ntelinatsos
Stalker
- Joined
- Nov 3, 2008
- Posts
- 1,599
- Location
- Greece
- Society
- GU ---> A&D ---> pk ck ---> OU ---> GU HQ ---> cks ---> Synergen ---> Guess Who
- Avatar Name
- Stelios AKALYPTOS ntelinatsos
Hello, for long time i wanted to make this thread but i had no time neither the will to start it. so, now it's the time.
I'll split this thread in two parts: Suggestions and Demands, demands are a little stricter suggestion for features that must change and not just "would be good" to change.
So, my lists below..
(i spent already too much time to type all these, so i'll add my remaining list in my next bumps)
Suggestions:
1) Add strongbox Keys (not boxes, just keys) in Trade Terminal
2) Increase drop rate on opals and tier comps (the rate on both opals and tier comps is too low, so ppl wont tier up most of their items cause of the high cost)
3) Change the scanning system and make it as it was in the past. If you don't remember how it was, it was able to scan the same person/mob unlimit times without having to wait few mins before you are able to do so. Of course the decay was applying in every scan and it was able to skill up faster than it is now (i don't really understand why MA changed that)
4) Auction new features/benefits:
5) Add a mission to get a non-tradable Sweat Gun (a gun that will use sweat as ammo) and the ability to upgrade it through a special missions.
For this feature i would suggest a gun that does low dmg, like 1-2 dmg (min-max) and the option to upgrade it little by little to something better
The sweat cost, should be similiar to the sweat price or maybe a little better to give sweaters a go.
Personal, i think that 1.5 to 2ped for 1k sweat is a fair price, so a gun that does 1-2 dmg (1.5 average) and use 2 sweat for each shot, will does average ~750 hp dmg for each 1k sweat (i don't include miss/crit chances).
This Sweat Gun should not have a tt decay (like the vse sweat tool).
I'm not sure how it will be possible to give any loot from the mobs, since the mobs give loot accordingly to the ped spend and the sweat has minimal tt value, but that's something maybe MA will have to find a solution.
I would suggest some of the upgradable guns and MA can decide how they would like to make them:
Sweat Gun mk.1 (the main one): 1-2 dmg, 2 sweat cost per shot
Sweat Gun mk.2 : 1.5-3 dmg, 3 sweat cost per shot
etc..
6) Add an option to auto spawn the vehicle in the closest available place (it's annoying sometimes when the terrain isn't flat to have to look around cause you can't find a place to spawn your vehicle).
7) Add an option (in the option panel) if you want to auto-pick vehicle every time you exit from it (make it possible to have this option on or off)
Demands:
1) Double click on items should be open the item info, like it was in the past (i don't really see why you changed that, it only make the game worst)
2) Add a pick up hot key to pick up our vehicles faster (it's really annoying to spend few seconds just to pick up your vehicle, especially when you have buffs from pills)
3) Change the tt value to all creature pills to 1pec (you may give shrapnel equal to the difference in tt for the current creature pills as compensation to the current owners)
4) Tier upgrading on Limit items is problematic with the new system. (DONE)
I'll suggest two option to fix this issue.
(Keep the tiering system on UL items as it, it's better than it was)
5) Remove low memory message (it's only annoying and useless)
6) Remove the DirectX message in client loader (i don't see why i have to read this message every time i try to login)
7) Add an option to mute pets or other avatars, either by adding a new option in the option panel (Sound option for pets and avatars only), either by right click in the certain avatar an add him in my mute list.
(I really don't see why i have to hear these *miaou* *miaou* every time i do crafting, from afk players that have their cats spawned to raise their lvl, neither these "hmmmm.... hmmmmm.... hmmmmmm..." from players that have this specific stance)
8) Add Basic Propulsion System to auction (it's not possible to add them in auction right now, i think this issue apply to some other matterials too)
9) Unreachable mobs: This system is very problematic as it is. i would suggest some things to solve the issue with unreachable mobs:
-Mobs should not become unreachable if they don't get shot first (some mobs argo to you and because they are behind a tree or other object and can't come close to you, they become unreachable, even if you never shot them, that's really annoying when you are hunting and you are in full buffs from pills cause you lose time in situations like this one)
-Mobs should change back to normal 1 min after they became unreachable if they didn't get any shot in the duration of this 1 min.
I can describe one problematic case of this issue in this example:
Someone goes to hunt leviathans, he gets 10 levis on him, and after some times most of them become unreachable, then he dies and he never comes back. All these unreachable levis will remain unreachable forever.
10) Land Grabs. this system is very problematic as it is and cause of that, regular soc can't participate in land grabs cause of the problematic tax income system.
So, ppl that want to participate in land grabs, have to leave their socs and join in one of these pvp socs (usually are only two). Also, these socs doesn't last for too long cause old members take more tax income than new ones, so they have to make a new pvp socs every half year or so.
My suggestion to fix this issue and make land grab events fair for all soc to participate, without need to kick our old inactive friends (members) or disband our soc and make a new one every year, is to create one list where the leader will add their soc members that participated in the certain land grab and decide what percent every member will get from each land grab they win. Also in the case that the leader is inactive for some time, add the option, so the leader will give this option to some certain other members too
I hope one day MA understand that we don't need pvp socs, and every soc will have a fair chances to fight and win some lands in land grab events
11) Decrease the max tt value on the adj/imp/mod/augm/perfect neopsion implants.
12) Give graphic priority to the white glow in the cuttable trees, so we could see from far which trees are able to be cutted (it was like that in the past but for some reason you changed it and now it's even harder to find em).
13) Disable Medstims in pvp areas
14) Disable the effect of Divine chip when the player dies from another player. This case made Tango, Vaporizer and some other one-hit kill weapons useless and this should be change. Make divine buff works only when you gonna die from mobs and not from other players
I'll split this thread in two parts: Suggestions and Demands, demands are a little stricter suggestion for features that must change and not just "would be good" to change.
So, my lists below..
(i spent already too much time to type all these, so i'll add my remaining list in my next bumps)
Suggestions:
1) Add strongbox Keys (not boxes, just keys) in Trade Terminal
2) Increase drop rate on opals and tier comps (the rate on both opals and tier comps is too low, so ppl wont tier up most of their items cause of the high cost)
3) Change the scanning system and make it as it was in the past. If you don't remember how it was, it was able to scan the same person/mob unlimit times without having to wait few mins before you are able to do so. Of course the decay was applying in every scan and it was able to skill up faster than it is now (i don't really understand why MA changed that)
4) Auction new features/benefits:
- Return the 0.5ped fee when the item doesn't sell
- Make a special list for items that sell for tt+1ped with auction fee only 0.1ped
- Auction your items for more days with the same auction fee
- Increase your item limit from 30 to 31, 32, 33, etc (depend on how many times you buy this benefit)
- Pay less auction fee
- etc (i can't think everythink myself)
5) Add a mission to get a non-tradable Sweat Gun (a gun that will use sweat as ammo) and the ability to upgrade it through a special missions.
For this feature i would suggest a gun that does low dmg, like 1-2 dmg (min-max) and the option to upgrade it little by little to something better
The sweat cost, should be similiar to the sweat price or maybe a little better to give sweaters a go.
Personal, i think that 1.5 to 2ped for 1k sweat is a fair price, so a gun that does 1-2 dmg (1.5 average) and use 2 sweat for each shot, will does average ~750 hp dmg for each 1k sweat (i don't include miss/crit chances).
This Sweat Gun should not have a tt decay (like the vse sweat tool).
I'm not sure how it will be possible to give any loot from the mobs, since the mobs give loot accordingly to the ped spend and the sweat has minimal tt value, but that's something maybe MA will have to find a solution.
I would suggest some of the upgradable guns and MA can decide how they would like to make them:
Sweat Gun mk.1 (the main one): 1-2 dmg, 2 sweat cost per shot
Sweat Gun mk.2 : 1.5-3 dmg, 3 sweat cost per shot
etc..
6) Add an option to auto spawn the vehicle in the closest available place (it's annoying sometimes when the terrain isn't flat to have to look around cause you can't find a place to spawn your vehicle).
7) Add an option (in the option panel) if you want to auto-pick vehicle every time you exit from it (make it possible to have this option on or off)
Demands:
1) Double click on items should be open the item info, like it was in the past (i don't really see why you changed that, it only make the game worst)
2) Add a pick up hot key to pick up our vehicles faster (it's really annoying to spend few seconds just to pick up your vehicle, especially when you have buffs from pills)
3) Change the tt value to all creature pills to 1pec (you may give shrapnel equal to the difference in tt for the current creature pills as compensation to the current owners)
4) Tier upgrading on Limit items is problematic with the new system. (DONE)
I'll suggest two option to fix this issue.
- Change L items like it was in the past, from 0.1 to 0.2, to 0.3, etc. (not from 0.10 to 0.11 as it is today)
- Make L items able to get more than one tick per shot. Example, my L item is in tier 2.37 and with the next shot goes to 2.40
(Keep the tiering system on UL items as it, it's better than it was)
5) Remove low memory message (it's only annoying and useless)
6) Remove the DirectX message in client loader (i don't see why i have to read this message every time i try to login)
7) Add an option to mute pets or other avatars, either by adding a new option in the option panel (Sound option for pets and avatars only), either by right click in the certain avatar an add him in my mute list.
(I really don't see why i have to hear these *miaou* *miaou* every time i do crafting, from afk players that have their cats spawned to raise their lvl, neither these "hmmmm.... hmmmmm.... hmmmmmm..." from players that have this specific stance)
8) Add Basic Propulsion System to auction (it's not possible to add them in auction right now, i think this issue apply to some other matterials too)
9) Unreachable mobs: This system is very problematic as it is. i would suggest some things to solve the issue with unreachable mobs:
-Mobs should not become unreachable if they don't get shot first (some mobs argo to you and because they are behind a tree or other object and can't come close to you, they become unreachable, even if you never shot them, that's really annoying when you are hunting and you are in full buffs from pills cause you lose time in situations like this one)
-Mobs should change back to normal 1 min after they became unreachable if they didn't get any shot in the duration of this 1 min.
I can describe one problematic case of this issue in this example:
Someone goes to hunt leviathans, he gets 10 levis on him, and after some times most of them become unreachable, then he dies and he never comes back. All these unreachable levis will remain unreachable forever.
10) Land Grabs. this system is very problematic as it is and cause of that, regular soc can't participate in land grabs cause of the problematic tax income system.
So, ppl that want to participate in land grabs, have to leave their socs and join in one of these pvp socs (usually are only two). Also, these socs doesn't last for too long cause old members take more tax income than new ones, so they have to make a new pvp socs every half year or so.
My suggestion to fix this issue and make land grab events fair for all soc to participate, without need to kick our old inactive friends (members) or disband our soc and make a new one every year, is to create one list where the leader will add their soc members that participated in the certain land grab and decide what percent every member will get from each land grab they win. Also in the case that the leader is inactive for some time, add the option, so the leader will give this option to some certain other members too
I hope one day MA understand that we don't need pvp socs, and every soc will have a fair chances to fight and win some lands in land grab events
11) Decrease the max tt value on the adj/imp/mod/augm/perfect neopsion implants.
12) Give graphic priority to the white glow in the cuttable trees, so we could see from far which trees are able to be cutted (it was like that in the past but for some reason you changed it and now it's even harder to find em).
13) Disable Medstims in pvp areas
14) Disable the effect of Divine chip when the player dies from another player. This case made Tango, Vaporizer and some other one-hit kill weapons useless and this should be change. Make divine buff works only when you gonna die from mobs and not from other players
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