actually i love the idea of physical trees, like in other game that already use the cry2. Now if u transfer this an a metropolitan PVP u can figure out that it will be not bad at all (this is my comment, i did not read the rest of this tread)
Since learning about the introduction of CE2 I've had visions of one day being able to snipe a big trox & watch it turn towards me, leaping over boulders, dodging past giant trees and crashing through smaller ones, splintering the branches.
CE2 allows to destroy environment but it is not mandatory.
If MA implements this feature in CryTopia, I guess it means that environement is solid. I can't imagine destroying a hologram, right?
i think i remember seeing somewhere that in crytopia the trees would be solid but we would be able to cut em down with gunfire
If a mob is stuck behind a tree then you would not be able to shoot (or sweat) it as the tree would be in your line of site. I don't really see this as a problem for MA.
If an Atrox would stick between two trees it should be able to break down the trees to get away
How about Machetes specially designed to cut through thick jungles? Could be a new newb profession "woodcutter"
Think how much money MA would make though, with people just blasting trees down!they would have too have a repawn time or some sort of re-growth system in place other wise EU would look rather bare in a short period of time..
BTW, in another game build with Gamebryo, published not long ago single player RPG, when you look closely, you will see that not mobs or character are avoiding trees, but trees avoid mobs and character Try lower graphics settings and take a look. Altough a bit funny, I still find it much better solution than holographic trees in EU.
I played the game with many gates to another plans (dimensions) opening here and there not long ago and since I prefere when game runs smoothly than has all graphical whatnots, I set just ok graphics settings. What was funny, trees become somehow 2D then, from distance they looked normally, but when I came close they were becoming flat. And it looked like they were mounted on some kind of axis, and when avatar was passing by, they were rotating. So they were not solid, but no holograms we can go through either (like we have in EU). Quite smart solution, I have to admit. Don't ask me how it is done though, I'm not a programmer
When I played this game before on higher graphical settings, I didn't notice such thing, so it seems it is some kind of game optimization for slower machines.