone will have same chance to test their speed in pulling (like ticket sales for big RL events) - wait, no, this one actually makes some sense so should not be taken into account, sorry

Edit:
FAQ:
Q:
Is this sarcasm?
A: Yes

Prolly the greatest idea, ofc it will be shot down by either MA or other players, but, I love it. Well done mate, your imagination is brilliant. Hope they support it. 😎🥳
 
How did you know that they had added the gun though?
I saw someone pulling other L item so i just went to see what else was restocked
 
Don't forget mindark consider spamming mutated gibnibs while huge shared loot events to mutilate all average < players as very fun. Don't act surprised when they pick a dumb idea and implement it ingame next time.
 
They can't do the "gambly" things because of various jurisdictions (sweden, US, etc).
 
I really wonder what do Mindark expect this game to become.
They made mayhem system a bot farm party, then now after years of stacking tokens, the only chance to get an item is to have your bot standing at the vendor
So the only way to get the item you want now is no be unemployed, not sleep, and have your bot warning u if there is one of the item you need someday.. This is pathetic.
Oh, and if you dont get it this time, you can go back to 24/7 farming since it will cost 50k more token next mayhem...
 
1. You shouldn't have to close the mayhem vendor window to see an item get updated (restocked). This biggest priority if they don't add bidding system to it.

2. I think it's time to join the modern MMORPG era, the vendors should be accessible through the UI, and of course in person for those who want it.
- I believe MA needs to stop keeping this monopoly on the vendors and give access to all PP's too.
- Basically using the Vendor System UI you'll get access to all vendors in the game, and will be able to buy anything off them on any planet.

3. You should be able to reserve an item with mayhem/rare tokens, where if nobody else bids on it you'll get it when it gets restocked.

4. If someone else bids on same item the one with highest bid will get it.
It should be possible to make new bids, and they should be binding like in auction.

5. Impose limits so one player can't get all the items all at once, like for the new limited 2 mayhem items and for UL items.
- For example: Player A takes out a LP-100 Modified, now he cannot take out any UL item for the next month, he can still take out (L) items.
- Up to MA how they wanna balance this though, lower quality UL items perhaps no need to impose a limit.
- The point is that limits are required in order to give everyone a chance and prevent one person from taking the best items.

6. By changing the way we purchase through the mayhem vendor in this manner it will be:
- More fair for all.
- Highest bidder will get it just like in auction = Market will decide.
- SB = the default item price which will be bid on the first bid.
- They can add limits on how often you can bid and the minimum amount you can overbid to prevent excessive bidding too.
- No more wasting time and lost revenue for MA
- They should make these changes a priority. Currently they are losing a lot of revenue and also making it super frustrating for their players by having to camp the mayhem vendors in this way.
 
All jokes and sarcasm aside, it's rly hard to understand the logic behind the refills, MA has decided to go with this system, so if it was a decision, it had to be made based on something. Let's try to create pros/cons list.

PROS:
- I haven't found any, so please add if you think of any

CONS:
- promotes terms of use violations such as multi accounting or automated play (let's not pretend we don't see those alts refreshing the vendor on script)
- slows down the economy by forcing people who doesn't want to break TOU to camp the vendor instead of cycling peds
- frustrates players
 
All jokes and sarcasm aside, it's rly hard to understand the logic behind the refills, MA has decided to go with this system, so if it was a decision, it had to be made based on something. Let's try to create pros/cons list.

PROS:
- I haven't found any, so please add if you think of any

CONS:
- promotes terms of use violations such as multi accounting or automated play (let's not pretend we don't see those alts refreshing the vendor on script)
- slows down the economy by forcing people who doesn't want to break TOU to camp the vendor instead of cycling peds
- frustrates players
Pros: ?

Cons: it's humiliating towards loyal playerbase
 
Idk what you're all complaining about. I was able to pull one of the limited scopes that will probably end up selling for less than pill price and it only took me about a week of continuous effort. I have a job, don't macro or bot, and don't have an alt account. Yet I was still able to pull this off.
 
Just flood the market with new guns. Stop limiting the inflow. Yeah it’ll suck for people who spent 300k+ on weapons last year, but they’ll survive and it will allow top end gear to become more available to a broader player base, resulting in a better experience for more people. Let’s keep in mind pre-Covid mod Lp and bc80 went for well under 100k even tiered up so we still haven’t hit those price floors yet.
 
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