It is indeed very annoying and it happens quite often.
The best thing would be to make sure that it is no longer possible to get stuck in the ground or in parts of the scenery.
At least a function that could TP 1 meter in front of us in 5 seconds would be nice too.
An immediate function would be better, but no doubt people would find a way to take advantage of this to hunt...
the only way i found to get unstuck is spamming the map,inventory (anything) and forward , in 99% of cases worked
Thanks for the tip, it works.
Anyway it works when you are stuck in the sloping ground, I haven't tested for blocking in plants/trees yet.
By the way, if MA read this, I take the opportunity to talk about 3 "bugs" related to the terrain which are also annoying:
1/ There are still invisible elements all around Calypso (probably plants or rocks)
It was reported several times when it first appeared (at least a year ago).
And it's still there.
Land 01 (the Traeskeron's land) is a good example.
2/ Some areas are bugged when it comes to mining.
It is impossible to mine in these areas, since we (very often) receive messages "you can't mine in this location" (maybe not the exact sentence) without any apparent reason.
These zones are quite large.
The best example I know of is the area North and East of Zeus.
3/ This one is probably as old as the game itself...
The little flying mobs (like Diripi, Pupugi, etc...) enjoy hitting us while hiding under the ground, where we can't reach them.
Maybe making the ground impossible to get through would prevent both the avatars from getting stuck there, and the mobs from hiding there...?