Info: Useful Info on the Mining Spaceship Event

lethal

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Posting useful info for this event on this thread in an attempt to give everyone an idea of the costs associated with making a ship and any other general helpful info. Feel free to add or discuss.

You need 10k PED of Spaceship Construction Packages to turn in for a token. Please be aware of this before trying to craft components at a high price as crafting 5 attempts of spacecraft construction packages for example won't get you anywhere close to a ship.

Rough general calculations on BP amounts and morpheus amounts needed for a ship. Roughly equal amounts of each subcomponent bp are needed.

With every subcomponent being 1 ped and all the subcomponent bps being ~5 ped per attempt, that means on average with multis you will probably be around 7 ped or 7 of the subcomponents per success including multis. With the same logic applied an average success of spacecraft package would be ~36.5 ped with multis included. 10,000/(36.5*40%)= 685 attempts of the spacecraft construction package bp to have enough for the turn in. 18 PED of subcomponents are needed per attempt, so with each subcomp bp giving 7 ped average output/success*.4 success rate it would be 2.8 average ped of subcomponents/ attempt of bp click. 18/2.8=~6.43 attempts of subcomponents/ construction package attempt. So all in all you'd be looking at~ 685*6.43= ~4400 attempts of subcomponents, and ~685 attempts of spacecraft package bps for a ship. Something else I'll add in while I'm at it is 2 of the subcomponent bps use 1 morpheus and the construction package uses 3 morpheus, so 1/3*4400+685*3= ~3520 Morpheus ingots to complete as well. So that markup will be pretty crazy to tack on since that will probably be the most limiting material used in crafting. This is all without considering materials gotten back from near success or TT loss btw.

TLDR: ~4400 subcomponent bp clicks needed (733 of each type if they are all 5 ped cost per attempt, but really they are between 5-5.5 ped, so some are needed slightly more than others), ~685 spacecraft construction package bp clicks needed, and ~3520 morpheus ingots needed as the biggest contributing factors to the price of a single ship without considering materials gotten back from near success, but with a rough estimate of multipliers considered in the calculations. These numbers should be roughly correct now that the information is available and seems to have also been corrected on nexus. This is calculated with 40% success rate and some number rounding, which makes it a bit rough, but I think fairly accurate.

Math on costs associated with making a ship. Markup on materials are estimates, so just replace them with whatever current market value is for more accuracy.

Total crafting cost= 26*685+4400*5.2307= 40,825*.05=2041 PED loss (5.2307 is the average cost per attempt between all subcomponents and .05 is the expected loss at 95% return)

Then for morpheus ingots, let's say they cost 250%, so 150% is your markup burn on them. 1.5x2.49= 3.735 markup burnt per morpheus ingot. 3.735*3520=13,147 MU burned on morpheus ingots.

For enhanced talytic converters at 600%, they lose 2.6*500%= 13 PED MU per enhanced talytic converter *~733 attempts of spaceship engine components needed and that's 9,529 MU on those lost.

If we consider lanorium to be 300% MU, that's 2*.66= 1.32 ped of loss per lanorium ingot. The subcomponent bps use 1.1667 lanorium ingots on average, so that would be ~1.1667*4400*1.32=6776 PED of MU burned on lanorium.

And I'll also do the blueprints. Let's assume you pay 50,000% or 5 ped/click on average. ~5085 attempts are needed total, so that would be 25,425 PED of markup loss total.

So far we're at 56,918 PED lost in the process of making the ship. This is without the other material markups calculated so far, just eyeballing those I would expect another 4-8k ped of markup loss from the rest of the components, but the materials I covered should all be the heaviest loss factors.

Spaceship BP Component info (Type "spaceship" into the blueprint search bar if you want to see all of them
 
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Posting useful info for this event on this thread in an attempt to give everyone an idea of the costs associated with making a ship and any other general helpful info. Feel free to add or discuss.

You need 10k PED of Spaceship Construction Packages to turn in for a token. Please be aware of this before trying to craft components at a high price as crafting 5 attempts of spacecraft construction packages for example won't get you anywhere close to a ship.

Rough general calculations on BP amounts and morpheus amounts needed for a ship. Roughly equal amounts of each subcomponent bp are needed.

With every subcomponent being 1 ped and all the subcomponent bps being ~5 ped per attempt, that means on average with multis you will probably be around 7 ped or 7 of the subcomponents per success including multis. With the same logic applied an average success of spacecraft package would be ~36.5 ped with multis included. 10,000/(36.5*40%)= 685 attempts of the spacecraft construction package bp to have enough for the turn in. 18 PED of subcomponents are needed per attempt, so with each subcomp bp giving 7 ped average output/success*.4 success rate it would be 2.8 average ped of subcomponents/ attempt of bp click. 18/2.8=~6.43 attempts of subcomponents/ construction package attempt. So all in all you'd be looking at~ 685*6.43= ~4400 attempts of subcomponents, and ~685 attempts of spacecraft package bps for a ship. Something else I'll add in while I'm at it is 2 of the subcomponent bps use 1 morpheus and the construction package uses 3 morpheus, so 1/3*4400+685*3= ~3520 Morpheus ingots to complete as well. So that markup will be pretty crazy to tack on since that will probably be the most limiting material used in crafting. This is all without considering materials gotten back from near success or TT loss btw.

TLDR: ~4400 subcomponent bp clicks needed (733 of each type if they are all 5 ped cost per attempt, but really they are between 5-5.5 ped, so some are needed slightly more than others), ~685 spacecraft construction package bp clicks needed, and ~3520 morpheus ingots needed as the biggest contributing factors to the price of a single ship without considering materials gotten back from near success, but with a rough estimate of multipliers considered in the calculations. These numbers should be roughly correct now that the information is available and seems to have also been corrected on nexus. This is calculated with 40% success rate and some number rounding, which makes it a bit rough, but I think fairly accurate.

Spaceship BP Component info (Type "spaceship" into the blueprint search bar if you want to see all of them
Nice! Ty! 👍👍👍
 
Thanks for sharing. I was hoping you would give an estimate of total cost, I wanna knwo this simply out of curiosity just like many here I assume.
 
Thanks for sharing. I was hoping you would give an estimate of total cost, I wanna knwo this simply out of curiosity just like many here I assume.
Updated with math on cost. I just did math on what I saw would be the bulk of the costs with estimated markups though. Didn't go into the lower MU mats because I was burnt out on math, but did address them.
 
Updated with math on cost. I just did math on what I saw would be the bulk of the costs with estimated markups though. Didn't go into the lower MU mats because I was burnt out on math, but did address them.
Thanks! Was an intresting read.
 
"It's worse than that, it's ped, Jim!" (Sorry to trekkies and non-trekkies)
I think in the OP, tt is sometimes being confused for cost incl. mu. That's just a preliminary view, as I've been away in that rl thing all day, but if possible I'd like clarification.
Specifically the calc of how many clicks will be needed overall in tt terms. Also of relevance: do successes give a minimum of the tt input as desired output, or only one comp plus filler, for example?
Sorry that I know so little myself, but maybe other ppl who are further than me can put their views, but I also understand the wish for own calculations that are different from here to not be shared.
I'm so tired I may even fall into bed now, although I couldn't resist checking the forum (but I haven't logged on). :)
 
"It's worse than that, it's ped, Jim!" (Sorry to trekkies and non-trekkies)
I think in the OP, tt is sometimes being confused for cost incl. mu. That's just a preliminary view, as I've been away in that rl thing all day, but if possible I'd like clarification.
Specifically the calc of how many clicks will be needed overall in tt terms. Also of relevance: do successes give a minimum of the tt input as desired output, or only one comp plus filler, for example?
Sorry that I know so little myself, but maybe other ppl who are further than me can put their views, but I also understand the wish for own calculations that are different from here to not be shared.
I'm so tired I may even fall into bed now, although I couldn't resist checking the forum (but I haven't logged on). :)
Hey jetsina, for the markup loss I simply have whatever amount above the tt value is markup. So if 1 ped of materials has 120% markup, you lose 20% or .2 ped in markup per attempt, not accounting for near success giving materials back sometimes. This is how I did all of the markup since the base tt value- MA rake is always preserved through crafts given the blueprints aren't boosted. As for the tt loss, it's simply the rake, in this case calculated as 5% multiplied by the total amount cycled to get enough spaceship construction packages to turn in a ship. The estimated cycle necessary that I calculated is a bit on the high side since I use 40% success when you will likely see around 42% over this many attempts and have the subcomponent bps as 5 ped when they're really around 5.3 average. So likely someone will get the ship a bit cheaper than my estimate if they manage to get all the mats at the markups I mentioned.

As for the amount of subcomponents on a success, I did 1 success on spaceship general components to confirm, but they do give output relative to tt input in materials. I got 6 ped of spaceship general components or 6 units of spaceship general components on a success and .23 PED of filler. To my knowledge all component bps give multiple units on a success so long as the tt input is higher than the tt value of 2 units. It seems to work this way as long as items are stackable with the exception of enhancers, which always give 1 unit no matter how much tt output there is.


LMK if that addressed what you meant.
 
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