psyche
Guardian
- Joined
- Aug 14, 2014
- Posts
- 231
- Location
- California, USA
- Avatar Name
- Maiko pSyCHe Jin-Jay
Was just thinking about the recent thread on that space thruster suggestion. Got me thinking about UL items stopping the profession interactions. The game economy is mainly hunters / miners selling to crafters and then crafters makes the items to sell back to the hunters and miners. If crafters crafts an UL weapon or UL finder, then eventually they got no more hunters and miners to sell to as every hunter and miner will have the weapon and finder they need. This stops the crafters from buying and MU of loot goes down. If everything is L then this cycle can continue indefinitely and game economy will be good. Got me thinking about the recent nanocube change. We can no longer buy nanocubes, instead we can recycle low demand low mu loot into nanocubes so EP crafters are contributing to the economy once again. Since most of the items can recycle into nanocube, this means nanocubes will remain low MU. Got me thinking what if the repair terminal required nanocubes to repair. Maybe even 50% ped 50% nanocube to repair. This way UL item owners still benefit from their very high MU item as they pay minimal MU to use their item. The UL item owners will still contribute to the economy minimally.
Idea just suddenly popped into my head and curious how the forum community feels about this.
Idea just suddenly popped into my head and curious how the forum community feels about this.