Do you realy get more skills after you have maxed a gun?
I thought that the SIb was there for those of us that wants the skills fast and dont care about the eco?
The eco is down when you use the SIB since you shoot slower and deal less dmg than with a full gun, but isnt it here that the SIB comes into play and compensate for this by giving you extra skills instead?
I am changing gun as soon as I do more DMG/sec with the next SIB weapon than I do with my previous one, but that might be totaly off if the SIB helps after you have maxed a gun.
I get more skills from maxed SIB on healing tools. I can't say it's the same for every avatar. I have not seen any evidence to suggest it doesn't work for others, nor have i seen any eveidence that it's not applicable to weapons.
I did the SIB-skill up on weapons without actually doing any tests, I just assumed everyoe else who had been ingame knew better since they kept suggesting it. Now that I know what the situation is, for me at least, I can only advise based upon evidence and not hearsay
thoreau said:
1. How much bonus is the SIB?
2. Is the SIB greater when you have a lower professional standing?
3. Does the SIB apply to all skills or just those specific to the professional standing?
4. Does a maxed SIB weapon give more or less skills than an old school weapon? (For example, a maxed Breer M3a vs. a Mk2)
I will answer for paramedic professions for me (i give no guarantee it works for anyone else, nor do i give any guarantee it works across professions)
1. More than using nonSIB
2. The skills i get during SIB are less than I get when the item is maxed SIB
3. Only tested Paramedic. If someone wanted to fund some x5's or H30 Illums for me i'd be happy to do extensive testing (currently in SIB on these pistols, but knowing what I know, see little point in using them when there are so many other weapons available that are cheaper. Also you have to have a weapon in testing mose that you can put 10kped through and not increase a level.
4. See 1.
staffas said:
1. I have read several theorys about that if the gun is uneco then your skillgains are usualy higher. dont know if this is true or how much extra it would be if it is true.
2. If this is true then, the higher lvl weapon, the more decay, the more skill from SIB and without it.
3. I think that the natural way would be if you are firing a gun you get SIB (if active) for those skills that you get normaly for firing that gun.
4. the same skills, unless you pay loads decay or fire realy fast.
This is my opinions, I might be way off as usual, but I find this the most logical way, but then again EU is dynamic not logical
1. No one's published any results yet.
2. yes. It has always been 'assumed' though. People 'assume' the adj V1 gives more skills because they linked greenlines to number of shots per minute to volume gain. There is no correlation to volume gain and greenlines, so the presumption that such a weapon gives more skills merely because it fires fast is false.
3. From what I have observed, my "justification" for
higher dmg/sec in SIB vs maxed SIB lower dmg/sec is:
you are allowed to use the higher dmg/sec weapon (in SIB without proper skills to use), but you will take a penalty on it for skills/ped, dmg and hit as you aren't skilled enough to use it at max. But you do have the *option* to use it, and that is what SIB is.
4. I think, among many other reasons, SIB was introduced was to give those of us not able to afford MM's + imk2's a chance to skill up economically by giving a bonus on these weapons for using them. Like double skills. An experiment could be done comparing the skill speed of a noob who uses maxed SIB only vs noob who uses justifer MkII vs noob who uses weapons in SIB period only vs noob who uses amps on weapons....and see who graduates a) fastest, b) cheapest
As a sidenote, no one can provide evidence as to whether amps contribute to skills, or if you use EM, whether they contribute to loot.