Impact on professions of chipping skills

Intelligence is 50, so pretty close.

For the scientist I don't have that skill yet, so won't be included in my prof (I assume). Obviously we can't use up the remaining 9% with Intelligence as we presumably need to leave some % for scientist (and maybe even other unlocks further down the road).

For the 1 point in 3, could that be on top of the 100% - i.e. 100% made up in skills then add the 1 in 3 on top ??
 
About animal tamer:

I did a calculation with my skills too. I came to 7.38 and ingame it is 7.57. Difference is 0.19, pretty much the same as Trabin. My intel is about 51, also pretty much the same as Trabin.

Possibility: The noob avatar did not unlock the tamer professions yet because its level was too low. When ~50 intel gives 0.2 level, 20 intel give 0.08. I am not sure what the minimal requirement is for unlocking a professions, but maybe it is 0.1? I can also remeber from before the taming VU, you gained intel by whipping.
 
Trabin, no the % really comes from when we didn't have the professions screens and before skills after 10k counted. At that point only up to 10000 contributed so in theory we presumed that if you had 10000+ in all relevant skills your profession standing would be 10000 too (ie. level 100).

Obviously, attributes can never get to 10000 so we surmised that there may be a lower 'cap' for attributes. We guessed at 400 originally, although Witte's post earlier in this thread about an avatar with no skills leads me to thinking maybe its 300. In which case 1% for an attribute would imply you get 1 level from the attribute if it was full (ie. 300) which would mean 1 point per 3...

Witte, yes that's definitely a possibility regarding the level required to 'unlock' a profession. Various people have told me they have some skill in Mentor but haven't unlocked the profession yet so I suspect there must be some threshold you must pass before its unlocked.

Anyway, just put in some Weapons Handling, I'll post the results after I get some lunch!
 
A friend of mine had already Level 10 Mechanical Engineer for while, but no BPC unlock yet.

It figured out that the Level 10 came solely from Mechanics & Engineering
(scanning bots and drilling/mining mainly, some attachments crafting),
and she never did any Mechanical Equipment crafting. so Manufacture Mechanical Equipment was still 1.

She unlocked BPC on the first skillgain in Manufacture Mechanical Equipment,
so there definitely IS some threshold for unlocks!

Hope it helps!
 
Thanks Wizz - I think you have to actually be doing an activity that is relevant to the profession to get the unlock. So though she'd qualified for the unlock she had to actually craft something to actually unlock it I guess.

I got medicine unlocked a few days ago, it came immediately with the green swirlies whilst fapping...

<EDIT: Oh I see, sorry, you're referring to the post above - we were talking about profession unlocks, rather than skill unlocks so its slightly different. But an interesting observation anyway thanks :)>
 
For skill unlocks you need to gain the right skill to unlock it, but I doubt profession unlocks work the same. That noob avatar has all hit professions unlocked but never shot a gun. Unless sweating also unlocks hit professions.
 
Weapons Handling Results




Chipped 396 levels from a 23 PED chip.

Results are:

Sniper (Hit) 8%
Pistoleer (Hit) 9%
Whipper (Hit) 8%

Leaves us with 6% to spread between Commando and Agility for Laser Pistoleer - I'm going to start a new thread to get a bit of data for that so we can finally put that one to bed :D

Also leaves us with I think 3% left to spread between any attributes, Commando, Martial Arts, Scientist for Whipper (Hit)! I'll check those numbers again sometime. I reckon Scientist doesn't contribute (that's probably an Animal Tamer thing) and also possibly Martial Arts doesn't contribute (replaced by Weapons Handling?).

I've checked all the numbers for the relevant Laser Pistoleer screens. The only ones in any doubt at all are Aim and Serendipity but I think those are right too.
 
I've updated the professions with the results of Weapons Handling. Looking at the BLP Sniper profession, I think we may need to review the assumption that Rifle is 40% as my prof standing calculated using 40% puts it approx. 0.04 HA ahead of reality.

Edit: using 39.5% for rifle seems to bring it back close.
 
Call for data to calculate the final numbers for Laser Pistoleer here.

I've updated the professions with the results of Weapons Handling. Looking at the BLP Sniper profession, I think we may need to review the assumption that Rifle is 40% as my prof standing calculated using 40% puts it approx. 0.04 HA ahead of reality.

Edit: using 39.5% for rifle seems to bring it back close.

Could be 39% I guess, what's your agility?
 
My Agility is 70 - it's quite a jump per 0.5% - about 0.04 ha each way (1% is nearly a full 0.1 ha jump) so both 39% and 40% throw it noticably off. (I have 7358 rifle atm)
 
Hmmm, 39% Rifle, 1% Commando, 5% Agility (as done for Laser Pistoleer in the new thread) would work I think, although I don't like Commando being that low.

We'll look at it later, after we've got a bit more data for the Pistoleer thread to confirm the results. We've got a perfect match for the first two data sets so its looking promising!
 
Rifle, Machinery and BPC

Rifle:
All Sniper (Hit) professions are 39%

BPC:
Electronics, Mechanical and Metal Engineer -> 11%
All other professions on that tab EXCEPT Tailor -> 9%
Tailor did not change

Machinery:
All Weapons, Tools, Attachment and Armor Engineer -> 6%
Carpenter -> 5%
 
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ty Erinome, all of those would be very useful - thanks :)
 
Hmmm, 39% Rifle, 1% Commando, 5% Agility (as done for Laser Pistoleer in the new thread) would work I think, although I don't like Commando being that low.

Commando is notoriously slow to skill, so that isn't altogether unreasonable. It does seem rather low even for an unlocked skill, though.

Good work, people!
 
Following on from the success of the Laser Pistoleer, I thought I'd post my figures for BLP Rifle (my main area) and just see how close it is with 39% rifle and the 1 in 5 agility thing....

PHP:
Agility           70.43
Aim               4820.70
BLPWT             7383.65
Combat Reflexes   5262.41
Combat Sense      5859.13
Commando          
Coolness          3644.07
Courage           4894.74
Dexterity         3710.57
Marksmanship      6507.09
Perception        3169.84
Rifle             7358.89
Serendipity       4432.84
Weapons Handling  5576.88

Prostanding: See Screenshot

Not sure on calculating the prof standing exactly, so just posted a screenshot:

[br]Click to enlarge[/br]
 
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Add Rifle 39%, Commando 3%, Agility 3% (as before) it all adds up to 100%.

Estimated prostanding 6067.96

BLP Sniper....SOLVED. :D
 
That's awesome - thx Jimmy - I guess that also should mean we know blp pistoleer and laser sniper too.
 
Took the liberty to update wiki a bit. Filled in all the ranged hit professions and courage.
 
Attachments Tech

Attachments Technology:
Attachment Engineer: 11%

This was a small chip, so it could be off a point.


Previous post also updated.
 
Thanks Erinome :)

I'll update the first post tomorrow...
 
Genetics Results

Thanks EyeContact:

Mutant Investigator 9%
All Beauty Professions 4%

Added to front-page, along with Machinery, BPC and Attachments Technology from Erinome the other day.

On a side-note, is it possible to craft any Clubs or Whips - if so what profession does that fall under?
 
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On a side-note, is it possible to craft any Clubs or Whips - if so what profession does that fall under?

Yes and yes, and dunno. Good question, though -- i've been curious about that.
 
Yes and yes, and dunno. Good question, though -- i've been curious about that.

Took a quick look at blueprints in auction. Couldn't find any clubs but there's a whip there which states the relevant profession as Shortblades Engineer. Go figure....
 
Attribute contribution to Melee Damage

Hello,

threw all the percentages into my Excel (will share file if anyone needs it) and tried to look into the melee damage section, as a disciple of mine produced some strange results while skilling Shortblade (I have her only doing sweating, evading (necessarily ;) ) and knifefighting and I trust her that she does what I told her - her screenies were proof enough for me). Anyway, finally coming to my point, I compared her results with mine and this is what we came to:

Strength alone (unmodified attribute value) contributes with a factor of 0.01377 to 1&2 H. Clubber (Dmg), Knifefighter (Dmg) and Swordsman (dmg), which would be a "percentage" of 137.7. Got the same figure for two very different avatars (me & my disciple) and across all four skills (I personally have very different skills in these, she is pretty flat except shortblades), which is good enough to post it here to get it challenged. I cannot say which "multiplier" Strength should have as neither of us has unlocked any of the melee damage unlocking skills.

Different story with Brawler (Dmg) and Whipper (dmg):
Agility alone (unmodified attribute value) contributes with a factor of 0.01387 to Brawler (Dmg) and Whipper (dmg), which would be a "percentage" of 138.7. Again, very same figure (down to the last digit) for two very different avatars.

Overall this could mean that the "true" value is somewhere in the 136-140 range dealing with the usual 1-pixel-per-screenie uncertainty. I have no clue what the attribute "multiplier" should be, 138ish works nicely with 4 x 33.33 as well as 7 x 20 or 5.5 x 25 -- the "33.33" option being off the most (I have seen you using 20 for Agility on Pistoleer & Sniper -- so I guess 7% with Attribute x 20 is the best idea for now). If I plug that figure in my spreadsheet, all professions come out in the 1/124 (0.008 prof. levels) error margin :yay:

If you want details (skills and such) I can post them but I felt this post is too long already ;) Please test, and as mentioned above, I can provide the Excel sheet (need to clean up my mess a bit though :eek: ) if anyone is interested.

Regards,
Gingko.
 
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Thanks for that Gingko, looks from that to me that it'll probably be a 20*7% contribution there then.

It'll be interesting to compare that with what we find from the Ranged (Dmg) professions. They do seem to skill slower than the (Hit) professions, which I attributed to a larger contribution from high-level unlocked skills but higher contributions from attributes would also be a factor.

Hold on to the data you've collected, could be very useful when we get to those professions!

We've had a bit of a break following the successes last week, I guess its time to start thinking about solving for a few more professions. Progress on the skills will probably begin to slow-down as many of the remaining ones are either rare unlocks or expensive to chip, but hopefully we'll slowly get there. In the meantime there's quite a few that I think we've progessed far enough to look at some data. It'd be nice to get the Ranged (Dmg) ones done to complete the set of (Hit) ones we've done, which would tie in nicely with your Melee info above.

I'll take a look at what we've got and start the process off soon.
 
... in the meantime, I cleaned up my spreadsheet and uploaded it here. Hope this allows more people to "play" with the figures. I will try to keep it up-to date. Have fun :D
 
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