I have updated the list from the front page to incude the missing skills and the believed professions they impact, which should hopefully make it easier to see which really should have a big impact in resolving and which have a lesser effect. All additions are coloured red
Aim (7, 28%)
All Sniper, Pistoleer (Hit) professions 4%
Alertness (3, 13%)
Evader 5%
Dodger 5%
Pet Handler 3%
Analysis (4, 40%)
Humanoid Investigator 10%
Mutant Investigator 10%
Robot Investigator 10%
Animal Investigator 10%
Anatomy (15, 267%)
All (Dmg) professions, inc MF, 20%
Paramedic 13%
Human Investigator 10%
Mutant Investigator 4%
Animal Lore (2, 61%)
Animal Tamer 21%
Pet Handler 40%
Animal Taming (2, 58%)
Animal Tamer 38%
Pet Handler 20%
Armor Technology (1, 11%)
Armor Engineer 11%
Athletics (2, 26%)
Evader 14%
Dodger 12%
Attachments Technology (1, 11%)
Attachment Engineer 11% (small chip so possible small error)
Avoidance (0, 0%)
Dodger
Evader
Beauty Sense (0, 0%)
Biology (3, 23%)
Animal Investigator 10%
Humanoid Investigator 8%
Mutant Investigator 5%
Biotropy (0, 0%)
Biotropian
Reviver
BLP Weaponry Technology (4, 57%)
Ranged BLP (Dmg) 25%
BLP Sniper (Hit) 14%
BLP Pistoleer (Hit) 14%
BLP Weapons Engineer 4%
Blueprint Comprehension (14, 132%)
Electronics, Mechanical, Metal Engineer 11%
Weps, Attachments, Armor, Tool Engineer 9%
Carpenter 9%
Body Sculpting (0, 0%)
Body Sculptor
Botany (1, 8%)
Animal Investigator 8%
Bravado (12, 62.5%)
Swordsman, Knifefighter, One-Handed, Two-Handed (Hit) 7%
Brawler, Whipper (Hit) 6%
Pyschotropian, Pyrotropian (Hit) 4.5%
Reviver, Biotropian 4.5%
Animal Tamer 3%
Teleporter 1.5%
Calypso Ground Assessment (2, 17%)
Prospector 8%
Surveyor 9%
Carpentry (0, 0%)
Carpenter
Clubs (4, 127%)
Two-Handed Clubber (Hit) 39%
One-Handed Clubber (Hit) 38%
Two-Handed Clubber (Dmg) 25%
One-Handed Clubber (Dmg) 25%
Color Matching (1, 20%)
Colorer 20%
Coloring (1, 47%)
Colorer 47%
Coloring Methodology (0, 0%)
Colorer
Combat Reflexes (16?, 62%?)
Evader 11%
Dodger 10%
Decoy Dispenser 5%
Kinfefighter, Swordsman, One/Two-Handed Clubber (Hit) 5%
Brawler, Whipper (Hit) 3%
All Pistoleer (Hit) Professions 3%
All Sniper (Hit) Professions 3%
Animal Tamer Unknown
Combat Sense (19?, 86?%)
Dodger 7%
Evader 6%
All ranged (Hit) professions 5% (MF assumed included)
All melee (Hit) professions 4%
Decoy Dispenser 2%
Animal Tamer 2%
Commando (0, 0%)
All non-Mindforce combat (Hit) Professions
Computer (7, 24%)
Driller 6%
Miner 5%
Robot Investigator 5%
Tailor 2%
Animal, Human, Mutant Investigator 2%
Coolness (13, 65%)
One-Handed Clubber (Hit) 6%
Brawler (Hit) 6%
Knifefighter (Hit) 6%
Decoy Dispenser 6%
Two-Handed Clubber (Hit) 5%
Swordsman (Hit) 5%
All Pistoleer (Hit) Professions 5%
All Sniper (Hit) Professions 4%
Concentration (6, 51.75%)
Teleporter 12.75%
Sweat Gatherer 8.5%
Pyrotropian (Hit) 8.5%
Psychotropian (Hit) 8.5%
Biotropian 6.75%
Reviver 6.75%
Courage (22, 82%)
Evader 7%
Dodger 6%
Animal Tamer 5%
Pet Handler 5%
All Melee (Hit) professions (except Whipper) 4%
All Ranged (Hit) professions (inc MF) 3%
Whipper (Hit) 3%
Biotropian 3%
Reviver 3%
Sweat Gatherer 3%
Dexterity (27, 86%)
Decoy Dispenser 12%
Tailor 10%
Colorer 5%
Laser, Gauss, BLP, Plasma Sniper (Hit) all 3%
Laser, BLP, Plasma Pistoleer (Hit) all 3%
Paramedic 3%
Biotropian 3%
Reviver 3%
Psychotropian, Pyrotropian (Hit) both 3%
Pet Handler, Animal Tamer both 3%
Teleporter 2%
All Melee (Hit) professions 2%
Face Sculptor, Hair Stylist, Body Sculptor all 1%
Diagnosis (1, 8%)
Paramedic 8%
Dispense Decoy (0, 0%)
Decoy Dispenser
Doctor (0, 0%)
Paramedic
Dodge (0, 0%)
Dodger
Drilling (1, 55%)
Driller 55%
Drilling Expertise (0, 0%)
Driller
Electronics (2, 18%)
Electronics Engineer 13%
Robot Investigator 5%
Engineering (17, 429%)
Electronics Engineer 30%
Mechanical Engineer 30%
Metal Engineer 30%
Tool Engineer 29%
Armor Engineer 29%
Attachments Engineer 29%
All Weapons Engineer Professions 28%
Carpenter 28%
Tailor 20%
Driller 4%
Miner 3%
Equipment Methodology (0, 0%)
All Engineer Professions
Ethereal Soul Language (0, 0%)
Evade (0, 0%)
Evader
Extraction (2, 29%)
Miner 15%
Driller 14%
Face Sculpting (0, 0%)
Face Sculptor
Fashion Design (0, 0%)
Body Sculptor
Colorer
Face Sculptor
Hair Stylist
Tailor
First Aid (1, 37%)
Paramedic 37%
Gauss Weapon Technology (0, 0%)
Gauss Sniper (Hit)
Gauss Weapons Engineer
Ranged Gauss (Dmg)
Genetics (4, 21%)
Mutant Investigator 9%
Face Sculptor, Hair Stylist, Body Sculptor 4%
Geology (2, 41%)
Prospector 21%
Surveyor 20%
Glamour (0, 0%)
Tailor
Hair Stylist (0, 0%)
Hair Stylist
Handgun (3, 114%)
All Pistoleer (Hit) professions 38%
Heavy Melee Weapons (2, 14%)
Swordsman (Hit) 7%
Two-Handed Clubber (Hit) 7%
Heavy Weapons (0, 0%)
Industrialist (0, 0%)
All Engineer Professions
Inflict Melee Damage (6, 30%)
All melee (Dmg) professions 5%
Inflict Ranged Damage (6, 24%)
All ranged (Dmg) professions, including MF, 4%
Intuition (0, 0%)
Dodger
Evader
Kill Strike (0, 0%)
All combat (Dmg) Professions
Laser Weapon Technology (4, 57%)
Ranged Laser (Dmg) 25%
Laser Sniper (Hit) 14%
Laser Pistoleer (Hit) 14%
Laser Weapons Engineer 4%
Light Melee Weapons (4, 28%)
Knifefighter (Hit) 7%
One-Handed Clubber (Hit) 7%
Whipper (Hit) 7%
Brawler (Hit) 7%
Longblades (3, 68%)
Swordsman (Hit) 39%
Swordsman (Dmg) 25%
Longblades Engineer 4%
Machinery (11, 65%)
Weps, Attachments, Armor, Tool Engineer 6%
Carpenter 5%
Make Clothes (0, 0%)
Tailor
Manufacture Armor (1, 32%)
Armor Engineer 32%
Manufacture Attachments (1, 32%)
Attachments Engineer 32%
Manufacture Electronic Equipment (1, 34%)
Electronics Engineer 34%
Manufacture Mechanical Equipment (0, 0%)
Mechanical Engineer
Manufacture Metal Equipment (0, 0%)
Metal Engineer
Manufacture Tools (1, 32%)
Tool Engineer 32%
Manufacture Weapons (0, 0%)
BLP Weapons Engineer
Gauss Weapons Engineer
Laser Weapons Engineer
Longblades Engineer
Plasma Weapons Engineer
Powerfist Engineer
Shortblades Engineer
Manufacturing Methodology (0, 0%)
All Engineer Professions
Marksmanship (13, 113%)
All Ranged (Dmg) professions 10%
Psychotropian (Dmg) 10%
Pyrotropian (Dmg) 10%
All Sniper (Hit) professions 8%
All Pistoleer (Hit) professions 7%
Martial Arts (0, 0%)
All Melee(Hit) professions
Mechanics (2, 16%)
Mechanical Engineer 13%
Robot Investigator 3%
Medical Therapy (0, 0%)
Paramedic
Medicene (1, 6%)
Paramedic 6%
Melee Combat (13, 90%)
Brawler (Hit) 12%
Whipper (Hit) 10%
Swordsman, Knifefighter, 1-2 Handed Clubbers (Hit) 9%
All melee (Dmg) 5%
Animal Tamer 2%
Melee Damage Assessment (0, 0%)
All Melee(Dmg) professions
Mentor (0, 0%)
Mentor
Metallurgy (1, 13%)
Metal Engineer 13%
Miner (0, 0%)
Miner
Mineral Sense (0, 0%)
Prospector
Mining (1, 56%)
Miner 56%
Particle Beam Weaponry Technology (0, 0%)
Perception (22, 73%)
Decoy Dispenser 14%
Prospector 5%
Surveyor 5%
All Investigator Professions 5%
All non-Mindforce combat (Hit) Professions 2%
Pet Handler 2%
Animal Tamer 1%
Plasma Weaponry Technology (0, 0%)
Plasma Pistoleer (Hit)
Plasma Sniper (Hit)
Plasma Weapons Engineer
Ranged Plasma (Dmg)
Plastic Surgery (0, 0%)
Body Sculpture
Face Sculpture
Hair Stylist
Power Catalyst (5, 30%)
Pyschotropian (Hit) 6%
Pyrotropian (Hit) 6%
Biotropian 6%
Teleporter 6%
Reviver 6%
Powerfist (3, 66%)
Brawler (Hit) 36% (originally posted 39% incorrectly)
Brawler (Dmg) 25%
Powerfist Engineer 4%
Probing (4, 27%)
Robot Investigator 8%
Mutant Investigator 7%
Animal Investigator 6%
Humanoid Investigator 6%
Prospecting (1, 50%)
Prospector 50%
Psychotropy (3, 129%)
Teleporter 54%
Psychotropian (Hit) 50%
Psychotropian (Dmg) 25%
Pyrotropy (0, 0%)
Pyrotropian(Dmg)
Pyrotropian(Hit)
Quality Sense (0, 0%)
Tailor
Quickness (0, 0%)
Dodger
Evader
Ranged Damage Assessment (6, 90%)
All Ranged (Dmg) professions (inc MF) 15%
Rifle (0, 0%)
All sniper (Hit) professions
Robotology (0, 0%)
Robot Investigator
Scan Animal (1, 46%)
Animal Investigator 46%
Scan Human (1, 50%)
Humanoid Investigator 50%
Scan Mutant (0, 0%)
Mutant Investigator
Scan Robot (0, 0%)
Robot Investigator
Scientist (0, 0%)
Animal Investigator ??
Humanoid Investigator ??
Mutant Investigator ??
Paramedic
Robot Investigator ??
Whipper(Hit)
Serendipity (37, 104%)
Decoy Dispenser 8%
Dodger 7%
Evader 5%
All (Dmg) Professions (inc MF) 4%
Psychotropian (Hit) 3%
Pyrotropian (Hit) 3%
Biotropian 3%
Reviver 3%
Miner 3%
Driller 3%
Paramedic 3%
Prospector 2%
Surveyor 1%
All non-MF (Hit) Professions 1%
Shortblades (3, 67%)
Knifefighter (Hit) 38%
Knifefighter (Dmg) 25%
Shortblades Engineer 4%
Support Weapon Systems (0, 0%)
Surveying (1, 50%)
Surveyor 50%
Sweat Gatherer (0, 0%)
Sweat Gatherer
Tailoring (0, 0%)
Tailor
Tools Technology (1, 11%)
Tool Engineer 11%
Treatment (0, 0%)
Paramedic
Weapon Technology (0, 0%)
BLP Weapons Engineer
Gauss Weapons Engineer
Laser Weapons Engineer
Longblades Engineer
Plasma Weapons Engineer
Powerfist Engineer
Shortblades Engineer
Weapons Handling (8, 67%)
Pistoleer (Hit) professions 9%
Sniper (Hit) professions 8%
Whipper (Hit) professions 8%
Whip (3, 77%)
Whipper (Hit) 44%
Whipper (Dmg) 25%
Animal Tamer 8%
Wood Carving (0, 0%)
Carpenter
Wood Processing (0, 0%)
Carpenter
Wounding (12, 120%)
All (dmg) professions 10%
Xenobiology (0, 0%)
Animal Investigator
Mutant Investigator
Zoology (3, 35%)
Pet Handler 19%
Animal Tamer 14%
Animal Investigator 2%
A lot (but not all) of this information is sourced from wiki. My next post will be the reverse of this - all professions with what skills impact them.