Seppo69
Old
- Joined
- Dec 18, 2021
- Posts
- 84
- Avatar Name
- Sob Miropoika Truster
Imo this game is too expensive for regular budjet gamers. One possible solution would maybe be upgradepaths for regular weapons. Not only to make unsib weapons to sib ones what we have already, but giving them few % more eff and a bit more dpp every upgrade from adjusted to perfected. And definitely to expand this to MF chips too. Also range, decay, skill buffs etc could be concidered.
Atleast for MF this would be awesome, there is no good eff/dpp choices between noob MF-chips (lvl 5 ten chips, and even they are pretty bad eco wise) and highend chips (lvl 13 fen and 15 mayhem chips). But every weapon class is in need of some reasonable eff/dpp weapons at the average level of game. Because cost to play is way too high atm imo to keep casual players in game for years without long breaks or quits = also less income for MA.
At start it would cost tt to upgrade those things so "lessen income to MA effect" of more eco weapons would be covered with that. And in long run people will cycle more and there would be more peoeple staying to cycle. When unreal is released and for sure plenty of new people give Entropia a try, keeping those players in is top priority for all of us including MA right? I think biggest elephant in a room atm is cost to play at low and average level.
And why not to give mining gear some upgrade paths too, maybe crafting included. To make those professions more interesting.
This would also give players more midway goals to reach while skilling for better weapon/gear and upgrading their tools and make more joy to play that way.
Any thoughts, am I completely lost with my pov or would this be as good idea than I think it is?
Atleast for MF this would be awesome, there is no good eff/dpp choices between noob MF-chips (lvl 5 ten chips, and even they are pretty bad eco wise) and highend chips (lvl 13 fen and 15 mayhem chips). But every weapon class is in need of some reasonable eff/dpp weapons at the average level of game. Because cost to play is way too high atm imo to keep casual players in game for years without long breaks or quits = also less income for MA.
At start it would cost tt to upgrade those things so "lessen income to MA effect" of more eco weapons would be covered with that. And in long run people will cycle more and there would be more peoeple staying to cycle. When unreal is released and for sure plenty of new people give Entropia a try, keeping those players in is top priority for all of us including MA right? I think biggest elephant in a room atm is cost to play at low and average level.
And why not to give mining gear some upgrade paths too, maybe crafting included. To make those professions more interesting.
This would also give players more midway goals to reach while skilling for better weapon/gear and upgrading their tools and make more joy to play that way.
Any thoughts, am I completely lost with my pov or would this be as good idea than I think it is?
Last edited: