- Joined
- Aug 2, 2010
- Posts
- 1,391
- Location
- Bloomin' Blighty
- Society
- Meezle
- Avatar Name
- Peezle Peez McPee
( Also posted on EF )
I'm making a wild guess here, but almost everyone who plays EU feels the current level and standard of marketing for the game is, well, lacking. We all want to see more players, because it would ensure the future of the game as well as making it a better experience, whether we are noobs or ubers.
A lot has been said about how much players contribute to this already. Indeed, many dig in their heels and refuse to do anything because MA isn't. Though they have a point, this is ultimately a suicidal approach. And for those who do stuff, it's obvious when you look at their work, that it isn't really joined up with what anyone else is doing.
Whatever is being done, it clearly isn't enough, for a ton of reasons.
My proposal is for players who genuinely want to see change, and are big enough to bury their hatchets; Now is the time to combine their collective talents and show themselves, other players, and MA - what is possible.
How this works is very simple:
#1 Organise efforts under a collective banner / group / website.
#2 Establish guidelines for participation: that is, people can do whatever the hell they want outside the group, but when displaying the group's banner / image on youtube ( or whatever ) they work within the guidelines. This maintains consistency in the image and is faithful to the democratic principles which should be at work.
#3 Discover what talents the participants have in relation to art, coding, legal insight, video design, marketing expertise,etc etc. We all have something to offer.
#4 Establish methods to determine how successful the group is in harvesting hits, views, responses, sign-ups to EU.
#5 Work and refine the whole, by tweaking #1 - #4 as it develops.
My thinking is that nobody need spend much time as a participant, but to augment their activities by contributing to the group as they feel the need.
There is no need for huge complexity here, but it would be far better to build a bigger net to collect the potential playbase, than to sit and see the game we all love lurch about like a drunk on the edge of a cliff. He might be ok, he might fall off, but why not do something truly 'dynamic' and effective?
Problems and pitfalls there would be, but, with the right amount of effort, I think it would be empowering for those who made the effort. This is not about lining MA's pocket, or personalities, or pointing the finger at anyone who is against it; it is about the game. Always the game.
Thoughts / suggestions.
I'm making a wild guess here, but almost everyone who plays EU feels the current level and standard of marketing for the game is, well, lacking. We all want to see more players, because it would ensure the future of the game as well as making it a better experience, whether we are noobs or ubers.
A lot has been said about how much players contribute to this already. Indeed, many dig in their heels and refuse to do anything because MA isn't. Though they have a point, this is ultimately a suicidal approach. And for those who do stuff, it's obvious when you look at their work, that it isn't really joined up with what anyone else is doing.
Whatever is being done, it clearly isn't enough, for a ton of reasons.
My proposal is for players who genuinely want to see change, and are big enough to bury their hatchets; Now is the time to combine their collective talents and show themselves, other players, and MA - what is possible.
How this works is very simple:
#1 Organise efforts under a collective banner / group / website.
#2 Establish guidelines for participation: that is, people can do whatever the hell they want outside the group, but when displaying the group's banner / image on youtube ( or whatever ) they work within the guidelines. This maintains consistency in the image and is faithful to the democratic principles which should be at work.
#3 Discover what talents the participants have in relation to art, coding, legal insight, video design, marketing expertise,etc etc. We all have something to offer.
#4 Establish methods to determine how successful the group is in harvesting hits, views, responses, sign-ups to EU.
#5 Work and refine the whole, by tweaking #1 - #4 as it develops.
My thinking is that nobody need spend much time as a participant, but to augment their activities by contributing to the group as they feel the need.
There is no need for huge complexity here, but it would be far better to build a bigger net to collect the potential playbase, than to sit and see the game we all love lurch about like a drunk on the edge of a cliff. He might be ok, he might fall off, but why not do something truly 'dynamic' and effective?
Problems and pitfalls there would be, but, with the right amount of effort, I think it would be empowering for those who made the effort. This is not about lining MA's pocket, or personalities, or pointing the finger at anyone who is against it; it is about the game. Always the game.
Thoughts / suggestions.