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  1. #31
    Stalker Rocket192's Avatar
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    Quote Originally Posted by forgo View Post
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    You mentioned resource caps.....

    Caly is currently resource capped and it definitely affects returns as there will be a point in most areas in which you get only lyst/oil, destroying any averaged positive runs or targeted loot runs.

    I never run into this issue on Ark or RT., once you have those planets mapped its very easy to target markup and get exactly what you came for without lyst/oil messing it all up.
    absolutely is true, but i'm more or less concerned about the lack of multipliers. caly mining is a complete no-go for me though

  2. #32
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    Quote Originally Posted by GxB View Post
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    pretty much hit the head with it ye. although i ran into the lyst only spots on ark as well. never on rt.
    I think there's really only one main server on Ark that switches to lyst/oil like that. Likewise on Caly, it mostly seems to just be one server that's probably just getting overmined due to redulite seekers. Other servers don't really have that dynamic as much. That said, that isn't going to affect TT per se, just MU. Depending on the server there are some other resources that seem to act as "filler" though.

    I also just noticed in Rocket's other thread that they were cycling about the same amount of TT as I did in roughly the same amount of time. After my last ~6 months with near 99% TT, it does seem like mining style affects your TT. Ashi often fails some of my metrics for a place being a "good spot" outside of MU, so I wonder if mining heavy there at poor times is what's causing some of the difference.
    Last edited by kingofaces; 05-17-2020 at 00:38.

  3. #33
    Stalker Rocket192's Avatar
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    Quote Originally Posted by kingofaces View Post
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    I think there's really only one main server on Ark that switches to lyst/oil like that. Likewise on Caly, it mostly seems to just be one server that's probably just getting overmined due to redulite seekers. Other servers don't really have that dynamic as much. That said, that isn't going to affect TT per se, just MU. Depending on the server there are some other resources that seem to act as "filler" though.

    I also just noticed in Rocket's other thread that they were cycling about the same amount of TT as I did in roughly the same amount of time. After my last ~6 months with near 99% TT, it does seem like mining style affects your TT. Ashi often fails some of my metrics for a place being a "good spot" outside of MU, so I wonder if mining heavy there at poor times is what's causing some of the difference.

    I think time has a lot to do with it. if you search my PCF threads or know of my mining in the past, you'll see that i lose ped, religiously, for about 4 to 5 weeks, and then i tower like crazy and hit 5 digits like it's my god damn job. For whatever reason, whether it be due to my high cycle speed or just a function of my avatar's "waves" it seems that i'm mining on condition 24/7 whereas other avatars (look at LT's hunting logs) have relatively stable returns with no huge hofs.

    Regardless, hitting the grinding hard when the multis are not coming your way is a fast way to draw down the ped card. I still believe the TT comes back, but we'll see. I've made adjustments and will keep cycling at least 3k/day.

  4. #34
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    Do you think we should go back to dropping at 110m radar distance ? Could that be why TT % is down since ppl are dropping less distance based on the theory radar distance doesn't matter anyone? Maybe a VU made it go back to the old VU where that would create overlapping thus lowering TT %?

  5. #35
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    In all serious though, I preferred the original title...

    Good luck with the mining
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  6. #36
    Quote Originally Posted by John William View Post
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    Do you think we should go back to dropping at 110m radar distance ? Could that be why TT % is down since ppl are dropping less distance based on the theory radar distance doesn't matter anyone? Maybe a VU made it go back to the old VU where that would create overlapping thus lowering TT %?
    i'm still doing 100m radar distance carpet bombing, still i do have runs with 55-60% TT-return outdoor...

    yesterday i had run with a times 5 multiplier, finally a multi, guess what, that 70 drop run was sub 90% TT-return... multipliers too scarce/too small..
    the payback hof is a lie

  7. #37
    Stalker Rocket192's Avatar
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    Quote Originally Posted by Alukat123 View Post
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    yesterday i had run with a times 5 multiplier, finally a multi, guess what, that 70 drop run was sub 90% TT-return... multipliers too scarce/too small..
    this ends up being the issue.. for some reason the "lotto/raffle" multipliers are just too hard to come by.

  8. #38
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    Quote Originally Posted by Divinity View Post
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    1. You are focusing on markup, which is what i did as well and that affects the tt because doing high avg mu areas gives a drop in tt returns from what i have noticed. If you want ur tt back up, you might want to change that.
    Doesn't help. I've also been ~80-85% TT in mining last few months and had to stop after bleeding peds heavily.

    And this was in a place that I've been mining comfortably for over 2 year. (Since I don't play during heavy EU hours, I'm not hampered too often by "overmining" issues.) Exact same run. Same gear, etc. Suddenly. TT return dropped hard.

    So, I've tried many other places, some low MU, just to close out some old missions.

    Total TT return? 80-85%. Sometimes as low as 50% (on 300 ped of probes, planet-side)

    MU, area and time has had zero factor. Mining on Caly just SUCKS right now.

    And yes, I've also noticed the "bring you back to 90% multipliers" seem to be missing as well.

  9. #39
    And what's worse, while crafting and mining are just plain terrible, which hurts the economy a lot, there's so much focus on improving hunting, which already is pretty good....

    I wish it would finally stop that hunting gets all the attention and that MA moves on to improve crafting and mining....
    the payback hof is a lie

  10. #40
    Stalker Rocket192's Avatar
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    Quote Originally Posted by Alukat123 View Post
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    And what's worse, while crafting and mining are just plain terrible, which hurts the economy a lot, there's so much focus on improving hunting, which already is pretty good....

    I wish it would finally stop that hunting gets all the attention and that MA moves on to improve crafting and mining....
    hunting is arguably great, albeit with small margins. any retard with a 65% eff UL setup can breakeven/profit small over time through event boxes, event tokens, and select oils used by shrapnel gamblers.

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