Rhayven
Provider
- Joined
- Dec 17, 2006
- Posts
- 107
- Location
- Northern Ireland
- Avatar Name
- Rhay Rhayven van Helsing
Hi guys and girls and anyone inbetween or unsure.
This is something I've been working on for a while and I thought perhaps some of you guys might be interested in it. I came up with this idea since I noticed that Team Hunt loot distrubtion is inherently unfair, and most people just try and use 'similar' guns and split any items that show up equally but it is really like you're running and shooting things with a blindfold on. I belive this is a big reason why group hunting isn't as popular as it should be in the game.
While this is cool and all, to each their own, I have come up with another way to fairly (or what I find fair) distribute loot and just wanted to see if anyone else wanted to provide any input or if they were interested in trying it out.
If you are in a group, the goal, I feel, is that at the end of the hunt, everyone has as close to an equal profit/loss percentage as possible. The ones who contributed the most ped to the hunt are more than likely the ones who are going to incur the biggest loss, so if there is profit, I feel that the one who contributed the most should get a larger amount. This doesn't equal a larger pecentage, these will even out no matter how much ped you used during the hunt.
I get that a lot of you are probably a little skeptical, and feel it's more fair to just split equally, but please read on.
This spreadsheet works by using a loot tracker, for me I use Loot Nanny (thanks for killing me in PVP Nanna) and it gives you a base input and output of peds for each individual person on the team. Once this info is manually added after the hunt is over, you can then add the tt of the items you want to split, and the m/u of these items (if any)
If an item is dropped, the item being redistributed is taken off the tt ped received value of the person who looted it, meaning they would also get an increased share of the loot to make up for the lost item. Or if you notice one person got the lions share of the Shrapnel, they can perhaps agree to share the profitsfrom that to help the team mates recoup some of their losses.
I admit that this system isn't perfect, but at the very least, it will give some insight and extra visibility and transparency to your group hunts. Once you start seeing how varied the percentage returns are to each indivudual person in the group, you start to get a better understanding of why I'm actually doing this.
Usage of this spreadsheet doesn't necessarily need to dictate HOW you split your loot, but being able to view it and keep a record of it could prove useful.
It also doesn't prevent people from just running away afterwards or having a 'power cut' out of nowhere with the expensive item that was looted. You can't fix that with any spreadsheet. You also can't fix selfish people with a spreadsheet.
... but I do feel that by using it, you can start to have more fun with team hunts. For instance, getting into a big team and fighting large groups of smaller mobs. I mean, the only reason people don't do this is what if someone else gets the global and I didn't get one shot in! Well, this allows you to get together after, see who had the biggest percentage return, and split any profits between. No more missed HoF because you had to answer the door to get that mid hunt pizza ......
Here's a screenshot of it so far.
The above scenario was made up, I mean they actually made a profit, what a farce! But I have a few test runs where it really did make a difference afterwards.
It's a very very basic spreadsheet at the moment, but I really believe that this tool will prove useful to some people and if anyone is interested in getting a copy of it as it is so far to test it out, I'd be happy to provide them with it, I mainly was just looking for more feedback or critisism first.
signed
Rhay Rhayven van Helsing aka twitch.tv/botheredwookiee
Filthy Casuals
PS: I've named the system the 'Filthy Arranged Redistribution Table' .... Or FART for short.
This is something I've been working on for a while and I thought perhaps some of you guys might be interested in it. I came up with this idea since I noticed that Team Hunt loot distrubtion is inherently unfair, and most people just try and use 'similar' guns and split any items that show up equally but it is really like you're running and shooting things with a blindfold on. I belive this is a big reason why group hunting isn't as popular as it should be in the game.
While this is cool and all, to each their own, I have come up with another way to fairly (or what I find fair) distribute loot and just wanted to see if anyone else wanted to provide any input or if they were interested in trying it out.
If you are in a group, the goal, I feel, is that at the end of the hunt, everyone has as close to an equal profit/loss percentage as possible. The ones who contributed the most ped to the hunt are more than likely the ones who are going to incur the biggest loss, so if there is profit, I feel that the one who contributed the most should get a larger amount. This doesn't equal a larger pecentage, these will even out no matter how much ped you used during the hunt.
I get that a lot of you are probably a little skeptical, and feel it's more fair to just split equally, but please read on.
This spreadsheet works by using a loot tracker, for me I use Loot Nanny (thanks for killing me in PVP Nanna) and it gives you a base input and output of peds for each individual person on the team. Once this info is manually added after the hunt is over, you can then add the tt of the items you want to split, and the m/u of these items (if any)
If an item is dropped, the item being redistributed is taken off the tt ped received value of the person who looted it, meaning they would also get an increased share of the loot to make up for the lost item. Or if you notice one person got the lions share of the Shrapnel, they can perhaps agree to share the profitsfrom that to help the team mates recoup some of their losses.
I admit that this system isn't perfect, but at the very least, it will give some insight and extra visibility and transparency to your group hunts. Once you start seeing how varied the percentage returns are to each indivudual person in the group, you start to get a better understanding of why I'm actually doing this.
Usage of this spreadsheet doesn't necessarily need to dictate HOW you split your loot, but being able to view it and keep a record of it could prove useful.
It also doesn't prevent people from just running away afterwards or having a 'power cut' out of nowhere with the expensive item that was looted. You can't fix that with any spreadsheet. You also can't fix selfish people with a spreadsheet.
... but I do feel that by using it, you can start to have more fun with team hunts. For instance, getting into a big team and fighting large groups of smaller mobs. I mean, the only reason people don't do this is what if someone else gets the global and I didn't get one shot in! Well, this allows you to get together after, see who had the biggest percentage return, and split any profits between. No more missed HoF because you had to answer the door to get that mid hunt pizza ......
Here's a screenshot of it so far.
The above scenario was made up, I mean they actually made a profit, what a farce! But I have a few test runs where it really did make a difference afterwards.
It's a very very basic spreadsheet at the moment, but I really believe that this tool will prove useful to some people and if anyone is interested in getting a copy of it as it is so far to test it out, I'd be happy to provide them with it, I mainly was just looking for more feedback or critisism first.
signed
Rhay Rhayven van Helsing aka twitch.tv/botheredwookiee
Filthy Casuals
PS: I've named the system the 'Filthy Arranged Redistribution Table' .... Or FART for short.