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  1. #31
    Quote Originally Posted by Electricus_SC View Post
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    do you think they can remove any sold by tt item? probe, weapon cells, finder?
    Yes, due to this when it comes to BPs:

    Crafting, Resources and Economy
    MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.

    The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.

    New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.

  2. #32
    Mutated mastermesh's Avatar
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    Need to make rounds to all planets... are others already doing that? Wont have time til the weekend but suspect it'll be fixed by that time

  3. #33
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.

    EDIT: The patch will also address the 'Could not execute' errors in construction, drop rate of L blueprints, and incorrect market history for UL blueprints.
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  4. #34
    Quote Originally Posted by Ludvig|MindArk View Post
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.

    EDIT: The patch will also address the 'Could not execute' errors in construction, drop rate of L blueprints, and incorrect market history for UL blueprints.
    A reasonably fast reply at least. However, can we use the bps this evening then? And, I guess I should just keep quiet about one thing - and see what happens, eh!? Not that I didn't try....
    Edit: I don't mind somebody else mentioning it again, though. I just don't want to be the only one talking to the wall!
    Last edited by jetsina; 03-04-2020 at 19:04.

  5. #35
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    Quote Originally Posted by Ludvig|MindArk View Post
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.

    EDIT: The patch will also address the 'Could not execute' errors in construction, drop rate of L blueprints, and incorrect market history for UL blueprints.
    Good reply, crafting is nearly impossible with those errors

  6. #36
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    Quote Originally Posted by Ludvig|MindArk View Post
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.
    Thanks again for the speedy response. This will have to catch all affected blueprints with any QR > 1 or some smarta**es will get the idea to just make them 99 or anything in between instead.
    1. I NEVER post off-topic.
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  7. #37
    Quote Originally Posted by San View Post
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    Thanks again for the speedy response. This will have to catch all affected blueprints with any QR > 1 or some smarta**es will get the idea to just make them 99 or anything in between instead.
    Thank you San! I knew I could rely on you I hope you weren't calling me a ** there ...
    We will see tomorrow.

  8. #38
    Quote Originally Posted by Ludvig|MindArk View Post
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.

    EDIT: The patch will also address the 'Could not execute' errors in construction, drop rate of L blueprints, and incorrect market history for UL blueprints.
    and will they also remove L BPs being lootable in space or will that crap stay?
    While you're on crafting, could you also revisit the volatility pls? having up to 5k clicks runs with 80% TT-return is just not good... also it shouldn't take up to 400k clicks to finally make the jump from 90% TT-return to 95% tt-return...
    Last edited by Alukat123; 03-04-2020 at 22:32.

  9. #39
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    Quote Originally Posted by Ludvig|MindArk View Post
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.

    EDIT: The patch will also address the 'Could not execute' errors in construction, drop rate of L blueprints, and incorrect market history for UL blueprints.
    holee jumpin jeesus.

    well, we'll just have to keep these programmers on.

    it's not like just anyone can create so much work.
    Last edited by Aloisius; 03-05-2020 at 00:45.

  10. #40
    Mutated mastermesh's Avatar
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    Quote Originally Posted by Ludvig|MindArk View Post
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    There will be a patch tomorrow to fix the blueprints sold from Technicians. All QR 100 blueprints purchased from Technicians since VU 17.1 will be removed, with the PED value added to the PED card. Any auction sales of incorrect blueprints since the VU will be reversed.

    EDIT: The patch will also address the 'Could not execute' errors in construction, drop rate of L blueprints, and incorrect market history for UL blueprints.
    whatever happened to all sales are final?

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