Stefan 008 Bond
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- Stefan 008 Bond
So, I went about testing for changes in the way damage is absorbed/protected after this latest VU. Saw some pretty convincing chat logs on the other thread pointing to a change.
I did a test on feffoid outcast:
first re-affirmed the 28 damg on pedia (14-28 dmg)
found Jimmy B's old tests on them proving 10 impact and 18 cold on feffoid outcast
Went out in my Ankitus + 5a on some feff outcasts - Anki + 5a gives a total of 12 impact (5 on anki, 7 on 5a) and no cold
In the old system with "unexpected protection" this should have resulted in hits between 2 - 16.
Well, i received 2 hits over 16 dmg, 1 for 16.6 and another at 17.7.
Taking the known 10 impact dmg on feff outcast, this means that only 10 was protected regardless of my extra 2 impact. So what once was 2-16 dmg range on these has become now 9-18 dmg in this setup.
Conclusion: from this small test it looks like "unexpected protection" is now a thing of the past. In addition it has some implications on eco armr choices. I am guessing that just like general over protection, you will pay for that "invalid/extra protection". as in, on these Feff, my plates and armor are seemingly still being offered the full 10 impact and decaying accordingly. Or in other words, i am paying for 12 impact protection even though i am only getting 10 protection because of the new "smarter" protection formula.
I just wanted to verify what seemingly is a definite change in this formula. It looks pretty conclusive even from this one test but ofc, some more data points would be welcomed.
Happy Holidays!
~ 008
I did a test on feffoid outcast:
first re-affirmed the 28 damg on pedia (14-28 dmg)
found Jimmy B's old tests on them proving 10 impact and 18 cold on feffoid outcast
Went out in my Ankitus + 5a on some feff outcasts - Anki + 5a gives a total of 12 impact (5 on anki, 7 on 5a) and no cold
In the old system with "unexpected protection" this should have resulted in hits between 2 - 16.
Well, i received 2 hits over 16 dmg, 1 for 16.6 and another at 17.7.
Taking the known 10 impact dmg on feff outcast, this means that only 10 was protected regardless of my extra 2 impact. So what once was 2-16 dmg range on these has become now 9-18 dmg in this setup.
Conclusion: from this small test it looks like "unexpected protection" is now a thing of the past. In addition it has some implications on eco armr choices. I am guessing that just like general over protection, you will pay for that "invalid/extra protection". as in, on these Feff, my plates and armor are seemingly still being offered the full 10 impact and decaying accordingly. Or in other words, i am paying for 12 impact protection even though i am only getting 10 protection because of the new "smarter" protection formula.
I just wanted to verify what seemingly is a definite change in this formula. It looks pretty conclusive even from this one test but ofc, some more data points would be welcomed.
Happy Holidays!
~ 008
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