Set the tax to 1%, could be more for events, and put an unique mob mix in there instead of all same mob, because they can be hunted off land areas, with 1% tax you could stay and farm em, without it stinging so much, with like 5% its half less hunted before your broke with 95% avg return
Sometimes when i kill first mob of some kind, i get a global and some stuff in it, so maybe when you put a mix, you can have multiple of this event happening and if there are item waves, could hit good wave from one of the mobs in mix if rest dont have good wave, maybe better odds?
Sometimes when i kill first mob of some kind, i get a global and some stuff in it, so maybe when you put a mix, you can have multiple of this event happening and if there are item waves, could hit good wave from one of the mobs in mix if rest dont have good wave, maybe better odds?