Armor Changes....

hmm I did care about axe's but obviously not quite as much as others I 'm not melle hunter.


from CL today "Adjusted the deterioration levels on armor when hit" anyone done testing yet? and thanks MA for the adjustment :)
 
kygon said:
lol do MA not think about changes before they make them? MA got 100's if not 1000's of new players in - a real advertising triumph, the community even started out by helping these noobs get aclimatiesed to PE.... then MA does something this stupid....

.... how does this look to the guy to just deposited for the 1st time?
.... how do they think these new players view the experienced 'older' players views on whats happening?
.... would you deposit into a PE knowing that your items could become worthless at and new VU update?

I thot MA would have learned by the 7.4 skills update but NO I can see the attraction of this new decay system it may add realisim and considering the number of changes to systems to facilitate the modifications I can see why some parts may be bugged ... but yet again the lack of comment from MA is leaving the community feeling quite distrought.

Well I agree but I think that MA has learned something. Every VU will upset some people and some "dedicated depositers" will leave, but hey they get new people all the time to over come that. I honestly believe MA went from making a good honest game to "wholy crap look how much money we can make when we adjust something."

I haven't deposited in a while and never will again, it seems as if ever VU is taking something away. I applaud the people who have stuck with MA for 2+ year they have heart-specially the people who don't depositmuch if anything!
 
Hi again. I tested Rascal on Ambus (Young-Mature) after the Fix

Didn't kept count on total ambus killed.

Ammo Spent: 110ped
Gun: V1
Total armor decay: 1.14ped

Thats about 1/4 the previous rascal decay, and also I used 20% more ammo

Total time spent: 45Mins

It takes about 2.5ped average to kill an ambu young, so 110/2.5 = 44

Dmg received:
young: 7.8-29 (non crits)
mature: 18-40 (non crits)

*This time total loot is about 55ped Boo huhu 8*(
 
Malice said:
Hi again. I tested Rascal on Ambus (Young-Mature) after the Fix

Didn't kept count on total ambus killed.

Ammo Spent: 110ped
Gun: V1
Total armor decay: 1.14ped

Thats about 1/4 the previous rascal decay, and also I used 20% more ammo

Total time spent: 45Mins

It takes about 2.5ped average to kill an ambu young, so 110/2.5 = 44

Dmg received:
young: 7.8-29 (non crits)
mature: 18-40 (non crits)

*This time total loot is about 55ped Boo huhu 8*(


well that sounds better at least :) I'm looking forward to getting time to do some retesting :)
 
See. This is the kind of solutions I like from MA. We were not happy, and it got fixed. Im still at work, so I havent tried it yet. But it sounds like it's fixed. Thanks MA. :)
 
I just tested 10 hits from an daikiba young on my pixie

Total decay was 4.6 pec
In the old system, it would result in approx 10x14x0.2= 2,8 pec

This means a increase of about 60%

However, it seems that mobs hit you less. So it might very well be that the avarage decay/mob is the same as prevu, or even better
 
Witte said:
I just tested 10 hits from an daikiba young on my pixie

Total decay was 4.6 pec
In the old system, it would result in approx 10x14x0.2= 2,8 pec

This means a increase of about 60%

However, it seems that mobs hit you less. So it might very well be that the avarage decay/mob is the same as prevu, or even better

maybe the list I posted at the start of this post is correct after all :) pixie should decay more than it did in 7.6

EDIT: did a quick test 10 hit ambuli mature

Boar - 0.13
Rascal- 0.12

second test 11 hit ambuli young

boar - 0.18
rascal 0.11

compared to lastnites test

boar - 0.6
rascal- 0.4
I need to repeat it but this is in keeping with the new list.
 
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If its true, then the prices of armors might drop abit, as there are going to be allot more interesting alround armors then just nemesis in the midsegment :). I am not sure, but i think nemi prices will drop abit, but not very much. Jaguar and Tiger will be somewhere between angel and nemesis orso?. Well have to see.


btw the new test seems to give a TOTAL different result? rescal has now less decay??
 
Witte said:
If its true, then the prices of armors might drop abit, as there are going to be allot more interesting alround armors then just nemesis in the midsegment :). I am not sure, but i think nemi prices will drop abit, but not very much. Jaguar and Tiger will be somewhere between angel and nemesis orso?. Well have to see.


btw the new test seems to give a TOTAL different result? rescal has now less decay??

typo 1st time round lol
 
o_O With those nubers it seems the decay of rascal and boar are EXACTLY the same. It seems that the armor only decay for the damage that is absorbed, and as the boar does more protection, it will decay more.

So if all armors decay the same. Hmmmmm. More tests needed ;)
 
So now its almost the same as it was before :rolleyes:
Rascalland will now become boarland :D
And how is pixie now? Is it as bad as it was yesterday?
 
My mother told me...

...dont change the rules in the middle of the game.
 
cool, xso now the jag harness and thighs i had bought for 1,2k ped, and then had to resell em for 400 ped total because decay sucked and nobody wanted em, are now better than nemesis, and will cost about the half of a set of angel LOL thanks for pushing a lot of money through my nose MA!
 
i wouldnt make any assumptions about jag new decay levels in general until more stats are done and 'the new formula' for decay has been worked out.

has anyone tried hunting in jag? its bound to be obvious if its much better than before?


100 ped ammo hunt on troopes drones and warriros cost me 2.84 ped on decay with boar, not too bad at all :)
 
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Terra said:
cool, xso now the jag harness and thighs i had bought for 1,2k ped, and then had to resell em for 400 ped total because decay sucked and nobody wanted em, are now better than nemesis, and will cost about the half of a set of angel LOL thanks for pushing a lot of money through my nose MA!

It still decays as hell. perhaps even a bit more then before.
 
e-lite said:
It still decays as hell. perhaps even a bit more then before.

hmmm anyone know how much salamander decays now? i wonder if it is still as costly as it was before :p
 
kygon said:
Boar - 0.13
Rascal- 0.12

second test 11 hit ambuli young

boar - 0.18
rascal 0.11

I did a 10 hit test on Ambulimax with Pixie, Goblin, Rascal, Nemesis and Shadow. From what I can tell, total damage from the mob doesn't make a difference, only damage absorbed. So if you take 10 hits from an Ambulimax Young in Pixie, you should get the same decay as 10 hits from an Ambulimax Dominant (provided the Young does at least 9 damage every hit).

Results as follows:

Pixie: 0.05
Goblin: 0.07
Rascal: 0.10
Nemesis: 0.10
Shadow: 0.67

Damage absorbed (10 hits):

Pixie: 90
Goblin: 120
Rascal: 150
Nemesis: 150
Shadow: 460

Decay per 100 absorbed damage:

Pixie: 0.0556
Goblin: 0.0583
Rascal: 0.0667
Nemesis: 0.0667
Shadow: 0.1457

I think a 10 hit test is a little low, and decay could be different on different armour parts. I'll do some more tests and post here.
 
good stats!! +rep

I did a quick 100 ped hunt on troopers , drones etc.

and got 2.07 ped total reps on rascal compared to 2.84 on boar

considering the number of times I died on troopers with just rascal, and the considerable additional protection offerd by Boar I'll be using my Boar a hell of alot more than pre 7.7 :)

I'm now officially happy with the armour changes this VU :D
 
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The way me sees it:

Armor x has 1000 peds TT value and 4000 durability. For each 1dmg token, it decays y from durability. Each point of durability costs 0.25 ped. Each point of durability needs 1/y dmg to be consumed, so decay formula would be: TT/(1/y*dura)

Now, we must consider what MA said: - decay depends on amount of dmg token and of type of dmg. is dmg token in unprotected type of attack, then no decay.

What is not clear for me in MA's statement (related to type of attack). It can be translated like this:

- if ur amour doesn't protect from acid, won't take decay from acid (actually a twisted translation of "type of dmg token related" but would be no surprise for MA)

- OR, thing which would complicate very much our calculations, the impact damage decays armour let's say 0.1 point of dura for each 1 point of dmg token, acid decays armor let's say 0.05 point of dura for each 1 point of dmg token and so on.

We should test this out with dedicated armours (viking/salamander/name one for impact) on mobs known for exclusively attack: ambuli on impact and so on.

Now. Nemesis has 15 impact protection (whimpy, if u ask me). Now, an ambu young would do to u 20 dmg (15 absorbed, total 35), while a guardian would do to u 45 dmg (15 absorbed, total 60). I dunno if those are the exact numbers, the idea remains. Now, even if the protection was the same, the nemesis will decay MORE on guardian attack, because in CL is stated that decay is based on damage DEALT, not ABSORBED. Following this idea, hunting troxes in nemesis will be MORE costly than hunting ambulimax, because troxies do MORE TYPES of damage, so ur armor has more domains of decay.

What we need to figure out, imo, is:

- which is the report between 1 point of dmg dealt and 1 point of durability
- if this report differs between the types of damage
- if this report differs with durability (sort of ascending thingie, logharitmic, coz MA stated that " Armor condition influences the amount of protection offered", so : 1. faster decay when already decayed and, probably, 2. faster decay with lower durability)

I think I covered all aspects. Completations?
 
Kerham said:
Now. Nemesis has 15 impact protection (whimpy, if u ask me). Now, an ambu young would do to u 20 dmg (15 absorbed, total 35), while a guardian would do to u 45 dmg (15 absorbed, total 60). I dunno if those are the exact numbers, the idea remains. Now, even if the protection was the same, the nemesis will decay MORE on guardian attack, because in CL is stated that decay is based on damage DEALT, not ABSORBED. Following this idea, hunting troxes in nemesis will be MORE costly than hunting ambulimax, because troxies do MORE TYPES of damage, so ur armor has more domains of decay.

This is badly worded in the CL. I have tested Rascal on both small Ambulimax and Falxangius. Rascal protects 15 Impact damage from both. 30 hits from either Ambulimax or Falxangius results in 31 pec decay on Rascal.

So about 1.033 pec decay per hit no matter what mob, for 15 absorbed damage.

Will post further stats in a few minutes.
 
a, ok, easier calculations then, thanks.

*eagerly waits other results contemplating his pixie/goblin combo armour*
 
I did some more testing on Ambulimax (impact only mob). 30 hits per armour; except Vigilante (40) and Angel (20). Thanks to Djon and Nakia for testing those. Note there might be a small error on the Goblin decay since I took a critical hit. If I am bored I'll re-test Goblin.

Decay as follows:

Vigilante: 0.13 (40 hits)
Pixie: 0.14
Goblin: 0.22
Kobold: 0.25
Rascal: 0.31
Nemesis: 0.31
Angel: 0.69 (20 hits)
Shadow: 2.02

Decay per hit:

Vigilante: 0.00325
Pixie: 0.00467
Goblin: 0.00733
Kobold: 0.00833
Rascal: 0.01033
Nemesis: 0.01033
Angel: 0.03450
Shadow: 0.06733

Damage absorbed (30 hits, except Vigi (40) and Angel (20)):

Vigilante: 280
Pixie: 270
Goblin: 360
Kobold: 390
Rascal: 450
Nemesis: 450
Angel: 600
Shadow: 1380

Decay per 100 absorbed damage:

Vigilante: 0.0464
Pixie: 0.0519
Goblin: 0.0611
Kobold: 0.0641
Rascal: 0.0689
Nemesis: 0.0689
Angel: 0.1150
Shadow: 0.1464

I have some theories atm, but I'll leave them until I have some more figures. I'll do more testing on mobs that do multiple types of damage.

It would be nice if mobs constantly did the same damage though. I'd like to test Shadow on Exarosaur Young for example.
 
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nice stats, getting closer I think :)
 
I did a short test on Argonaut Youngs with Shadow and the decay was practically exactly the same as Rascal. Not a very scientific test, but I did this to figure out if there could be any truth to my theory that armour decay is dependent on only one factor - damage absorbed.

Other results that make me believe this is true:

Nemesis decay on Ambulimax (15 Impact damage absorbed): 1.033 PEC decay per hit.
Rascal decay on Ambulimax (15 Impact damage absorbed): 1.033 PEC decay per hit.

Nemesis decay on Falxangius (15 Impact, 15 Stab damage absorbed): 3.45 PEC decay per hit.
Angel decay on Ambulimax (30 Impact damage absorbed): 3.45 PEC decay per hit.

From all the testing I've done, decay seems to follow a simple exponential curve; apparently using the simple formula y = a * x^n (y = a times x to the power of n). Where y is the decay in PEC per hit; x is the number of damage absorbed by the armour; a and n are constants.

Unfortunately all my results are only approximations, since the number of hits per test are pretty low (20-30 for most tests); leaving quite a bit of room for error. However, I seem to get ok results with the following values for a and b.

a = 0.013739
b = 1.6

Thus, y = 0.013739 * (x^1.6).

I find it a little strange that Durability does not seem to affect decay (this can easily be seen, since Nemesis and Rascal decay the exact same amount when 15 damage is absorbed).

I'm not stating this as gospel, but this formula is giving quite accurate results. Feel free to post any observations; and please post results from any extensive testing that is done, so that we can calculate more accurate values for a and b.

I don't think I'll get much chance for further testing before Sunday evening MA time.
 
havent had a chance to test anything yet, but i will..

it seems to me that MA did in fact tweak decay to follow the armors prot, not its durability profile. this makes sense. the more protection you get, the more it costs you, so that you can hunt bigger mobs. fair enough.

just so long as the overall cost is not higher than before.

and whats cool is, since boar apparently costs barely more to use than rascal against most mobs (cuz of the dmg type commonality), now boar is hot shit and everyone running around getting their angel suits chewed up to the tune of 45 ped per hunt are the ones wishing they had not tt'd their pixie =D haha.

take it from me.. its hard to complete a suit of boar armor =D may lootius bless your full rascal. hope you dont mind selling that angel and shadow for 60% of its previous value.. chalk it up to the game, suckers! xD
 
Crys said:
take it from me.. its hard to complete a suit of boar armor =D may lootius bless your full rascal. hope you dont mind selling that angel and shadow for 60% of its previous value.. chalk it up to the game, suckers! xD
Says the guy who wants to buy my Angel :laugh:
 
I think you summed it up the best Malice... thats certainly what it looks like. :)
 
Just something to add, I dont know if it was mentioned in this post:

The nice thing it seems, is before when you evaded a blow, you still took decay. Now I believe that on evading, no decay is taken. The reason I came to believe this is usually I go out on an Amulimax young hunt with one full Kut. Honor, and would come back with 5-6 PED decay. Tonight I tried again and came back with 86 PEC decay(I use Knight btw.) W00t for this low decay :D Hope its not a bug :eek:
 
I hope its not bug, look, nemesis has the same decay as rascal has, mayby other armors which have similar protect as Nemesis will have the same low decay too. What does it mean=better economy:p yupi and prices mayby will grow up soon on some models :D
 
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