lethal
Prowler
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Posting useful info for this event on this thread in an attempt to give everyone an idea of the costs associated with making a ship and any other general helpful info. Feel free to add or discuss.
You need 10k PED of Spaceship Construction Packages to turn in for a token. Please be aware of this before trying to craft components at a high price as crafting 5 attempts of spacecraft construction packages for example won't get you anywhere close to a ship.
Rough general calculations on BP amounts and morpheus amounts needed for a ship. Roughly equal amounts of each subcomponent bp are needed.
With every subcomponent being 1 ped and all the subcomponent bps being ~5 ped per attempt, that means on average with multis you will probably be around 7 ped or 7 of the subcomponents per success including multis. With the same logic applied an average success of spacecraft package would be ~36.5 ped with multis included. 10,000/(36.5*40%)= 685 attempts of the spacecraft construction package bp to have enough for the turn in. 18 PED of subcomponents are needed per attempt, so with each subcomp bp giving 7 ped average output/success*.4 success rate it would be 2.8 average ped of subcomponents/ attempt of bp click. 18/2.8=~6.43 attempts of subcomponents/ construction package attempt. So all in all you'd be looking at~ 685*6.43= ~4400 attempts of subcomponents, and ~685 attempts of spacecraft package bps for a ship. Something else I'll add in while I'm at it is 2 of the subcomponent bps use 1 morpheus and the construction package uses 3 morpheus, so 1/3*4400+685*3= ~3520 Morpheus ingots to complete as well. So that markup will be pretty crazy to tack on since that will probably be the most limiting material used in crafting. This is all without considering materials gotten back from near success or TT loss btw.
TLDR: ~4400 subcomponent bp clicks needed (733 of each type if they are all 5 ped cost per attempt, but really they are between 5-5.5 ped, so some are needed slightly more than others), ~685 spacecraft construction package bp clicks needed, and ~3520 morpheus ingots needed as the biggest contributing factors to the price of a single ship without considering materials gotten back from near success, but with a rough estimate of multipliers considered in the calculations. These numbers should be roughly correct now that the information is available and seems to have also been corrected on nexus. This is calculated with 40% success rate and some number rounding, which makes it a bit rough, but I think fairly accurate.
Math on costs associated with making a ship. Markup on materials are estimates, so just replace them with whatever current market value is for more accuracy.
Total crafting cost= 26*685+4400*5.2307= 40,825*.05=2041 PED loss (5.2307 is the average cost per attempt between all subcomponents and .05 is the expected loss at 95% return)
Then for morpheus ingots, let's say they cost 250%, so 150% is your markup burn on them. 1.5x2.49= 3.735 markup burnt per morpheus ingot. 3.735*3520=13,147 MU burned on morpheus ingots.
For enhanced talytic converters at 600%, they lose 2.6*500%= 13 PED MU per enhanced talytic converter *~733 attempts of spaceship engine components needed and that's 9,529 MU on those lost.
If we consider lanorium to be 300% MU, that's 2*.66= 1.32 ped of loss per lanorium ingot. The subcomponent bps use 1.1667 lanorium ingots on average, so that would be ~1.1667*4400*1.32=6776 PED of MU burned on lanorium.
And I'll also do the blueprints. Let's assume you pay 50,000% or 5 ped/click on average. ~5085 attempts are needed total, so that would be 25,425 PED of markup loss total.
So far we're at 56,918 PED lost in the process of making the ship. This is without the other material markups calculated so far, just eyeballing those I would expect another 4-8k ped of markup loss from the rest of the components, but the materials I covered should all be the heaviest loss factors.
Spaceship BP Component info (Type "spaceship" into the blueprint search bar if you want to see all of them
You need 10k PED of Spaceship Construction Packages to turn in for a token. Please be aware of this before trying to craft components at a high price as crafting 5 attempts of spacecraft construction packages for example won't get you anywhere close to a ship.
Rough general calculations on BP amounts and morpheus amounts needed for a ship. Roughly equal amounts of each subcomponent bp are needed.
With every subcomponent being 1 ped and all the subcomponent bps being ~5 ped per attempt, that means on average with multis you will probably be around 7 ped or 7 of the subcomponents per success including multis. With the same logic applied an average success of spacecraft package would be ~36.5 ped with multis included. 10,000/(36.5*40%)= 685 attempts of the spacecraft construction package bp to have enough for the turn in. 18 PED of subcomponents are needed per attempt, so with each subcomp bp giving 7 ped average output/success*.4 success rate it would be 2.8 average ped of subcomponents/ attempt of bp click. 18/2.8=~6.43 attempts of subcomponents/ construction package attempt. So all in all you'd be looking at~ 685*6.43= ~4400 attempts of subcomponents, and ~685 attempts of spacecraft package bps for a ship. Something else I'll add in while I'm at it is 2 of the subcomponent bps use 1 morpheus and the construction package uses 3 morpheus, so 1/3*4400+685*3= ~3520 Morpheus ingots to complete as well. So that markup will be pretty crazy to tack on since that will probably be the most limiting material used in crafting. This is all without considering materials gotten back from near success or TT loss btw.
TLDR: ~4400 subcomponent bp clicks needed (733 of each type if they are all 5 ped cost per attempt, but really they are between 5-5.5 ped, so some are needed slightly more than others), ~685 spacecraft construction package bp clicks needed, and ~3520 morpheus ingots needed as the biggest contributing factors to the price of a single ship without considering materials gotten back from near success, but with a rough estimate of multipliers considered in the calculations. These numbers should be roughly correct now that the information is available and seems to have also been corrected on nexus. This is calculated with 40% success rate and some number rounding, which makes it a bit rough, but I think fairly accurate.
Math on costs associated with making a ship. Markup on materials are estimates, so just replace them with whatever current market value is for more accuracy.
Total crafting cost= 26*685+4400*5.2307= 40,825*.05=2041 PED loss (5.2307 is the average cost per attempt between all subcomponents and .05 is the expected loss at 95% return)
Then for morpheus ingots, let's say they cost 250%, so 150% is your markup burn on them. 1.5x2.49= 3.735 markup burnt per morpheus ingot. 3.735*3520=13,147 MU burned on morpheus ingots.
For enhanced talytic converters at 600%, they lose 2.6*500%= 13 PED MU per enhanced talytic converter *~733 attempts of spaceship engine components needed and that's 9,529 MU on those lost.
If we consider lanorium to be 300% MU, that's 2*.66= 1.32 ped of loss per lanorium ingot. The subcomponent bps use 1.1667 lanorium ingots on average, so that would be ~1.1667*4400*1.32=6776 PED of MU burned on lanorium.
And I'll also do the blueprints. Let's assume you pay 50,000% or 5 ped/click on average. ~5085 attempts are needed total, so that would be 25,425 PED of markup loss total.
So far we're at 56,918 PED lost in the process of making the ship. This is without the other material markups calculated so far, just eyeballing those I would expect another 4-8k ped of markup loss from the rest of the components, but the materials I covered should all be the heaviest loss factors.
Spaceship BP Component info (Type "spaceship" into the blueprint search bar if you want to see all of them
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