Yes it will probably be fixed, perhaps in UE5 or afterward, but there will always be other software bugs of this minor magnitude.
While I don't disagree that it would be good if MindArk did fix it, a far more valuable thing for both the thread creator and readers to get out of this encounter is that while the situation is something that happens to a player, how the player responds to it is well within their control. It is possible to focus solely on the individual event gone wrong and dwell in a nonconstructive anger, or to treat it as a learning experience which refines your mental representation of Entropia's mechanics. That we choose the growth mentality is extremely important, both to the individual, and to the trajectory of Entropia as a whole, because while it's easy to write off a bug as a fault in the software to be extinguished, the same fixed VS growth mindset dynamic is central to a much broader array of game design tradeoffs, and for Entropia to reach its max potential, we need Entropians to often look past the myopia of constantly seeking instant gratification, and cultivate the ability to focus on their own growth.
You do not necessarily have to use a small vehicle to work around this; I'm pretty sure a Quad would have done the trick, as the radius to enter the Quad is rather large.