Goosfraba
Mature
- Joined
- Jan 18, 2020
- Posts
- 49
- Location
- Sweden
- Society
- Victory
- Avatar Name
- Lunareth Luna Moon
So as I am standing here out in the field slaughtering a bunch of cows, I can't help but wonder where's the beef?
The basic premise of hunting is to gather food and other resources that can benefit you (such as hides and furs for clothing). So how come there is no meat from hunting mobs in this game?
My suggestion is that MA adds meat to the loot pool of the animals in the game (wouldn't make sense for a robot to drop "drone meat"). By adding meat hunter get a new incentive to hunt certain mobs. The meat should be based on the type of mob you hunt (and if you want to make it more complex the maturity of the mob you hunt can affect the type of meat or quantity).
I understand that there needs to be a balance between the holy trinity (hunting, mining and crafting) of the game so here is where the other "professions" come in.
For crafters MA could introduce a whole new crafting profession related to cooking, where meat from hunting is used in combination with other items to create food that gives buffs (kind of like pills), the type of buff you get should be based on the type of meat and other items used and the skill of the cook and tools used.
To make it more complex MA could also introduce new bps for creating i.e. stoves and ovens (which would give housing a new purpose too). To stimulate the market the stoves and such could work kind of like vehicles do, in the sense that they are L but you can repair them to some degree with a repair tool that uses welding wire or such (that way the kitchen-stuff has to be replaced at some point). You could also add bps for i.e. frying pans and such that need to be used for specifik cooking recipes. You could even go one step further and introduce new food containers and fridges and such as bps so that the freshness of the meat/dish decides how good the food buff is. So in other words by preserving the food in a container the buff it gives deteriorates at a slower pace until it's actually consumed by the player. I understand that pills from lootboxes and such are kind of a big deal, so the buffs the food gives should be beneficial without replacing the purpose of pills. I.e. it could be things such as increased regeneration or run speed.
For miners it would be more of the same, minerals and such used for the crafting of the kitchen "tools" and such but MA could also introduce a few new minerals and such i.e. rocksalt or something that could be turned into salt and used as ingredient in the cooking. (Sorry don't know much about mining)
For hunters the meat is the obvious addition and as I mentioned before it wouldn't make much sense to hunt robots for meat, they do however still serve a purpose. The electronic components dropped from robots could be used in the crafting of the kitchen tools, such as the stove, fridge and such.
I know there are other subprofessions too but since I am new and unfamiliar with them I can't really say much. I guess animal tamers could have some sort of animal husbandry skill. As I understand it some housing areas have gardens that could be used for i.e. planting vegetables. The possibilities are endless, I am sure that people who are more creative than I could add to my suggestion and fine tune it.
Well that's my two pecs from standing in a field shooting cows.
The basic premise of hunting is to gather food and other resources that can benefit you (such as hides and furs for clothing). So how come there is no meat from hunting mobs in this game?
My suggestion is that MA adds meat to the loot pool of the animals in the game (wouldn't make sense for a robot to drop "drone meat"). By adding meat hunter get a new incentive to hunt certain mobs. The meat should be based on the type of mob you hunt (and if you want to make it more complex the maturity of the mob you hunt can affect the type of meat or quantity).
I understand that there needs to be a balance between the holy trinity (hunting, mining and crafting) of the game so here is where the other "professions" come in.
For crafters MA could introduce a whole new crafting profession related to cooking, where meat from hunting is used in combination with other items to create food that gives buffs (kind of like pills), the type of buff you get should be based on the type of meat and other items used and the skill of the cook and tools used.
To make it more complex MA could also introduce new bps for creating i.e. stoves and ovens (which would give housing a new purpose too). To stimulate the market the stoves and such could work kind of like vehicles do, in the sense that they are L but you can repair them to some degree with a repair tool that uses welding wire or such (that way the kitchen-stuff has to be replaced at some point). You could also add bps for i.e. frying pans and such that need to be used for specifik cooking recipes. You could even go one step further and introduce new food containers and fridges and such as bps so that the freshness of the meat/dish decides how good the food buff is. So in other words by preserving the food in a container the buff it gives deteriorates at a slower pace until it's actually consumed by the player. I understand that pills from lootboxes and such are kind of a big deal, so the buffs the food gives should be beneficial without replacing the purpose of pills. I.e. it could be things such as increased regeneration or run speed.
For miners it would be more of the same, minerals and such used for the crafting of the kitchen "tools" and such but MA could also introduce a few new minerals and such i.e. rocksalt or something that could be turned into salt and used as ingredient in the cooking. (Sorry don't know much about mining)
For hunters the meat is the obvious addition and as I mentioned before it wouldn't make much sense to hunt robots for meat, they do however still serve a purpose. The electronic components dropped from robots could be used in the crafting of the kitchen tools, such as the stove, fridge and such.
I know there are other subprofessions too but since I am new and unfamiliar with them I can't really say much. I guess animal tamers could have some sort of animal husbandry skill. As I understand it some housing areas have gardens that could be used for i.e. planting vegetables. The possibilities are endless, I am sure that people who are more creative than I could add to my suggestion and fine tune it.
Well that's my two pecs from standing in a field shooting cows.
Last edited: