Impact on professions of chipping skills

... in the meantime, I cleaned up my spreadsheet and uploaded it here. Hope this allows more people to "play" with the figures. I will try to keep it up-to date. Have fun :D

Wow Gingko, very nice thanks! I've just had a little play, looks like 20*2% for Intelligence on Scan Human and some other similar findings.

I've sent it to myself at home, hopefully I'll be able to get it working with my semi-Excel compatible spreadsheet software at home it'd be a very nice time-saver!
 
Now it goes quickly :)

I Suspect (very similar figures across all, but cannot test with second avi):

Intelligence * 20 = 2% on all Engineering professions except

Intelligence * 20 = 2.5% on Attachments and Electronics Engineers

(Tailoring & Carpentry miss too much other info)

Intelligence * 20 = 2% on all Investigator professions (nice match!) except

Intelligence * 20 = 1% on Mutant profession
 
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OK, I have it working at home now. My software couldn't handle the lookups so I downloaded OpenOffice and that handles Excel files just fine.

Also I finally have spreadsheet software with data filtering......gonna have fun with my hunting records now :D

I probably won't have huge amounts of time for skill calculations until the weekend but I'll make it the priority for the weekend and see how far we can get with some of the other professions. I'll make a sticky for the results, by popular request.

For those who frequently the old pro-standing thread, whilst bored of Excel at work today I loaded up the old trial-and-error code and put the correct percentages in. I was running it with Agility*25 rather than *20 but with the error bounds I put in on the data that wouldn't stopped it from finding the correct result as a candidate. Turns out it was just 1 of the 20 data sets I was using that was lame, probably I could have found a way to filter out bad data somehow but ah well, we got there now anyway :)
 
It'll be interesting to compare that with what we find from the Ranged (Dmg) professions. .... It'd be nice to get the Ranged (Dmg) ones done to complete the set of (Hit) ones we've done, which would tie in nicely with your Melee info above.

Jimmy B, we're missing one important skill on your list: Inflict Ranged Damage! Do we have some data on that? I cannot solve for this one as well, as it is too much correlated with Agility which I suspect to be the attribute contributing...

... also started a separate thread for all the guesswork and correlations to come on the attributes, to keep this one on topic ;)
 
Jimmy B, we're missing one important skill on your list: Inflict Ranged Damage! Do we have some data on that? I cannot solve for this one as well, as it is too much correlated with Agility which I suspect to be the attribute contributing...

Yes, I'm aware we haven't got an IRD yet. The estimate from Witte's thread is that its a 4% contribution but we'll need to confirm that with a chip at some point!
 
I'll be chipping out IRD within the next week :)
As soon as I do I'll post it here.
 
Armor Technology

Armor Tech comes out as 11% of Armor Engineer.

I also chipped out Bravado and can confirm all the numbers except Teleporter and Animal Tamer. I never unlocked Animal taming so no help on that one, but on teleporter I showed no change. Are we sure on that 1.5%?
 
Manufacture Electronic Equipment

Manufacture Electronic Equipment is 34% of Electronics Engineer.
 
Armor Tech comes out as 11% of Armor Engineer.

I also chipped out Bravado and can confirm all the numbers except Teleporter and Animal Tamer. I never unlocked Animal taming so no help on that one, but on teleporter I showed no change. Are we sure on that 1.5%?

:D over to you jimmy!
 
Thanks Erinome....I'll update shortly, and do the rechecking on Melee Combat and Bravado. Regarding the Teleporter issue, we were all rather surprised when it appeared to get a contribution from Bravado. I've since been keeping an eye on my skill gains when I teleport. I've not had any Bravado gains, although I have also only seen one Dexterity gain.

Shall report back in a bit!
 
For Melee Combat I have amended:

Knifefighter (Hit) is 9%
Whipper (Hit) is 10%

(screens had 96 pixels rather than 124, those two professions got new levels so I counted the number of pixels from (after) to (before) and then subtracted that from 124 rather than 96 by force of habit, giving me an extra 7% on them)
 
I also chipped out Bravado and can confirm all the numbers except Teleporter and Animal Tamer. I never unlocked Animal taming so no help on that one, but on teleporter I showed no change. Are we sure on that 1.5%?

HmmmDmmmHmmm.

I've rechecked the Bravado screens and I do still get 1.5% to Teleporter from Bravado. I guess maybe there's a problem with the screen.
 
Manufacture Attachments

Manufacture Attachments is 32% of Attachment Engineer
 
Manufature Tools

And another one :)

Manufature Tools is 32% of Tools Engineer (surprise, surprise).
 
Tools Technology

Tools Technology is 11% of Tool Engineer
 
Thanks again :D

Updated.
 
Breakdown by prof standing now updated too

Thanks Trabin :)

On your list Brawler (Hit), Powerfist needs changing to 36% - I made a counting error on that one.
 
I've started using Gingko's spreadsheet to fill in some of the blanks on various professions. I've got quite a few professions solved apart from unlocks I don't have so I'll start a new thread for the results. I think I'll make it Sticky and so to keep it clean I'll Close it after adding results, so let's continue the discussion here and/or in Gingko's attribute thread as appropriate.

If anyone fancies posting their skills and professions from NRF that'd be great, more data would be useful.
 
Ird

Decided to go ahead and get this one done.

Inflict Ranged Damage:
All ranged Dmg professions, Psychotropian (Dmg) and Pyrotropian (Dmg) is 4%
 
Nice, thanks Erinome.
 
I've checked all the screens for Ranged (Dmg) related skills, and the numbers appear to be correct. However, they don't give sensible results for my skills, as it leaves pretty much exactly 2 levels for Agility to make up which isn't plausible.

If some of you can check the figures with your skills with RDA replaced with 15% and Agility at 1% that'd be great, as it seems to work well for my numbers and Gingko's.

Also, it was a while back I know but Dale if you can remember chipping RDA here is there any chance you may have chipped 264 levels rather than 364 as that would return 15%?
 
I've started detailing the results of professions which I think we have solved barring missing data for unlocked skills here.

I'm using Gingko's spreadsheet, adapted for multiple data sets to get the results, a few more NRF generated data sets would be really useful.
 
Thanks Trabin :)

On your list Brawler (Hit), Powerfist needs changing to 36% - I made a counting error on that one.

Thx Jimmy, updated the post and also added IRD.

I've checked all the screens for Ranged (Dmg) related skills, and the numbers appear to be correct. However, they don't give sensible results for my skills, as it leaves pretty much exactly 2 levels for Agility to make up which isn't plausible.

If some of you can check the figures with your skills with RDA replaced with 15% and Agility at 1% that'd be great, as it seems to work well for my numbers and Gingko's.

Also, it was a while back I know but Dale if you can remember chipping RDA here is there any chance you may have chipped 264 levels rather than 364 as that would return 15%?

I ran the figures through my spreadsheet for my skills and Ranged BLP (Dmg) was around 2 prof standings low. I then changed the %'s to 1 for agility and 15 for RDA and it looked spot on.
 
Using the old "finding coefficients in an overdetermined system" method, I came at 16% for RDA. I was kinda surprised it turned out to be 11% in this thread, so it might indeed be an error.
 
Yes that's why I tried changing RDA first. I initially went for RDA 16%, Serendipity 3% as you had in that thread but it gives me too much even without attributes. 15% RDA, 4% Seren, 1% Agi works quite nicely for me, although Ranged Laser ends up 0.011 over which is one bar out but I'm not overly concerned by that if I get more confirmations.

The RDA screens would work if Dale made a typo and chipped 264 RDA rather than the printed 364 so we'll see whether he thinks thats possible or not.
 
3rd option is that there is another skill involved, but its not very likely. I think the 15% 4% distribution will do. In my calculations I didnt use agility, so that might explain the error.
 
3rd option is that there is another skill involved, but its not very likely. I think the 15% 4% distribution will do. In my calculations I didnt use agility, so that might explain the error.

I don't think there can be another skill involved. It would have to be one that also comes from the Sniper/Pistoleer (Hit) professions, else we'd know about it from skill gains. But we've chipped all the Sniper/Pistoleer (Hit) ones so we'd know about it anyway!

I'll ask for some data in the Final Calcs thread, see if we can't get someone with Kill Strike to post. That could do with being 11% to make the numbers up to 100%.
 
Hmmm

don't think i made a mistake, but you never know :D

will see if i can find the screens - if not will whack in another chip. Can always use more dmg!
 
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