John B Knight
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- Jul 9, 2007
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- John Black Knight
Some players have been found to be using so called win-trading to level their pets in arena. This practice will disqualify the accounts involved from receiving beta competition prizes.
What is win trading you may ask? Its when you have one more more accounts that are set up to lose against a main account over and over again, thus feeding it experience, diamonds and PEDs.
I see everything
Its Season IV and there is a player 'wintrading' his way at the top of the ranking.
Very obvious seeing as the account which looses against him has still a lvl2 village while he has a lvl5 village.
Nevertheless instead of saying this or that person is disqualified because of wintrading - wouldnt it make more sense to just fix the issue at its roots ?
There is no reason why players who only battle one another should continuously get rewards beyond their own bets value - put some security procedures in place which reduce additional rewards in form of gold/diamonds/experience towards zero the more often the same players fight one another and the larger their difference in residence level is.
Put a softcap on ranking points depending on your residence level - that will assure that at a certain point the fake accounts that are used for leveling will become useless.
Change Raids so you can only raid other players within a certain levelrange of your residence (+-2 recommended) - keep in mind that 'wintrading' can happen through 'raiding' your main account with an alternateaccount and 'failing' continueously - this gives the main accounts pet experience and diamonds while being invisible in your ranking and player charts.
It might be a good idea to disable raiding for a set timeperiod if a player fails 3 consecutive raids in a row and to increase the cost to raid a certain player each time he is raided regardless if its a success or not.
The fee to raid should be paid after choosing the raid target and all players should be able to see potential raid targets in their residence levelrange without having to pay for it.
Change auto battles to give considerably (20-40times) less points/experience/rewards then manual battles and scale manual battles to give better rewards depending on fightperformance (like winning a fight which would have been a sure loss had it been an autobattle should give a special reward even if your hitpoints are close to zero). Jackpot rewards should only be available on manual fights.
This will encourage to actually win hard fights instead of 'staging' repeated 'dull' fights.
'Giving up' in a manual fight should yield a greater loss in ranking points then if the fight had been finished properly and there should be a timer on the 'give up' option to assure its not used repeatedly.
Add another option 'autofight' during manual battles which allows players to let the pet finish the fight as if it were an autofight while you go and do something else - like doing another fight with another pet (practically allowing players to 'leave' a 'dull' fight without 'giving up').