Ranged Hunting Professions - Final Prostanding Calcs

Jimmy B

Indioni Jones
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Its been over a year since D'Angelo started the How to calculate Professional Standing? thread in order to determine how you could calculate your Laser Sniper profession standing from your skills.

We got pretty close towards the end of the thread, with contributions from a lot of people, but made a few bad assumptions and had some bad data so never quite got there.

Then MA decided to throw us a bone and gave us the profession screens. This made calculating profession changes much easier and so the Chipping Thread was born.

We're about half-way through, but have enough to go on to solve a few professions completely now. I thought in honour of the old pro-standing thread it'd be nice to start with Laser Pistoleer (Hit) (as we don't have a confirmation of the % Rifle contributes to Sniper yet).

The current results are:

Code:
Agility           ?
Aim               4% (slight doubt, needs verifying)
Combat Reflexes   3%
Combat Sense      5%
Commando          ?
Coolness          5%
Courage           3%
Dexterity         3%
Hangun            38%
LWT               14%
Marksmanship      7%
Perception        2%
Serendipity       1% (slight doubt, needs verifying)
Weapons Handling  9%

There's still a minor doubt about Aim and Serendipity but they're probably right - we'll verify with some data sets. We need to figure out the contribution from Commando, I've PM'ed Stormer and Stryker who both helped out in the prostanding thread. We also need to figure out how attributes contribute.

So, this is a call for data. What I need is your exact level of skill in those listed above - preferably with accuracy to within a decimal place. If you look closely at the skill bar, the background around it has little yellowish boxes in it. There's 25 boxes along the length of a full skill bar - so you can count the boxes along your skill bar and multiply by 4, that gives you the decimal places! This is especially important for the Agility one, we need more accuracy for that.

Also needed is your exact profession level for Laser Pistoleer (Hit). A screenshot of your relevant professions screen is quite sufficient if you're not sure how to calculate the decimal places accurately for that.

Here's my data:

Code:
Agility           67.56
Aim               3422.92
Combat Reflexes   3450.56
Combat Sense      
Commando          
Coolness          2242.56
Courage           3214.08
Dexterity         2885.52
Hangun            4226.52
LWT               6329.12
Marksmanship      5007.44
Perception        2433.72
Serendipity       3365.20
Weapons Handling  4333.32

Prostanding: 38.90

Formula estimates: 38.51 so I need a 0.39 contribution from Agility (which works out at about Agility*0.58/100). For those that know what I'm babbling on about a 3% contribution with a cap for attributes at 500 is pretty close to that, and to Witte's data from a noob avatar on the chipping thread. But let's get some more data first :)


EDIT:

Pretty conclusively, the results are:

Code:
Agility*20        3%
Aim               4%
Combat Reflexes   3%
Combat Sense      5%
Commando          3%
Coolness          5%
Courage           3%
Dexterity         3%
Hangun            38%
LWT               14%
Marksmanship      7%
Perception        2%
Serendipity       1%
Weapons Handling  9%

A big thanks and gratz from me to everyone who contributed. Its been a great community effort.
 
Last edited:
PHP:
Agility           108.13
Aim               7420.81
Combat Reflexes   5644.20
Combat Sense      5294.06
Commando          3019.18
Coolness          4426.97
Courage           5530.53
Dexterity         4975.55
Handgun           5509.85
LWT               6428.58
Marksmanship      7906.54
Perception        4458.45
Serendipity       6141.63
Weapons Handling  6810.63

Prostanding: 57.33
 
Thanks Demoniac, perfect - I'll get to work :D
 
Current results:

3% Commando, 3% Agility (capped at 500 - ie. multiply attribute by 20 first) gives sum of percentage contributions = 100% and results as follows:

Jimmy: 3891.1
Demoniac: 5733.6

Looks pretty good, both are precisely correct (I get 3891.086 from mine and would need 3891.13 to get the next pixel on the prostanding screen) :D

Champagne moment?
 
PHP:
Agility           70.43
Aim               4820.70
Combat Reflexes   5262.41
Combat Sense      5859.13
Commando          
Coolness          3644.07
Courage           4894.74
Dexterity         3710.57
Handgun           5493.35
LWT               5912.48
Marksmanship      6507.09
Perception        3169.84
Serendipity       4432.84
Weapons Handling  5576.88

Prostanding: See Screenshot

Not sure on calculating the prof standing exactly, so just posted a screenshot:

[br]Click to enlarge[/br]
 
Current results:

3% Commando, 3% Agility (capped at 500 - ie. multiply attribute by 20 first) gives sum of percentage contributions = 100% and results as follows:

Jimmy: 3891.1
Demoniac: 5733.6

Looks pretty good, both are precisely correct (I get 3891.086 from mine and would need 3891.13 to get the next pixel on the prostanding screen) :D

Champagne moment?

Well done and gratz :yay:

I am not too sure about the cap thing for attributes though. I think every profession has its own attribute "cap" like in the chip thread with tamer and intel. But more data is needed to be sure ;).
 
Thanks Trabin, your results are:

Prostanding: 51.065

Estimated prostanding: 51.066 :yay:

Champagne_868673.jpg


Plenty more professions to solve though. Witte we'll see how it goes with the attributes :)
 
Code:
Agility           61.78
Aim               2924.45
Combat Reflexes   2658.11
Combat Sense      
Commando          
Coolness          
Courage           2532.96
Dexterity         2365.98
Handgun           4855.71
LWT               5908.64
Marksmanship      4366.79
Perception        2111.47
Serendipity       3018.20
Weapons Handling  3480.44
 
Prostanding: 37.44
 
Gratz Jimmy and everyone whose contributed to this. It's a fantastic achievement.
 
Thanks Erinome - estimated prostanding is 37.445.

Every time it comes out right I stare at it in disbelief lol. We've been working on this for sooooo long! I'd like to thank everyone who contributed to the old prostanding thread, and the chipping thread. There's far too many people to name, but you know who you are :)

Its been a great puzzle to solve and its been a real community effort to do it.

Feels a bit like a HoF, so gratz everybody :D
 
Code:
Agility           61.78
Aim               2924.45
Combat Reflexes   2658.11
Combat Sense      
Commando          
Coolness          
Courage           2532.96
Dexterity         2365.98
Handgun           4855.71
LWT               5908.64
Marksmanship      4366.79
Perception        2111.47
Serendipity       3018.20
Weapons Handling  3480.44
 
Prostanding: 37.44

Also spot on! Predicted 37.444 if i figured the agility right.
 
Sniper (Hit) formula

Thanks Coop - I'll trust your Math :)

Right, I'm gonna go have a pint I think :D

First up though, we think we've got Sniper (Hit) sorted too:

Code:
Agility*20        3%
Aim               4% 
Combat Reflexes   3%
Combat Sense      5%
Commando          3%
Coolness          4%
Courage           3%
Dexterity         3%
Rifle             39%
BWT               14%
Marksmanship      8%
Perception        2%
Serendipity       1% 
Weapons Handling  8%

LWT/PWT/GWT/BWT should all be interchangeable in the formulas, so that's 7 professions solved today :yay:
 
Code:
Agility				71,84
Aim				3288,03
Combat Reflexes			3857,18
Coolness			2511,4
Courage				3619,15
Dexterity			3181,61
Handgun				4940,9	
Laser Weaponry Technology	6672,51
Marksmanship			5260,36
Perception			2767,8
Serendipity			3476,31
Weapons Handling		4234,42	
Laser Pistoleer (Hit)		42,710

I calculated it, i came exactly at 42,711

Cant be wrong :yay:


sniper:
Code:
Agility				71,84
Aim				3288,03
Combat Reflexes			3857,18
Coolness			2511,4
Courage				3619,15
Dexterity			3181,61
Rifle				5751,28
Laser Weaponry Technology	6672,51
Marksmanship			5260,36
Perception			2767,8
Serendipity			3476,31
Weapons Handling		4234,42
Laser Sniper (Hit)		46,210

Calculated: 46.217
 
Last edited:
I calculated it, i came exactly at 42,711

Cant be wrong :yay:

I've seriously had a smile on my face non-stop for the last two hours :D
 
It predicts my most recent pro standing to within .00058. :laugh:

Seems pretty good...

:yay:
 
OMG this is great stuff Jimmy!! :yay:

Now who is the first one to make a calculator where you type in and get out the results?
 
I have already have updated my spreadsheet I keep for skill tracking to calculate mine.

Obviously a tool that reads screenshots, updates its figures and automatically gives you exact standings to the .00001th of an standing would be nice - lol
 
OMG this is great stuff Jimmy!! :yay:

Now who is the first one to make a calculator where you type in and get out the results?

MA is: they made the prostandings visible and stole Jimmy's thunder. ;)

The main utility of such a tool would be in predicting chipping cost and results, i suppose.

Witte could add this to the personalized section of Wiki and save you the bother of putting in pro standing, i suppose. It's of dubious use when you can just put in pro standing instead of all the skills, though.

If Carebear ever comes back it would be great to see a combination tool that would find the cheapest cost to chip to a specific HA or min damage given current skills and market prices (which it already knows).
 
Well for me it's use would be to track the HA gained for hunting a particular mob per x ped in ammo. I already keep an eye on how much skill I gain from various mobs, but HA is a better thing to track in my opinion, therefore working out which mob is best for me to skill on.
 
Well for me it's use would be to track the HA gained for hunting a particular mob per x ped in ammo. I already keep an eye on how much skill I gain from various mobs, but HA is a better thing to track in my opinion, therefore working out which mob is best for me to skill on.

I can wholeheartedly recommend the No Resources Found utility by Squee, which will precisely record both skills and professions.
 
MA is: they made the prostandings visible and stole Jimmy's thunder. ;)

The main utility of such a tool would be in predicting chipping cost and results, i suppose.

Witte could add this to the personalized section of Wiki and save you the bother of putting in pro standing, i suppose. It's of dubious use when you can just put in pro standing instead of all the skills, though.

If Carebear ever comes back it would be great to see a combination tool that would find the cheapest cost to chip to a specific HA or min damage given current skills and market prices (which it already knows).

Yes, the main use of knowing the percentages is for chipping purposes I guess.

But well, its nice to know how it works too :D
 
Skill breakdown as requested:

Agility - 92.85
Aim - 10,121
Combat Reflexes - 10,300
Combat Sense - 9,853
Commando - 5,104
Coolness - 7,032
Courage - 14,617
Dexterity - 7,098
Hangun - 10,427
LWT - 16,061
Marksmanship - 12,118
Perception - 5,984
Serendipity - 10,153
Weapons Handling - 10,878

Laser Pistoleer 106.75 Great Master
 
excellent - just seen this.
Well done jimmy (and the rest of the gang :) )
 
Formula predicts 106.777 for Stryker's data...good enough for me. Thanks Stryker :)
 
Nice work!
I hope they won't change those the next VU...:D
 
most likely they will.

MA does not like it when they know their formulas

Yeah, they've always changed things in the past when people have figured them out. :confused:

:scratch2:

Well, not really. :laugh:

Jimmy B said:
Yes, the main use of knowing the percentages is for chipping purposes I guess.

But well, its nice to know how it works too

Yeah, of course it is. :)

Now if you could all direct yourselves over here, we can try to finish up the other part needed for the utility i'm working on.
 
must spread rep before giving it to Jimmy again ...


Just stumbled over this thread by accident ... Awesome, simply awesome ... Is there anything that does the same for ranged laser (dmg) ?

I wonder how great the impact of kill-strike is as wikipedia is not conclusive.

thanks again for such a complete piece of work

ILW
 
We're not quite finished on the Ranged (Dmg) in the chipping thread yet, although the estimates in wiki from Witte's thread in this subforum are mostly pretty accurate.
 
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