Jimmy B
Indioni Jones
- Joined
- Dec 2, 2005
- Posts
- 12,256
- Location
- UK
- Society
- Skillin' Villains
- Avatar Name
- Oni
Its been over a year since D'Angelo started the How to calculate Professional Standing? thread in order to determine how you could calculate your Laser Sniper profession standing from your skills.
We got pretty close towards the end of the thread, with contributions from a lot of people, but made a few bad assumptions and had some bad data so never quite got there.
Then MA decided to throw us a bone and gave us the profession screens. This made calculating profession changes much easier and so the Chipping Thread was born.
We're about half-way through, but have enough to go on to solve a few professions completely now. I thought in honour of the old pro-standing thread it'd be nice to start with Laser Pistoleer (Hit) (as we don't have a confirmation of the % Rifle contributes to Sniper yet).
The current results are:
There's still a minor doubt about Aim and Serendipity but they're probably right - we'll verify with some data sets. We need to figure out the contribution from Commando, I've PM'ed Stormer and Stryker who both helped out in the prostanding thread. We also need to figure out how attributes contribute.
So, this is a call for data. What I need is your exact level of skill in those listed above - preferably with accuracy to within a decimal place. If you look closely at the skill bar, the background around it has little yellowish boxes in it. There's 25 boxes along the length of a full skill bar - so you can count the boxes along your skill bar and multiply by 4, that gives you the decimal places! This is especially important for the Agility one, we need more accuracy for that.
Also needed is your exact profession level for Laser Pistoleer (Hit). A screenshot of your relevant professions screen is quite sufficient if you're not sure how to calculate the decimal places accurately for that.
Here's my data:
Formula estimates: 38.51 so I need a 0.39 contribution from Agility (which works out at about Agility*0.58/100). For those that know what I'm babbling on about a 3% contribution with a cap for attributes at 500 is pretty close to that, and to Witte's data from a noob avatar on the chipping thread. But let's get some more data first
EDIT:
Pretty conclusively, the results are:
A big thanks and gratz from me to everyone who contributed. Its been a great community effort.
We got pretty close towards the end of the thread, with contributions from a lot of people, but made a few bad assumptions and had some bad data so never quite got there.
Then MA decided to throw us a bone and gave us the profession screens. This made calculating profession changes much easier and so the Chipping Thread was born.
We're about half-way through, but have enough to go on to solve a few professions completely now. I thought in honour of the old pro-standing thread it'd be nice to start with Laser Pistoleer (Hit) (as we don't have a confirmation of the % Rifle contributes to Sniper yet).
The current results are:
Code:
Agility ?
Aim 4% (slight doubt, needs verifying)
Combat Reflexes 3%
Combat Sense 5%
Commando ?
Coolness 5%
Courage 3%
Dexterity 3%
Hangun 38%
LWT 14%
Marksmanship 7%
Perception 2%
Serendipity 1% (slight doubt, needs verifying)
Weapons Handling 9%
There's still a minor doubt about Aim and Serendipity but they're probably right - we'll verify with some data sets. We need to figure out the contribution from Commando, I've PM'ed Stormer and Stryker who both helped out in the prostanding thread. We also need to figure out how attributes contribute.
So, this is a call for data. What I need is your exact level of skill in those listed above - preferably with accuracy to within a decimal place. If you look closely at the skill bar, the background around it has little yellowish boxes in it. There's 25 boxes along the length of a full skill bar - so you can count the boxes along your skill bar and multiply by 4, that gives you the decimal places! This is especially important for the Agility one, we need more accuracy for that.
Also needed is your exact profession level for Laser Pistoleer (Hit). A screenshot of your relevant professions screen is quite sufficient if you're not sure how to calculate the decimal places accurately for that.
Here's my data:
Code:
Agility 67.56
Aim 3422.92
Combat Reflexes 3450.56
Combat Sense
Commando
Coolness 2242.56
Courage 3214.08
Dexterity 2885.52
Hangun 4226.52
LWT 6329.12
Marksmanship 5007.44
Perception 2433.72
Serendipity 3365.20
Weapons Handling 4333.32
Prostanding: 38.90
Formula estimates: 38.51 so I need a 0.39 contribution from Agility (which works out at about Agility*0.58/100). For those that know what I'm babbling on about a 3% contribution with a cap for attributes at 500 is pretty close to that, and to Witte's data from a noob avatar on the chipping thread. But let's get some more data first
EDIT:
Pretty conclusively, the results are:
Code:
Agility*20 3%
Aim 4%
Combat Reflexes 3%
Combat Sense 5%
Commando 3%
Coolness 5%
Courage 3%
Dexterity 3%
Hangun 38%
LWT 14%
Marksmanship 7%
Perception 2%
Serendipity 1%
Weapons Handling 9%
A big thanks and gratz from me to everyone who contributed. Its been a great community effort.
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