Hi there,
Did not go through all the posts so if this has been mentioned, please ignore it.
As you know there seems to be a lot of iceskating going on, call it inertia if you will. When you run in one direction and then turn in another your still siding in the old direction for a little while.
I have also found ontop of this when using a melee weapon, such as a powerfist as I am using at the moment, prior to VU9, if you had a mob (feffoid in my case) on your immediate left hitting you and a mob immediately infront of you that you were attacking;
The mob infront of you naturally would be taking a good 85% of the attacks, with the mob on left would only take hits when it got in the way of swinging its arms or what-not to attack you.
At this time, it seems to be a reverse situation, even when the mob on the left is in it's non-atttack wait cycle state and not swinging around any body parts, it seems to be taking most of the damage and the mob which is in clear attack view infront of you is taking much much less.
This draws me to conclude there is a slight sync problem with the client vs the server PIS (Point in Space) being slightly out of sync.
Just some input I would hope the developers could look into (This is after 9.11 patch btw) this was most apparant 9.1, though has been corrected somewhat, not entirely.
This problem is also occuring on the horizontal causing the avatar to seem like it is vibrating up & down in an attempt to sync with the ground at their current position.
Anyhow, bring on Xmas, bring on the snow, I am enjoying (to a degree) the ice-skating effect. (Doesn't snow here in Australia being summer and all at Xmas
)
Take Care,
Sparkz