Do your own weapon test for how much it will cost you to kill 100 mobs with 100 HP.
For example with...
1. Armatrix 25 pistol
2. Herman ARK-0
3. Buy 100 TT Pistols and keep one that is over 3000 Tier Rate. By the time you do the 100 killer test, I guess it will increase to Tier 10.
* If the pistol is not Tier 10, make it somewhere before the test on tier 10.Then buy Eco and Accu enhancers *2 for each slot up to 10.
3.1 Make the test with Accu enhancers
3.2 Do the Eco enhancers test
* Remember, the test is based on how much the final cost of 100 kills will cost you... not the TT return or armor or fap decay.
* You always can resell those enhancers after the test if you don't want to keep them.
Fouls are 100 HP mobs on Calypso, and pretty low HP regen.
Notes from MA:
- Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.
- In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.
If in doubt after doing the test yourself, check this topic again.
On different days, you will have different values of the loot, which does not depend on anything above. Thinking about finisher, in my opinion, means that you basically use too big weapon against the mob you hunt. The above would guide you on how to better choose your weapon for a mob that you will hunt.
The selection of a mob is very important. For example, the Fouls do not have good loot and regardless of your attempts, after a long hunt for this mob, you will always have a negative result, even after MU. But it's still the best mob I've remind of for this test.